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Project Temple+ * RELEASED *

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
So what changed in 1.0.79?

You have to get through the Co8 thread to get all the changelogs since 1.0.76

1.0.76
* Added Fochlucan Lyrist class (doug1234)
* Added Swashbuckler class (doug1234)
* Added feat Battle Caster (by doug1234)
* Added feat Oversized two-weapon fighting (doug1234)
* Added spell Mind Blank (doug1234)
* Added spell Moment of Prescience (doug1234)
* Added spell Foresight (doug1234)
* Removed check that was preventing manyshot from triggering. Also fixed the manyshot penalty. Will add support for more arrows at high BAB later. (doug1234)
* PC/NPC party composition options added to configurator; restored default to vanilla
* Added Poison Specs moddability (by anatoliy)
* Implemented Monstrous Centipede poison
* Added "Rest Party" to console cheats menu
* Fixed Duergar Paralysis immunity
* Added Duergar Phantasm immunity
* Fixed human and half-elf favorite class when using new classes (edoipi)
* Fixed beguiler spell list
* Fixed Advanced Learning granted by prestige class spell extenders like Mystic Theurge
* Fixed Telling Blow selectable multiple times
* Fixed Dungeon Master Fudge Roll affecting PC creation stats while it is unavailable
* Fixed CE vignette peasants breaking combat (Co8 related issue)
* Fixed Weapon Finesse when STR modifier is negative (anatoliy)
* Fixed various poison related bugs (anatoliy):
a) In Initial Damage and Delayed Damage order is now corrected - first saving throw check, then damage if failed
b) Paralysis duration corrected to be in minutes, not rounds
c) Implemented Unconsciousness, which was not present before
* Fix Rare crash in ProcessBackingOff (anatoliy)
* Fix Major crash in UiDialogBegin (reopen dialog tab after map change) (anatoliy)
* Fix Crash in PyObjHandle_CanFindPathToObj (anatoliy)
* Fixed GetModFromStatLevel for odd values below 10 (thanks anatoliy!)
* Fixed Temp Ability Loss draining stats below 0 (by anatoliy)
* Fixed bug in handling 4th natural attack protos.tab specification (anatoliy)
* Fixed missing Wall of Fire defs in KotB
* Fixed incorrect ranger reflex save
* Fixed Favored Soul spell selection when levelling to 20 (doug1234)
* Fixed wrong bardic music sounds (doug1234)
* Fixed crashes on world map
* Fixed Fear of Ghosts conversation

1.0.77
Temple+ v1.0.77 is released.

* Fixed crashes on non-Co8 worldmap travel
* Fixed resist energy acid and endure elements acid not working
* Blackguards will now qualify for the Divine Might feat (doug1234)
* Poisons now will print a temporary ability damage notification when dealt (anatoliy)

1.0.78
Temple+ 1.0.78 is now available. Here are some of the changes:

* Critical Fix: Fixed broken Half Elf favored class
* New feats: Swift Ambusher and Daring Outlaw (doug1234)
* Fix Atari Bug 80: Druids can cast with metal shields (doug1234)
* Fix Atari Bug 91: bracers of archery provide the correct proficiencies. (doug1234)
* Dispel Related Fixes (doug1234):
a) Dispel magic now works for > 3rd level spells
b) Break enchantment now can't effect the same target twice in one casting
c) Break enchantment is limited to transmutation and enchantment
d) Dispel alignment/element touch attack now works to dispel spells (no check now) and kill creatures as appropriate
e) The level check cap is now enforced for dispel magic, break enchantment and greater dispel magic
* Changes to support Inspect functionality in new modules (anatoliy)
* Summoned creatures now stripped of their factions when summoned by a party member
* Fixed crash when spontaneous druid summon proto is undefined
* Normal usage is now enabled when the DM menu is minimized

1.0.79
Temple+ 1.0.79 is now available. Here are some of the changes:

* New Feat: Melodic Casting (doug1234)
* New Spells: Waves of Fatigue, Waves of Exhaustion, Touch of Fatigue and Ray of Exhaustion (doug1234)
* Fix low charisma paladin penalty for Divine Grace and Smite Evil Attack (doug1234)
* Fix Augment Healing (doug1234)
* Now Oversized Two-Weapon Fighting only applies to full attacks (doug1234)
* Fixed beguiler and scout trap finding ability
* No longer giving the extra human skill points for the human subraces (aasimar and tiefling) (doug1234)
* Spell Effects for Mind Blank, Foresight and Moment Of Prescience can now be dispelled (doug1234)
* Enemy AI can now throw daggers (anatoliy-savchak)
 
Joined
May 3, 2011
Messages
260
Location
USA, NY
Apparently a couple new modules are being worked on by anatoliy at Co8. Claims a module will be released in late July. Seems he is able to work much faster than others module creation efforts because he uses 2D maps. He has a couple YouTube videos. Pretty neat.
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
If anyone here has a Co8 account can you tell ShiningTed his TC https://co8.org/community/threads/shattered-gates-of-slaughtergarde-mod.13148/ that he posted on Moddb isn't available for anyone to download. Been trying to reach him for like a week through Moddb, but apparently he doesn't check it and the dude doesn't seem to realize that he didn't fulfill Moddb's requirements for the mod to be public.
He's aware. As mentioned there you can grab it on github. But, you may want to wait a little until the bugs are fixed, since some of the fixes may invalidate saves.
 

Skdursh

Savant
Joined
Nov 27, 2018
Messages
734
Location
Slavlandia
If anyone here has a Co8 account can you tell ShiningTed his TC https://co8.org/community/threads/shattered-gates-of-slaughtergarde-mod.13148/ that he posted on Moddb isn't available for anyone to download. Been trying to reach him for like a week through Moddb, but apparently he doesn't check it and the dude doesn't seem to realize that he didn't fulfill Moddb's requirements for the mod to be public.
He's aware. As mentioned there you can grab it on github. But, you may want to wait a little until the bugs are fixed, since some of the fixes may invalidate saves.

Thanks didn't see that. It probably would have been helpful if the Git was linked to in the actual release post.
 

Jigby

Augur
Joined
May 9, 2009
Messages
332
Sitra Achara
Not sure where to ask this, but what's the best version of ToEE to play if I just want bug fixes and no new content? Does temple+ contain the fixes from Co8 non-NC? Or do I need to install it as well? I'm asking, because I'd like to avoid installing Co8, but I'm not sure where that would leave me bug-wise.

Edit: The faq kind of answers this, but it's ancient - from 2019 :). So just checking.
 
Last edited:

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Sitra Achara
Not sure where to ask this, but what's the best version of ToEE to play if I just want bug fixes and no new content? Does temple+ contain the fixes from Co8 non-NC? Or do I need to install it as well? I'm asking, because I'd like to avoid installing Co8, but I'm not sure where that would leave me bug-wise.

Edit: The faq kind of answers this, but it's ancient - from 2019 :). So just checking.
Temple+ does not include most of the fixes from Co8.
If Co8 Standard is not "light" enough you can try an earlier Co8 version, e.g. 3.0.4 is regarded by many to be a good compromise.
 

