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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Darth Canoli

Arcane
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Jun 8, 2018
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Perched on a tree
https://www.nexusmods.com/battlebrothers/mods/48

Speeds up battle animations considerably and adds x3 and x4 time mods to the campaign map (author also has a mod to pause when encountering enemy to go with it). Massively cuts down the tedium.

Faster is also included in today's Legends release.

discord serverLegends Mod
Tired of the same old hoggart fight? Its time to carve out your legend!

An overhaul mod that increases replayability and variety. New alternate starts, classes, enemies, weapons and armor, abilities, events, effects, company management and world customisation.


New Origins
  • 25 scenarios to choose from including berserker, assassin, sisterhood, the undead and randomised scenarios
  • Vanilla scenarios enhanced with new perks, equipment, backgrounds and events
  • Starts have campaign wide effects and many new mechanics

Company management
  • Extensive camping system with task assignments and upgrade paths
  • Up to 27 mercenaries on the field at one time
  • Save your troops into formations to prepare for different battles
  • Assign up to 27 people to reserves, but they are forced to fight if you're attacked
Backgrounds that matter
  • Different backgrounds have unique and dynamic perk trees with entirely different abilities, millions of combinations
  • 340+ perks (vanilla has ~50)
  • Backgrounds contribute to camp tasks and world resources (apprentices repair, caravan hands carry etc)
  • Non combat specialists (donkeys, chefs, healer herbalists, taxidermists, nuns )
  • Backgrounds effects movement speed over different terrains (miners in mountains, hunters in forests etc)
  • Tryout when hiring now reveals talent stars and perks
  • Female specific backgrounds that are appropriate to the time with additional faces, bodies, names, events and hairstyles.
  • Every mercenary can level to 99, with new perk points every 5 levels beyond 11.

New gear
  • Layered armor system, hundreds of armor pieces with millions of combinations.
  • Dozens of new weapons, halberds glaives, swordstaves, tools, instruments, orc weapons and more.
  • Shield rework including tower shields, parrying daggers, aggressive bucklers
  • Craftable legendary items, potions, armor, weapon
  • Rare rune stones that add powerful upgrades to your items.

New Enemies
  • Legendary versions of all enemies in legendary difficulty mode
  • Powerful new enemies like hulking orc behemoths and Necrosavant Lords
  • Spawn system overhauled to allow diverse enemy parties.
  • Scaling extended out for larger parties and longer games
  • 36 new enemies including 8 new Legendary Beast variants that can be hunted through four skull contracts

Dynamic world
  • Ingame sliders to control world size cities, factions, oceans
  • New "legendary" difficulty settings
  • Increased blood and magic effects
  • increased ambushes, can be ambushed closer to settlements
  • Increased event frequency


Mod compatibility
Read the article covering where we stand with all the major mods. Short version is, most are either included already or incompatible.

Installing
  1. download the zip, and place it in: steamapps/common/Battle Brothers/data
 

TT1

Arcane
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Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.


http://battlebrothersgame.com/release-date-announcement-3/

RELEASE DATE ANNOUNCEMENT

The largest and most ambitious DLC for Battle Brothers yet is almost ready. We’re happy to announce that the ‘Blazing Deserts’ DLC for Battle Brothers will be released on August 13th for the price of $14.99 or your regional equivalent. You can already find and wishlist it on Steam right here and on GOG here.

BD_steam_02.jpg


The artwork above can also be downloaded as a wallpaper here.

The ‘Blazing Deserts’ DLC for Battle Brothers expands the game with new lands of burning deserts and lush oases to the south. Visit independent city states, fight in the arena, face desert raiders and southern beasts in battle. Wear new gear inspired by Arabian and Persian cultures of the medieval ages, employ alchemical contraptions and primitive firearms, and forge your own path when the fires of religious turmoil threaten to engulf the world in a new late game crisis.