Jigby

Augur
Joined
May 9, 2009
Messages
332
Sitra Achara
Not sure where to ask this, but what's the best version of ToEE to play if I just want bug fixes and no new content? Does temple+ contain the fixes from Co8 non-NC? Or do I need to install it as well? I'm asking, because I'd like to avoid installing Co8, but I'm not sure where that would leave me bug-wise.

Edit: The faq kind of answers this, but it's ancient - from 2019 :). So just checking.
Temple+ does not include most of the fixes from Co8.
If Co8 Standard is not "light" enough you can try an earlier Co8 version, e.g. 3.0.4 is regarded by many to be a good compromise.
I found one of your purity patches for Co8 5.0.0 https://co8.org/community/threads/new-content-removal-mod-patch.6011/
It seems to work fine, however in the thread there are 2 versions of the purity patch, one in the OP and a newer one in one of the later posts -> https://co8.org/community/threads/new-content-removal-mod-patch.6011/#post-72262
The newer one's download link has expired, do you still have it by any chance?
 

Jigby

Augur
Joined
May 9, 2009
Messages
332
Moreover, I tried 3.0.4 (from both https://terra-arcanum.com/downloads/ and from https://co8.org/community/threads/original-co8-3-0-4-patch.1202/#post-6620, not sure if they functionally differ, probably not) and it crashes on startup with temple+ (tried about 10 different temple+ versions). Clean ToEE and Temple+ install.

Logfile from %userprofile%/SavedGames ->
Code:
[2021-04-11 19:23:01.225] [core] [info] Starting Temple Plus
[2021-04-11 19:23:01.226] [core] [info] Version: 1.0.84
[2021-04-11 19:23:01.226] [core] [info] Commit: 5994340f41c92bc6933a067049eae660626e4247
[2021-04-11 19:23:01.299] [core] [info] The temple.dll base address delta is: 0
[2021-04-11 19:23:01.320] [core] [info] Applying 140 DLL fixes
[2021-04-11 19:23:01.324] [core] [info] Replacing AI functions...
[2021-04-11 19:23:01.325] [core] [info] Replacing Critter System functions
[2021-04-11 19:23:01.335] [core] [info] Replacing Skill-related Functions
[2021-04-11 19:23:01.337] [core] [error] Unsupported opcode for replacing a call: d
[2021-04-11 19:23:01.339] [core] [debug] Replacing Turn Based System functions
[2021-04-11 19:23:01.340] [core] [info] Replacing Condition-related Functions
[2021-04-11 19:23:01.343] [core] [info] Replacing basic Dispatcher functions
[2021-04-11 19:23:01.345] [core] [info] Replacing Map Object Functions
[2021-04-11 19:23:01.347] [core] [info] Applying XP Table Extension upto Level 20
[2021-04-11 19:23:01.373] [core] [info] Finished applying DLL fixes
[2021-04-11 19:23:01.394] [core] [info] Initializing TIG
[2021-04-11 19:23:01.399] [core] [info] Registering archive RT_ToEE4.dat
[2021-04-11 19:23:01.403] [core] [info] Registering archive tig.dat
[2021-04-11 19:23:01.404] [core] [info] Registering archive ToEE1.dat
[2021-04-11 19:23:01.409] [core] [info] Registering archive ToEE2.dat
[2021-04-11 19:23:01.413] [core] [info] Registering archive ToEE3.dat
[2021-04-11 19:23:01.418] [core] [info] Registering archive ToEE4.dat
[2021-04-11 19:23:01.422] [core] [info] Registering archive unins000.dat
[2021-04-11 19:23:01.422] [core] [error] Unable to add archive unins000.dat: 1
[2021-04-11 19:23:01.422] [core] [info] Registering archive unins001.dat
[2021-04-11 19:23:01.423] [core] [error] Unable to add archive unins001.dat: 1
[2021-04-11 19:23:01.423] [core] [info] Registering tpdata\tpgamefiles.dat
[2021-04-11 19:23:01.423] [core] [info] Registering new pathfinding data tpdata\clearances.dat
[2021-04-11 19:23:01.423] [core] [info] Module core archive: .\Modules\ToEE_core.dat
[2021-04-11 19:23:01.424] [core] [info] Module core directory: .\Modules\ToEE_core
[2021-04-11 19:23:01.424] [core] [info] Creating window with dimensions 1920x1080
[2021-04-11 19:23:01.439] [core] [info] Enumerating DXGI display devices...
[2021-04-11 19:23:01.439] [core] [info] Adapter #0 'Intel(R) UHD Graphics 630'
[2021-04-11 19:23:01.440] [core] [info]   Output #0 Device '\\.\DISPLAY1' Monitor 'Generic PnP Monitor'
[2021-04-11 19:23:01.440] [core] [info] Adapter #1 'Microsoft Basic Render Driver'
[2021-04-11 19:23:01.440] [core] [info] Skipping device because it has no outputs.
[2021-04-11 19:23:01.477] [core] [info] Created D3D11 device with feature level 45312
[2021-04-11 19:23:01.477] [core] [info] Creating Direct2D Factory (debug=false).
[2021-04-11 19:23:01.592] [core] [warning] Material replacement set 7310 references unknown MDF: art\meshes\armor\breastplate\PC_breastplate_M_human.mdfM
[2021-04-11 19:23:01.594] [core] [warning] Material replacement set 7702 references unknown MDF: art\meshes\armor\Halfplate\Halfplateb
[2021-04-11 19:23:01.594] [core] [warning] Material replacement set 7702 references unknown MDF: art\meshes\armor\Halfplate\Halfplateb
[2021-04-11 19:23:01.595] [core] [warning] Material replacement set 8103 references unknown MDF: art\meshes\robes\monk_robes_black_female_elf.mdf
[2021-04-11 19:23:01.602] [core] [warning] Material replacement set 8603 references unknown MDF: art\meshes\robes\monk_robes_white_female_elf.mdf
[2021-04-11 19:23:01.629] [core] [warning] Material replacement set 16414 references unknown MDF: art\meshes\armor\Halfplate\drowblack_male.mdf
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem idxtable.c
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem trect.c
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem color.c
[2021-04-11 19:23:01.648] [core] [info] Creating legacy graphics resources...
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem shader
[2021-04-11 19:23:01.648] [core] [debug] Starting new idx table: shader.c(253)
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem palette.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem window.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem timer.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem mouse.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem message.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem strparse.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem filecache.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem sound.c
[2021-04-11 19:23:02.293] [core] [info] Miles Fast 2D Positional Audio initialized.

[2021-04-11 19:23:02.294] [core] [info] Starting TIG subsystem wft.c
[2021-04-11 19:23:02.294] [core] [info] Starting TIG subsystem font.c
[2021-04-11 19:23:02.308] [core] [info] Starting TIG subsystem loadscreen.c
[2021-04-11 19:23:02.308] [core] [info] TIG initialized in 914 ms
[2021-04-11 19:23:02.308] [core] [info] Creating game scratch buffer
[2021-04-11 19:23:02.308] [core] [info] Game scratch buffer initialized in 0 ms
[2021-04-11 19:23:02.309] [core] [info] Loading game systems
[2021-04-11 19:23:02.310] [core] [info] Assuming english fonts
[2021-04-11 19:23:02.339] [core] [debug] Loaded mapping for 872 meshes from art/meshes/meshes.mes
[2021-04-11 19:23:02.346] [core] [info] Adding TTF font 'fonts\Junicode-Bold.ttf'
[2021-04-11 19:23:02.347] [core] [info] Adding TTF font 'fonts\Junicode-BoldItalic.ttf'
[2021-04-11 19:23:02.347] [core] [info] Adding TTF font 'fonts\Junicode-Italic.ttf'
[2021-04-11 19:23:02.347] [core] [info] Adding TTF font 'fonts\Junicode.ttf'
[2021-04-11 19:23:02.348] [core] [info] Adding TTF font 'fonts\Scurlock.ttf'
[2021-04-11 19:23:02.409] [core] [info] Loading game system Vagrant
[2021-04-11 19:23:02.447] [core] [info] Loading game system Description
[2021-04-11 19:23:02.479] [core] [info] Loading game system ItemEffect
[2021-04-11 19:23:02.491] [core] [info] Loading game system Teleport
[2021-04-11 19:23:02.491] [core] [info] Loading game system Sector
[2021-04-11 19:23:02.492] [core] [info] Loading game system Random
[2021-04-11 19:23:02.495] [core] [info] Loading game system Critter
[2021-04-11 19:23:02.504] [core] [info] Loading game system ScriptName
[2021-04-11 19:23:02.505] [core] [debug] Starting new idx table: scriptname.c(30)
[2021-04-11 19:23:02.510] [core] [info] Loading game system Portrait
[2021-04-11 19:23:02.525] [core] [info] Loading game system Skill
[2021-04-11 19:23:02.527] [core] [info] Loading game system Feat
[2021-04-11 19:23:02.540] [core] [info] Warning! Possible missing left brace { on or before line 1078 (mes\feat.mes)

[2021-04-11 19:23:02.560] [core] [info] Loading game system Spell
[2021-04-11 19:23:02.561] [core] [debug] Starting new idx table: Spell.c(451)
[2021-04-11 19:23:02.561] [core] [debug] Starting new idx table: Spell.c(452)
[2021-04-11 19:23:02.566] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.567] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.567] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.575] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.576] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.586] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.587] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.588] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.589] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.601] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.606] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.612] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.613] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.613] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.618] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.618] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.618] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.668] [core] [info] Warning! Possible missing left brace { on or before line 214 (mes\spell_long_descriptions.mes)

[2021-04-11 19:23:02.671] [core] [info] Warning! Possible missing left brace { on or before line 1237 (mes\spell_long_descriptions.mes)

[2021-04-11 19:23:02.673] [core] [info] Warning! Possible missing left brace { on or before line 1817 (mes\spell_long_descriptions.mes)

[2021-04-11 19:23:02.674] [core] [info] Warning! Possible missing left brace { on or before line 2014 (mes\spell_long_descriptions.mes)

[2021-04-11 19:23:02.678] [core] [info] Loading game system Stat
[2021-04-11 19:23:02.683] [core] [info] Loading game system Script
[2021-04-11 19:23:02.739] [core] [info] Python: import errno # builtin
[2021-04-11 19:23:02.744] [core] [info] Python: import nt # builtin
[2021-04-11 19:23:02.766] [core] [info] Python: import _weakref # builtin
[2021-04-11 19:23:02.784] [core] [info] Python: import _sre # builtin
[2021-04-11 19:23:02.796] [core] [info] Python: import _locale # builtin
[2021-04-11 19:23:02.820] [core] [info] Python: import _codecs # builtin
[2021-04-11 19:23:02.837] [core] [info] Python: import operator # builtin
[2021-04-11 19:23:02.844] [core] [info] Python: import _functools # builtin
[2021-04-11 19:23:02.857] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.863] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.866] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.868] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.870] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.873] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.875] [core] [info] Loading game system Level
[2021-04-11 19:23:02.876] [core] [info] Loading game system D20

Dump -> https://filebin.net/y64byjuhim892m32/fdcf8519-6a6a-49c6-83e9-62d6293425d2.dmp?t=kxg0vzdb
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Sitra Achara
Not sure where to ask this, but what's the best version of ToEE to play if I just want bug fixes and no new content? Does temple+ contain the fixes from Co8 non-NC? Or do I need to install it as well? I'm asking, because I'd like to avoid installing Co8, but I'm not sure where that would leave me bug-wise.

Edit: The faq kind of answers this, but it's ancient - from 2019 :). So just checking.
Temple+ does not include most of the fixes from Co8.
If Co8 Standard is not "light" enough you can try an earlier Co8 version, e.g. 3.0.4 is regarded by many to be a good compromise.
I found one of your purity patches for Co8 5.0.0 https://co8.org/community/threads/new-content-removal-mod-patch.6011/
It seems to work fine, however in the thread there are 2 versions of the purity patch, one in the OP and a newer one in one of the later posts -> https://co8.org/community/threads/new-content-removal-mod-patch.6011/#post-72262
The newer one's download link has expired, do you still have it by any chance?
The one in the OP is actually newer - I had edited the post in December 2009, and it's the same file I have on my HDD.

Having said that, I never tested it with Temple+, and most people play with either latest Co8, GoG, or original patch2 version. I'll look into 3.0.4 (surprised that it crashes since it uses the same DLL as GoG, but maybe the content files have conflicts).
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Moreover, I tried 3.0.4 (from both https://terra-arcanum.com/downloads/ and from https://co8.org/community/threads/original-co8-3-0-4-patch.1202/#post-6620, not sure if they functionally differ, probably not) and it crashes on startup with temple+ (tried about 10 different temple+ versions). Clean ToEE and Temple+ install.