FEATURES
  • New Lands – Visit new lands to the south with independent city-states that have their own lore, equipment and services, as well as entirely new character backgrounds to recruit.
  • Retinue – Hire non-combat followers for your retinue to customize your campaign experience to fit your playstyle. Hire a drill sergeant to train your men. Never lose shields again with a blacksmith that can repair gear no matter how damaged. Buy carts for additional inventory space.
  • Arena – Fight in front of cheering spectators to earn coin, experience and unique rewards as an alternative to mercenary work.
  • New Crisis – Survive a new late game crisis that tests the mettle of your company in the fires of religious turmoil.
  • New Opponents – Face new factions of city state soldiers and desert raiders, complete with their own gear and unique mechanics. Hunt down and get hunted by desert beasts.
  • New Origins – Play using one of three new southern-themed origins, each with special rules that shape your campaign into a different experience from beginning to end.
  • New Banners and Gear – Dress in style with a collection of new banners, shields, helmets and armors inspired by Arabic and Persian culture. Use new weapons, alchemical contraptions and primitive firearms.
  • Legendary Location – Visit a new legendary location and fight a new boss in a quest that leads to a legendary reward.
  • New Location Environments – Fight amidst southern ruins and nomad tents on the tactical combat map, in addition to graveyards and encampments by brigands, orcs and goblins that come with a free update to the base game.
  • New Contracts and Events – Earn your stay in the south by taking on new contracts. Immerse yourself in leading a mercenary company with even more illustrated events.
  • New Music – Several new music tracks set the mood on your adventures.
  • New Achievements – Challenge yourself with new achievements.
Please note: You’ll be able to continue your current campaign with the DLC, but you won’t have access to all of the new content until you start a new campaign. Starting a new campaign is very much recommended.
 
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Serus

Arcane
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At that point, please stop. Just make the second game already.
They wanted to do some kind of Jagged Alliance game with modern setting so they need to implement legs.
Why? Does icons representing people in modern setting have a higher need for legs than those in a fantasy setting?
The original Jagged Alliance (the 1st one) was in top down perspective and although chars had legs, it really didn't play any role that legless icons couldn't provide. In theory.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,557
Location
Standin' pretty. In this dust that was a city.
At that point, please stop. Just make the second game already.
They wanted to do some kind of Jagged Alliance game with modern setting so they need to implement legs.
Why? Does icons representing people in modern setting have a higher need for legs than those in a fantasy setting?
The original Jagged Alliance (the 1st one) was in top down perspective and although chars had legs, it really didn't play any role that legless icons couldn't provide. In theory.
Nowadays fully top-down games are a rarity, and crouching (and going prone) are rather important elements in turn based tactical shooting game. Obviously Doorkickers and Frozen Synapse prove it's still possible to do, but I think Overhype had a more varied open environment in mind than CQB room clearing.
 

Harthwain

Magister
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Dec 13, 2019
Messages
4,688
Why? Does icons representing people in modern setting have a higher need for legs than those in a fantasy setting?
The original Jagged Alliance (the 1st one) was in top down perspective and although chars had legs, it really didn't play any role that legless icons couldn't provide. In theory.
I guess with legs you can stand tall, crouch and crawl? It also depends on how you want to do animations (such as running) and other stuff as well. The reason the legless Battle Brothers works is because it'd turn-based game and all participants were given tabletop-y looks (the base of the models), so it fits well together.
 

hivemind

Cipher
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Pretty Princess
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Feb 6, 2019
Messages
2,386
why are you still talking about this "game" when the last "update" pretty much confirmed that it's a scam and it's never getting released?

read between the lines sheeple
 

hivemind

Cipher
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Pretty Princess
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Messages
2,386
13th august is when the Norwegian people, famously, voted to end their union with Sweden. By using this date for their ""release"" date the germanics are trying to signal that they are ending their union with steam and will not be releasing the game.
 