Logfile from %userprofile%/SavedGames ->
Code:
[2021-04-11 19:23:01.225] [core] [info] Starting Temple Plus
[2021-04-11 19:23:01.226] [core] [info] Version: 1.0.84
[2021-04-11 19:23:01.226] [core] [info] Commit: 5994340f41c92bc6933a067049eae660626e4247
[2021-04-11 19:23:01.299] [core] [info] The temple.dll base address delta is: 0
[2021-04-11 19:23:01.320] [core] [info] Applying 140 DLL fixes
[2021-04-11 19:23:01.324] [core] [info] Replacing AI functions...
[2021-04-11 19:23:01.325] [core] [info] Replacing Critter System functions
[2021-04-11 19:23:01.335] [core] [info] Replacing Skill-related Functions
[2021-04-11 19:23:01.337] [core] [error] Unsupported opcode for replacing a call: d
[2021-04-11 19:23:01.339] [core] [debug] Replacing Turn Based System functions
[2021-04-11 19:23:01.340] [core] [info] Replacing Condition-related Functions
[2021-04-11 19:23:01.343] [core] [info] Replacing basic Dispatcher functions
[2021-04-11 19:23:01.345] [core] [info] Replacing Map Object Functions
[2021-04-11 19:23:01.347] [core] [info] Applying XP Table Extension upto Level 20
[2021-04-11 19:23:01.373] [core] [info] Finished applying DLL fixes
[2021-04-11 19:23:01.394] [core] [info] Initializing TIG
[2021-04-11 19:23:01.399] [core] [info] Registering archive RT_ToEE4.dat
[2021-04-11 19:23:01.403] [core] [info] Registering archive tig.dat
[2021-04-11 19:23:01.404] [core] [info] Registering archive ToEE1.dat
[2021-04-11 19:23:01.409] [core] [info] Registering archive ToEE2.dat
[2021-04-11 19:23:01.413] [core] [info] Registering archive ToEE3.dat
[2021-04-11 19:23:01.418] [core] [info] Registering archive ToEE4.dat
[2021-04-11 19:23:01.422] [core] [info] Registering archive unins000.dat
[2021-04-11 19:23:01.422] [core] [error] Unable to add archive unins000.dat: 1
[2021-04-11 19:23:01.422] [core] [info] Registering archive unins001.dat
[2021-04-11 19:23:01.423] [core] [error] Unable to add archive unins001.dat: 1
[2021-04-11 19:23:01.423] [core] [info] Registering tpdata\tpgamefiles.dat
[2021-04-11 19:23:01.423] [core] [info] Registering new pathfinding data tpdata\clearances.dat
[2021-04-11 19:23:01.423] [core] [info] Module core archive: .\Modules\ToEE_core.dat
[2021-04-11 19:23:01.424] [core] [info] Module core directory: .\Modules\ToEE_core
[2021-04-11 19:23:01.424] [core] [info] Creating window with dimensions 1920x1080
[2021-04-11 19:23:01.439] [core] [info] Enumerating DXGI display devices...
[2021-04-11 19:23:01.439] [core] [info] Adapter #0 'Intel(R) UHD Graphics 630'
[2021-04-11 19:23:01.440] [core] [info]   Output #0 Device '\\.\DISPLAY1' Monitor 'Generic PnP Monitor'
[2021-04-11 19:23:01.440] [core] [info] Adapter #1 'Microsoft Basic Render Driver'
[2021-04-11 19:23:01.440] [core] [info] Skipping device because it has no outputs.
[2021-04-11 19:23:01.477] [core] [info] Created D3D11 device with feature level 45312
[2021-04-11 19:23:01.477] [core] [info] Creating Direct2D Factory (debug=false).
[2021-04-11 19:23:01.592] [core] [warning] Material replacement set 7310 references unknown MDF: art\meshes\armor\breastplate\PC_breastplate_M_human.mdfM
[2021-04-11 19:23:01.594] [core] [warning] Material replacement set 7702 references unknown MDF: art\meshes\armor\Halfplate\Halfplateb
[2021-04-11 19:23:01.594] [core] [warning] Material replacement set 7702 references unknown MDF: art\meshes\armor\Halfplate\Halfplateb
[2021-04-11 19:23:01.595] [core] [warning] Material replacement set 8103 references unknown MDF: art\meshes\robes\monk_robes_black_female_elf.mdf
[2021-04-11 19:23:01.602] [core] [warning] Material replacement set 8603 references unknown MDF: art\meshes\robes\monk_robes_white_female_elf.mdf
[2021-04-11 19:23:01.629] [core] [warning] Material replacement set 16414 references unknown MDF: art\meshes\armor\Halfplate\drowblack_male.mdf
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem idxtable.c
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem trect.c
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem color.c
[2021-04-11 19:23:01.648] [core] [info] Creating legacy graphics resources...
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem shader
[2021-04-11 19:23:01.648] [core] [debug] Starting new idx table: shader.c(253)
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem palette.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem window.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem timer.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem mouse.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem message.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem strparse.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem filecache.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem sound.c
[2021-04-11 19:23:02.293] [core] [info] Miles Fast 2D Positional Audio initialized.

[2021-04-11 19:23:02.294] [core] [info] Starting TIG subsystem wft.c
[2021-04-11 19:23:02.294] [core] [info] Starting TIG subsystem font.c
[2021-04-11 19:23:02.308] [core] [info] Starting TIG subsystem loadscreen.c
[2021-04-11 19:23:02.308] [core] [info] TIG initialized in 914 ms
[2021-04-11 19:23:02.308] [core] [info] Creating game scratch buffer
[2021-04-11 19:23:02.308] [core] [info] Game scratch buffer initialized in 0 ms
[2021-04-11 19:23:02.309] [core] [info] Loading game systems
[2021-04-11 19:23:02.310] [core] [info] Assuming english fonts
[2021-04-11 19:23:02.339] [core] [debug] Loaded mapping for 872 meshes from art/meshes/meshes.mes
[2021-04-11 19:23:02.346] [core] [info] Adding TTF font 'fonts\Junicode-Bold.ttf'
[2021-04-11 19:23:02.347] [core] [info] Adding TTF font 'fonts\Junicode-BoldItalic.ttf'
[2021-04-11 19:23:02.347] [core] [info] Adding TTF font 'fonts\Junicode-Italic.ttf'
[2021-04-11 19:23:02.347] [core] [info] Adding TTF font 'fonts\Junicode.ttf'
[2021-04-11 19:23:02.348] [core] [info] Adding TTF font 'fonts\Scurlock.ttf'
[2021-04-11 19:23:02.409] [core] [info] Loading game system Vagrant
[2021-04-11 19:23:02.447] [core] [info] Loading game system Description
[2021-04-11 19:23:02.479] [core] [info] Loading game system ItemEffect
[2021-04-11 19:23:02.491] [core] [info] Loading game system Teleport
[2021-04-11 19:23:02.491] [core] [info] Loading game system Sector
[2021-04-11 19:23:02.492] [core] [info] Loading game system Random
[2021-04-11 19:23:02.495] [core] [info] Loading game system Critter
[2021-04-11 19:23:02.504] [core] [info] Loading game system ScriptName
[2021-04-11 19:23:02.505] [core] [debug] Starting new idx table: scriptname.c(30)
[2021-04-11 19:23:02.510] [core] [info] Loading game system Portrait
[2021-04-11 19:23:02.525] [core] [info] Loading game system Skill
[2021-04-11 19:23:02.527] [core] [info] Loading game system Feat
[2021-04-11 19:23:02.540] [core] [info] Warning! Possible missing left brace { on or before line 1078 (mes\feat.mes)

[2021-04-11 19:23:02.560] [core] [info] Loading game system Spell
[2021-04-11 19:23:02.561] [core] [debug] Starting new idx table: Spell.c(451)
[2021-04-11 19:23:02.561] [core] [debug] Starting new idx table: Spell.c(452)
[2021-04-11 19:23:02.566] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.567] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.567] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.575] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.576] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.586] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.587] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.588] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.589] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.601] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.606] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.612] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.613] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.613] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.618] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.618] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.618] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.668] [core] [info] Warning! Possible missing left brace { on or before line 214 (mes\spell_long_descriptions.mes)

[2021-04-11 19:23:02.671] [core] [info] Warning! Possible missing left brace { on or before line 1237 (mes\spell_long_descriptions.mes)

[2021-04-11 19:23:02.673] [core] [info] Warning! Possible missing left brace { on or before line 1817 (mes\spell_long_descriptions.mes)

[2021-04-11 19:23:02.674] [core] [info] Warning! Possible missing left brace { on or before line 2014 (mes\spell_long_descriptions.mes)

[2021-04-11 19:23:02.678] [core] [info] Loading game system Stat
[2021-04-11 19:23:02.683] [core] [info] Loading game system Script
[2021-04-11 19:23:02.739] [core] [info] Python: import errno # builtin
[2021-04-11 19:23:02.744] [core] [info] Python: import nt # builtin
[2021-04-11 19:23:02.766] [core] [info] Python: import _weakref # builtin
[2021-04-11 19:23:02.784] [core] [info] Python: import _sre # builtin
[2021-04-11 19:23:02.796] [core] [info] Python: import _locale # builtin
[2021-04-11 19:23:02.820] [core] [info] Python: import _codecs # builtin
[2021-04-11 19:23:02.837] [core] [info] Python: import operator # builtin
[2021-04-11 19:23:02.844] [core] [info] Python: import _functools # builtin
[2021-04-11 19:23:02.857] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.863] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.866] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.868] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.870] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.873] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.875] [core] [info] Loading game system Level
[2021-04-11 19:23:02.876] [core] [info] Loading game system D20

Dump -> https://filebin.net/y64byjuhim892m32/fdcf8519-6a6a-49c6-83e9-62d6293425d2.dmp?t=kxg0vzdb
Not sure why this is happening. I just applied 3.0.4 (from Terra Arcanum) on top of GoG and it worked fine. What base ToEE version are you using?
 

Jigby

Augur
Joined
May 9, 2009
Messages
332
Moreover, I tried 3.0.4 (from both https://terra-arcanum.com/downloads/ and from https://co8.org/community/threads/original-co8-3-0-4-patch.1202/#post-6620, not sure if they functionally differ, probably not) and it crashes on startup with temple+ (tried about 10 different temple+ versions). Clean ToEE and Temple+ install.

Logfile from %userprofile%/SavedGames ->
Code:
[2021-04-11 19:23:01.225] [core] [info] Starting Temple Plus
[2021-04-11 19:23:01.226] [core] [info] Version: 1.0.84
[2021-04-11 19:23:01.226] [core] [info] Commit: 5994340f41c92bc6933a067049eae660626e4247
[2021-04-11 19:23:01.299] [core] [info] The temple.dll base address delta is: 0
[2021-04-11 19:23:01.320] [core] [info] Applying 140 DLL fixes
[2021-04-11 19:23:01.324] [core] [info] Replacing AI functions...
[2021-04-11 19:23:01.325] [core] [info] Replacing Critter System functions
[2021-04-11 19:23:01.335] [core] [info] Replacing Skill-related Functions
[2021-04-11 19:23:01.337] [core] [error] Unsupported opcode for replacing a call: d
[2021-04-11 19:23:01.339] [core] [debug] Replacing Turn Based System functions
[2021-04-11 19:23:01.340] [core] [info] Replacing Condition-related Functions
[2021-04-11 19:23:01.343] [core] [info] Replacing basic Dispatcher functions
[2021-04-11 19:23:01.345] [core] [info] Replacing Map Object Functions
[2021-04-11 19:23:01.347] [core] [info] Applying XP Table Extension upto Level 20
[2021-04-11 19:23:01.373] [core] [info] Finished applying DLL fixes
[2021-04-11 19:23:01.394] [core] [info] Initializing TIG
[2021-04-11 19:23:01.399] [core] [info] Registering archive RT_ToEE4.dat
[2021-04-11 19:23:01.403] [core] [info] Registering archive tig.dat
[2021-04-11 19:23:01.404] [core] [info] Registering archive ToEE1.dat
[2021-04-11 19:23:01.409] [core] [info] Registering archive ToEE2.dat
[2021-04-11 19:23:01.413] [core] [info] Registering archive ToEE3.dat
[2021-04-11 19:23:01.418] [core] [info] Registering archive ToEE4.dat
[2021-04-11 19:23:01.422] [core] [info] Registering archive unins000.dat
[2021-04-11 19:23:01.422] [core] [error] Unable to add archive unins000.dat: 1
[2021-04-11 19:23:01.422] [core] [info] Registering archive unins001.dat
[2021-04-11 19:23:01.423] [core] [error] Unable to add archive unins001.dat: 1
[2021-04-11 19:23:01.423] [core] [info] Registering tpdata\tpgamefiles.dat
[2021-04-11 19:23:01.423] [core] [info] Registering new pathfinding data tpdata\clearances.dat
[2021-04-11 19:23:01.423] [core] [info] Module core archive: .\Modules\ToEE_core.dat
[2021-04-11 19:23:01.424] [core] [info] Module core directory: .\Modules\ToEE_core
[2021-04-11 19:23:01.424] [core] [info] Creating window with dimensions 1920x1080
[2021-04-11 19:23:01.439] [core] [info] Enumerating DXGI display devices...
[2021-04-11 19:23:01.439] [core] [info] Adapter #0 'Intel(R) UHD Graphics 630'
[2021-04-11 19:23:01.440] [core] [info]   Output #0 Device '\\.\DISPLAY1' Monitor 'Generic PnP Monitor'
[2021-04-11 19:23:01.440] [core] [info] Adapter #1 'Microsoft Basic Render Driver'
[2021-04-11 19:23:01.440] [core] [info] Skipping device because it has no outputs.
[2021-04-11 19:23:01.477] [core] [info] Created D3D11 device with feature level 45312
[2021-04-11 19:23:01.477] [core] [info] Creating Direct2D Factory (debug=false).
[2021-04-11 19:23:01.592] [core] [warning] Material replacement set 7310 references unknown MDF: art\meshes\armor\breastplate\PC_breastplate_M_human.mdfM
[2021-04-11 19:23:01.594] [core] [warning] Material replacement set 7702 references unknown MDF: art\meshes\armor\Halfplate\Halfplateb
[2021-04-11 19:23:01.594] [core] [warning] Material replacement set 7702 references unknown MDF: art\meshes\armor\Halfplate\Halfplateb
[2021-04-11 19:23:01.595] [core] [warning] Material replacement set 8103 references unknown MDF: art\meshes\robes\monk_robes_black_female_elf.mdf
[2021-04-11 19:23:01.602] [core] [warning] Material replacement set 8603 references unknown MDF: art\meshes\robes\monk_robes_white_female_elf.mdf
[2021-04-11 19:23:01.629] [core] [warning] Material replacement set 16414 references unknown MDF: art\meshes\armor\Halfplate\drowblack_male.mdf
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem idxtable.c
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem trect.c
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem color.c
[2021-04-11 19:23:01.648] [core] [info] Creating legacy graphics resources...
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem shader
[2021-04-11 19:23:01.648] [core] [debug] Starting new idx table: shader.c(253)
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem palette.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem window.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem timer.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem mouse.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem message.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem strparse.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem filecache.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem sound.c
[2021-04-11 19:23:02.293] [core] [info] Miles Fast 2D Positional Audio initialized.

[2021-04-11 19:23:02.294] [core] [info] Starting TIG subsystem wft.c
[2021-04-11 19:23:02.294] [core] [info] Starting TIG subsystem font.c
[2021-04-11 19:23:02.308] [core] [info] Starting TIG subsystem loadscreen.c
[2021-04-11 19:23:02.308] [core] [info] TIG initialized in 914 ms
[2021-04-11 19:23:02.308] [core] [info] Creating game scratch buffer
[2021-04-11 19:23:02.308] [core] [info] Game scratch buffer initialized in 0 ms
[2021-04-11 19:23:02.309] [core] [info] Loading game systems
[2021-04-11 19:23:02.310] [core] [info] Assuming english fonts
[2021-04-11 19:23:02.339] [core] [debug] Loaded mapping for 872 meshes from art/meshes/meshes.mes
[2021-04-11 19:23:02.346] [core] [info] Adding TTF font 'fonts\Junicode-Bold.ttf'
[2021-04-11 19:23:02.347] [core] [info] Adding TTF font 'fonts\Junicode-BoldItalic.ttf'
[2021-04-11 19:23:02.347] [core] [info] Adding TTF font 'fonts\Junicode-Italic.ttf'
[2021-04-11 19:23:02.347] [core] [info] Adding TTF font 'fonts\Junicode.ttf'
[2021-04-11 19:23:02.348] [core] [info] Adding TTF font 'fonts\Scurlock.ttf'
[2021-04-11 19:23:02.409] [core] [info] Loading game system Vagrant
[2021-04-11 19:23:02.447] [core] [info] Loading game system Description
[2021-04-11 19:23:02.479] [core] [info] Loading game system ItemEffect
[2021-04-11 19:23:02.491] [core] [info] Loading game system Teleport
[2021-04-11 19:23:02.491] [core] [info] Loading game system Sector
[2021-04-11 19:23:02.492] [core] [info] Loading game system Random
[2021-04-11 19:23:02.495] [core] [info] Loading game system Critter
[2021-04-11 19:23:02.504] [core] [info] Loading game system ScriptName
[2021-04-11 19:23:02.505] [core] [debug] Starting new idx table: scriptname.c(30)
[2021-04-11 19:23:02.510] [core] [info] Loading game system Portrait
[2021-04-11 19:23:02.525] [core] [info] Loading game system Skill
[2021-04-11 19:23:02.527] [core] [info] Loading game system Feat
[2021-04-11 19:23:02.540] [core] [info] Warning! Possible missing left brace { on or before line 1078 (mes\feat.mes)

[2021-04-11 19:23:02.560] [core] [info] Loading game system Spell
[2021-04-11 19:23:02.561] [core] [debug] Starting new idx table: Spell.c(451)
[2021-04-11 19:23:02.561] [core] [debug] Starting new idx table: Spell.c(452)
[2021-04-11 19:23:02.566] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.567] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.567] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.575] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.576] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.586] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.587] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.588] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.589] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.601] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.606] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.612] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.613] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.613] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.618] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.618] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.618] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.668] [core] [info] Warning! Possible missing left brace { on or before line 214 (mes\spell_long_descriptions.mes)

[2021-04-11 19:23:02.671] [core] [info] Warning! Possible missing left brace { on or before line 1237 (mes\spell_long_descriptions.mes)

[2021-04-11 19:23:02.673] [core] [info] Warning! Possible missing left brace { on or before line 1817 (mes\spell_long_descriptions.mes)

[2021-04-11 19:23:02.674] [core] [info] Warning! Possible missing left brace { on or before line 2014 (mes\spell_long_descriptions.mes)

[2021-04-11 19:23:02.678] [core] [info] Loading game system Stat
[2021-04-11 19:23:02.683] [core] [info] Loading game system Script
[2021-04-11 19:23:02.739] [core] [info] Python: import errno # builtin
[2021-04-11 19:23:02.744] [core] [info] Python: import nt # builtin
[2021-04-11 19:23:02.766] [core] [info] Python: import _weakref # builtin
[2021-04-11 19:23:02.784] [core] [info] Python: import _sre # builtin
[2021-04-11 19:23:02.796] [core] [info] Python: import _locale # builtin
[2021-04-11 19:23:02.820] [core] [info] Python: import _codecs # builtin
[2021-04-11 19:23:02.837] [core] [info] Python: import operator # builtin
[2021-04-11 19:23:02.844] [core] [info] Python: import _functools # builtin
[2021-04-11 19:23:02.857] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.863] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.866] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.868] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.870] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.873] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.875] [core] [info] Loading game system Level
[2021-04-11 19:23:02.876] [core] [info] Loading game system D20

Dump -> https://filebin.net/y64byjuhim892m32/fdcf8519-6a6a-49c6-83e9-62d6293425d2.dmp?t=kxg0vzdb
Not sure why this is happening. I just applied 3.0.4 (from Terra Arcanum) on top of GoG and it worked fine. What base ToEE version are you using?
Just a GOG install. I used both the newest GOG installer, but also some older ones just to be sure.
Either way, the crashes seem to be temple.dll related. If I substitute the 3.0.4 temple.dll with the original Moebius temple.dll that comes with the GOG install, temple+ works fine. Moreover the 3.0.4 temple.dlls from terra-arcanum and from co8.org are not identical and are distinct. So I've got 3 temple.dlls with the original working fine.

image.png

Edit: Although, now that I think about it, comparing dlls by checksums is probably not the way to go about it.
 
Last edited:

Jigby

Augur
Joined
May 9, 2009
Messages
332
That said, thanks a lot, I'll play for now either with the 5.0.0 + purity patch version or with this 3.0.4 + original temple.dll
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Moreover, I tried 3.0.4 (from both https://terra-arcanum.com/downloads/ and from https://co8.org/community/threads/original-co8-3-0-4-patch.1202/#post-6620, not sure if they functionally differ, probably not) and it crashes on startup with temple+ (tried about 10 different temple+ versions). Clean ToEE and Temple+ install.

Logfile from %userprofile%/SavedGames ->
Code:
[2021-04-11 19:23:01.225] [core] [info] Starting Temple Plus
[2021-04-11 19:23:01.226] [core] [info] Version: 1.0.84
[2021-04-11 19:23:01.226] [core] [info] Commit: 5994340f41c92bc6933a067049eae660626e4247
[2021-04-11 19:23:01.299] [core] [info] The temple.dll base address delta is: 0
[2021-04-11 19:23:01.320] [core] [info] Applying 140 DLL fixes
[2021-04-11 19:23:01.324] [core] [info] Replacing AI functions...
[2021-04-11 19:23:01.325] [core] [info] Replacing Critter System functions
[2021-04-11 19:23:01.335] [core] [info] Replacing Skill-related Functions
[2021-04-11 19:23:01.337] [core] [error] Unsupported opcode for replacing a call: d
[2021-04-11 19:23:01.339] [core] [debug] Replacing Turn Based System functions
[2021-04-11 19:23:01.340] [core] [info] Replacing Condition-related Functions
[2021-04-11 19:23:01.343] [core] [info] Replacing basic Dispatcher functions
[2021-04-11 19:23:01.345] [core] [info] Replacing Map Object Functions
[2021-04-11 19:23:01.347] [core] [info] Applying XP Table Extension upto Level 20
[2021-04-11 19:23:01.373] [core] [info] Finished applying DLL fixes
[2021-04-11 19:23:01.394] [core] [info] Initializing TIG
[2021-04-11 19:23:01.399] [core] [info] Registering archive RT_ToEE4.dat
[2021-04-11 19:23:01.403] [core] [info] Registering archive tig.dat
[2021-04-11 19:23:01.404] [core] [info] Registering archive ToEE1.dat
[2021-04-11 19:23:01.409] [core] [info] Registering archive ToEE2.dat
[2021-04-11 19:23:01.413] [core] [info] Registering archive ToEE3.dat
[2021-04-11 19:23:01.418] [core] [info] Registering archive ToEE4.dat
[2021-04-11 19:23:01.422] [core] [info] Registering archive unins000.dat
[2021-04-11 19:23:01.422] [core] [error] Unable to add archive unins000.dat: 1
[2021-04-11 19:23:01.422] [core] [info] Registering archive unins001.dat
[2021-04-11 19:23:01.423] [core] [error] Unable to add archive unins001.dat: 1
[2021-04-11 19:23:01.423] [core] [info] Registering tpdata\tpgamefiles.dat
[2021-04-11 19:23:01.423] [core] [info] Registering new pathfinding data tpdata\clearances.dat
[2021-04-11 19:23:01.423] [core] [info] Module core archive: .\Modules\ToEE_core.dat
[2021-04-11 19:23:01.424] [core] [info] Module core directory: .\Modules\ToEE_core
[2021-04-11 19:23:01.424] [core] [info] Creating window with dimensions 1920x1080
[2021-04-11 19:23:01.439] [core] [info] Enumerating DXGI display devices...
[2021-04-11 19:23:01.439] [core] [info] Adapter #0 'Intel(R) UHD Graphics 630'
[2021-04-11 19:23:01.440] [core] [info]   Output #0 Device '\\.\DISPLAY1' Monitor 'Generic PnP Monitor'
[2021-04-11 19:23:01.440] [core] [info] Adapter #1 'Microsoft Basic Render Driver'
[2021-04-11 19:23:01.440] [core] [info] Skipping device because it has no outputs.
[2021-04-11 19:23:01.477] [core] [info] Created D3D11 device with feature level 45312
[2021-04-11 19:23:01.477] [core] [info] Creating Direct2D Factory (debug=false).
[2021-04-11 19:23:01.592] [core] [warning] Material replacement set 7310 references unknown MDF: art\meshes\armor\breastplate\PC_breastplate_M_human.mdfM
[2021-04-11 19:23:01.594] [core] [warning] Material replacement set 7702 references unknown MDF: art\meshes\armor\Halfplate\Halfplateb
[2021-04-11 19:23:01.594] [core] [warning] Material replacement set 7702 references unknown MDF: art\meshes\armor\Halfplate\Halfplateb
[2021-04-11 19:23:01.595] [core] [warning] Material replacement set 8103 references unknown MDF: art\meshes\robes\monk_robes_black_female_elf.mdf
[2021-04-11 19:23:01.602] [core] [warning] Material replacement set 8603 references unknown MDF: art\meshes\robes\monk_robes_white_female_elf.mdf
[2021-04-11 19:23:01.629] [core] [warning] Material replacement set 16414 references unknown MDF: art\meshes\armor\Halfplate\drowblack_male.mdf
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem idxtable.c
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem trect.c
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem color.c
[2021-04-11 19:23:01.648] [core] [info] Creating legacy graphics resources...
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem shader
[2021-04-11 19:23:01.648] [core] [debug] Starting new idx table: shader.c(253)
[2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem palette.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem window.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem timer.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem mouse.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem message.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem strparse.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem filecache.c
[2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem sound.c
[2021-04-11 19:23:02.293] [core] [info] Miles Fast 2D Positional Audio initialized.

[2021-04-11 19:23:02.294] [core] [info] Starting TIG subsystem wft.c
[2021-04-11 19:23:02.294] [core] [info] Starting TIG subsystem font.c
[2021-04-11 19:23:02.308] [core] [info] Starting TIG subsystem loadscreen.c
[2021-04-11 19:23:02.308] [core] [info] TIG initialized in 914 ms
[2021-04-11 19:23:02.308] [core] [info] Creating game scratch buffer
[2021-04-11 19:23:02.308] [core] [info] Game scratch buffer initialized in 0 ms
[2021-04-11 19:23:02.309] [core] [info] Loading game systems
[2021-04-11 19:23:02.310] [core] [info] Assuming english fonts
[2021-04-11 19:23:02.339] [core] [debug] Loaded mapping for 872 meshes from art/meshes/meshes.mes
[2021-04-11 19:23:02.346] [core] [info] Adding TTF font 'fonts\Junicode-Bold.ttf'
[2021-04-11 19:23:02.347] [core] [info] Adding TTF font 'fonts\Junicode-BoldItalic.ttf'
[2021-04-11 19:23:02.347] [core] [info] Adding TTF font 'fonts\Junicode-Italic.ttf'
[2021-04-11 19:23:02.347] [core] [info] Adding TTF font 'fonts\Junicode.ttf'
[2021-04-11 19:23:02.348] [core] [info] Adding TTF font 'fonts\Scurlock.ttf'
[2021-04-11 19:23:02.409] [core] [info] Loading game system Vagrant
[2021-04-11 19:23:02.447] [core] [info] Loading game system Description
[2021-04-11 19:23:02.479] [core] [info] Loading game system ItemEffect
[2021-04-11 19:23:02.491] [core] [info] Loading game system Teleport
[2021-04-11 19:23:02.491] [core] [info] Loading game system Sector
[2021-04-11 19:23:02.492] [core] [info] Loading game system Random
[2021-04-11 19:23:02.495] [core] [info] Loading game system Critter
[2021-04-11 19:23:02.504] [core] [info] Loading game system ScriptName
[2021-04-11 19:23:02.505] [core] [debug] Starting new idx table: scriptname.c(30)
[2021-04-11 19:23:02.510] [core] [info] Loading game system Portrait
[2021-04-11 19:23:02.525] [core] [info] Loading game system Skill
[2021-04-11 19:23:02.527] [core] [info] Loading game system Feat
[2021-04-11 19:23:02.540] [core] [info] Warning! Possible missing left brace { on or before line 1078 (mes\feat.mes)

[2021-04-11 19:23:02.560] [core] [info] Loading game system Spell
[2021-04-11 19:23:02.561] [core] [debug] Starting new idx table: Spell.c(451)
[2021-04-11 19:23:02.561] [core] [debug] Starting new idx table: Spell.c(452)
[2021-04-11 19:23:02.566] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.567] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.567] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.575] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.576] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.586] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.587] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.588] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.589] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive


[2021-04-11 19:23:02.601] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.606] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.612] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.613] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.613] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.618] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.618] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.618] [core] [info] Spell read: unparseable AI Action Type ai_action_summon


[2021-04-11 19:23:02.668] [core] [info] Warning! Possible missing left brace { on or before line 214 (mes\spell_long_descriptions.mes)

[2021-04-11 19:23:02.671] [core] [info] Warning! Possible missing left brace { on or before line 1237 (mes\spell_long_descriptions.mes)

[2021-04-11 19:23:02.673] [core] [info] Warning! Possible missing left brace { on or before line 1817 (mes\spell_long_descriptions.mes)

[2021-04-11 19:23:02.674] [core] [info] Warning! Possible missing left brace { on or before line 2014 (mes\spell_long_descriptions.mes)

[2021-04-11 19:23:02.678] [core] [info] Loading game system Stat
[2021-04-11 19:23:02.683] [core] [info] Loading game system Script
[2021-04-11 19:23:02.739] [core] [info] Python: import errno # builtin
[2021-04-11 19:23:02.744] [core] [info] Python: import nt # builtin
[2021-04-11 19:23:02.766] [core] [info] Python: import _weakref # builtin
[2021-04-11 19:23:02.784] [core] [info] Python: import _sre # builtin
[2021-04-11 19:23:02.796] [core] [info] Python: import _locale # builtin
[2021-04-11 19:23:02.820] [core] [info] Python: import _codecs # builtin
[2021-04-11 19:23:02.837] [core] [info] Python: import operator # builtin
[2021-04-11 19:23:02.844] [core] [info] Python: import _functools # builtin
[2021-04-11 19:23:02.857] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.863] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.866] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.868] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.870] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.873] [core] [info] Discovering Python scripts...
[2021-04-11 19:23:02.875] [core] [info] Loading game system Level
[2021-04-11 19:23:02.876] [core] [info] Loading game system D20

Dump -> https://filebin.net/y64byjuhim892m32/fdcf8519-6a6a-49c6-83e9-62d6293425d2.dmp?t=kxg0vzdb
Not sure why this is happening. I just applied 3.0.4 (from Terra Arcanum) on top of GoG and it worked fine. What base ToEE version are you using?
Just a GOG install. I used both the newest GOG installer, but also some older ones just to be sure.
Either way, the crashes seem to be temple.dll related. If I substitute the 3.0.4 temple.dll with the original Moebius temple.dll that comes with the GOG install, temple+ works fine. Moreover the 3.0.4 temple.dlls from terra-arcanum and from co8.org are not identical and are distinct. So I've got 3 temple.dlls with the original working fine.

image.png

Edit: Although, now that I think about it, comparing dlls by checksums is probably not the way to go about it.

Ok, I goofed up earlier when installing 3.0.4 (installed a sub-folder in the ToEE main). Now I see the crash.
It looks like 3.0.4 is based on an earlier Moebius patch, and the GoG DLL is actually closer to Co8 4.0. So I think Co8 4.0 should work, but that includes Livonya's modifications IIRC (I think they're mostly excellent but certainly it's new content right there).
I'll look into supporting 3.0.4 as well.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree

This module feels nothing like ToEE, not having monsters displayed on the map until you trigger an encounter is really odd.
I wonder if the KotC 2 module editor wouldn't be a way better tool for this kind of module.
Also, all the "invisible" walls in the marketplace feels weird and unnecessary, a big bazar like market would have been much better in my opinion.

Well, didn't go farther than the first dungeon because i couldn't find the person i was supposed to talk to in the marketplace.
 

Anatoliy

Novice
Joined
Jan 24, 2021
Messages
2

This module feels nothing like ToEE, not having monsters displayed on the map until you trigger an encounter is really odd.
I wonder if the KotC 2 module editor wouldn't be a way better tool for this kind of module.
Also, all the "invisible" walls in the marketplace feels weird and unnecessary, a big bazar like market would have been much better in my opinion.

Well, didn't go farther than the first dungeon because i couldn't find the person i was supposed to talk to in the marketplace.
  1. Triggering encounter by dialog is 2D tabletop feel like game from published Adventure. This is by design.
  2. Also some foes will need to "prepare" spells, and dialog is necessarily for that.
  3. Also painting 3D map takes HUGE amount of time. Dialog way is cheaper x times.
  4. Big bazar is nice idea, thanks!
  5. The module is extremely close to Adventure book, with all stats and main quest lines.
After you clear out the first dungeon you should find the mysterious parchment in the L18 encounter, where two Dark Creepers are present. I suspect if Player would stuck - he should revise the dungeon if missed something. It is kind of puzzle.
Having parchment quest item would allow to give it to someone on the market to research. Researched parchment would trigger display of second main quest giver near the gates.

Puzzle of "what to do next" - is old-school RPG, no?))
 
Joined
Jun 15, 2019
Messages
33
Hi, I'm back now. I stopped working on the Co8 german translation. It's too much work!
So now I decided to play only with the GOG version (which has temple.dll from Co8 v3.0.4) and then only Temple+. Is this configuration compatible? Or is Temple+ only compatible for PATCH 2 version or PATCH 2 + Co8 v8.1.0 ??

And what language files get altered by Temple+ that I have to translate and maybe there are more in the Co8 fixes that come as part with Temple+?

So what languge files in Temple+ are different since official PATCH 2 by Troika?
 
Last edited:
Joined
Jun 15, 2019
Messages
33
GOG's temple.dll is exactly the same as from the 3.0.4 modpack!
In other words GOG version is just based on official PATCH 2 plus moebius' temple.dll (incl. sub files) from here:
https://sorcerers.net/Games/dl/eyJp...jMzZkMjVjNDI4MjdlY2E5ZTNlNzkzNzNlNjg2YjIyOCJ9

This temple.dll and files are also part of the 3.0.4 modpack.
Can you make Temple+ proper compatible with the GOG version which have this temple.dll?

And can you implement fixes from the latest Co8 modpack that are currently not part of Temple+ and that do not alter language files? So everyone can play without Co8 modpack and have all fixes and retain his language files.
And can you add better resolution behavior that the game does no longer just zoom out or zoom in when changing resolution? Instead the camera position should always be the same and only the image quality should be affected by another resolution. Also the UI should automatically upscale with a high resolution and not going smaller.
 
Last edited:

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Hi, I'm back now. I stopped working on the Co8 german translation. It's too much work!
So now I decided to play only with the GOG version (which has temple.dll from Co8 v3.0.4) and then only Temple+. Is this configuration compatible? Or is Temple+ only compatible for PATCH 2 version or PATCH 2 + Co8 v8.1.0 ??

And what language files get altered by Temple+ that I have to translate and maybe there are more in the Co8 fixes that come as part with Temple+?

So what languge files in Temple+ are different since official PATCH 2 by Troika?
Hi!
Check out the git repository, you'll see all the files there.
Temple+ is compatible with GoG/moebius dll (which as it turns out is closerto co8 4.0).
 
Joined
Jun 15, 2019
Messages
33
No, Co8 4.0.0 is a very different temple.dll. I have checked it. It's exactly the 3.0.4 version.
You can use VBinDiff to check differences in files by drag&drop them over the VBinDiff.exe.
https://www.cjmweb.net/vbindiff/

Where can I find the git repository?
 
Last edited:

curds

Magister
Joined
Nov 24, 2019
Messages
1,098
Anyone had this problem?

Whenever I load up ToEE with Temple+ my PC starts screeching. I think it's coil whine but I'm not certain. It's like a high-pitched squealing. It doesn't happen with any other games, or even unmodded ToEE.

It's a rather high-end PC, I tried some new shit like Cyberpunk on ultra and it was fine, but for some reason it complains loudly when I boot up Temple+.

Are there any graphical settings and such that anyone knows of that could be causing this?
 

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