Serus

Arcane
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Messages
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Small but great planet of Potatohole
Why? Does icons representing people in modern setting have a higher need for legs than those in a fantasy setting?
The original Jagged Alliance (the 1st one) was in top down perspective and although chars had legs, it really didn't play any role that legless icons couldn't provide. In theory.
I guess with legs you can stand tall, crouch and crawl? It also depends on how you want to do animations (such as running) and other stuff as well. The reason the legless Battle Brothers works is because it'd turn-based game and all participants were given tabletop-y looks (the base of the models), so it fits well together.
And their Jagged Alliance-like is meant to be real time? Doesn't sound very JA then.
You could make any turn based game using any models - including legless figures like in Battle Brothers. And give it "tabletop-y" looks. The difference is mostly presentation/graphics. Obviously if you want animations then lack of legs is an issue. But animation are not part of gameplay mechanics in a TB game. As for the interface, to show difference positions and movement types (like standing/prone/running, etc) you can go abstract, use icons on characters to show different stances. Just as you use them to convey other information to the player.
The issue are players' expectation when it comes to graphics and presentation. Already with Battle Brothers there were people who claimed that it looks terrible - because of the legless "problem" among other things. Even here on the Dex. For the potential sales it'd better have legs. And having legs would be nice in general (though i like BB's graphics). However, gameplay wise, you certainly do not need legs.

tl,dr: legs are very nice to have but aren't necessary per se.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,258
At that point, please stop. Just make the second game already.
They wanted to do some kind of Jagged Alliance game with modern setting so they need to implement legs.
Why? Does icons representing people in modern setting have a higher need for legs than those in a fantasy setting?
The original Jagged Alliance (the 1st one) was in top down perspective and although chars had legs, it really didn't play any role that legless icons couldn't provide. In theory.
In deadly games I was able to make enemy fall and losing agility stat, but It was very rare and random, never happened to 1 but the engine was the same. Losing dexterity and wisdom was random too but more likely to happen.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,688
And their Jagged Alliance-like is meant to be real time? Doesn't sound very JA then.
Out of combat the game runs in real time. On top of that Jagged Alliance has hands and legs. You're missing the point though: I am saying that the lack of legs goes hand-in-hand with making the game look like a tabletop representation and its associated turn-based mechanic (because it fits the tabletop theme the game went for).

However, gameplay wise, you certainly do not need legs.
You do not need them, but for some reason the developers have decided they will have them in their next project. I am merely coming up with possible practical reasons as to why. Yes, the difference is mostly presentation/graphics, but this just shows how big impact it has on the game. And we're not talking only about the visual design - by having legs they are essentially free of a significant design constraint.
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Bedouin brigands: http://battlebrothersgame.com/dev-blog-143-nomads/

DEV BLOG #143: NOMADS

With the ‘Blazing Deserts’ DLC releasing on August 13, we’ve now entered the final leg of development. We’re currently ironing out all the bugs and balancing issues, and we’ll be able to show you actual gameplay in motion before release. For now, let’s take a look at a new human faction that we only mentioned in passing so far. Read on!

NOMADS
The southern deserts are dominated by mighty city states that impose their will on the surrounding lands. Outside their gates lies barren wasteland that is home to another people, called the Nomads. They’re a proud and free people that reject the strict and sometimes oppressive city state laws, their harsh criminal system and their corruption. But by doing so, they also reject the many achievements of the city states, which, for all their flaws, are also a place where knowledge and science have displaced superstition, where there is stability and order, and where there is food and water aplenty.

nomads3.jpg


Nomads travel the barren desert from one source of water to the next, hunting and scavenging, and living the freedom that they chose. Faced with surviving in this harsh environment, many nomads turn to banditry. It’s not all of them, of course, but as a mercenary in this world it’s who you’ll be dealing with most of the time. Nomads have a roster of their own, roughly similar to that of northern brigands, but with their own equipment and a unique skill.

distracted_blog.jpg


Home in the desert and experienced in desert warfare, nomads use the environment to their advantage. Quite literally, in that they may throw sand in the faces of their opponents, inflicting the new ‘Distracted’ status effect. A distracted target will inflict less damage and have less initiative for a single turn.

CUTTHROATS AND OUTLAWS
Nomad Cutthroats and Nomad Outlaws are roughly equivalent to Brigand Thugs and Brigand Raiders. They tend to have less armor than their northern cousins in crime, but are more evasive, and their cultural pride affords them a slightly higher resolve and thus makes them slightly harder to break.

cutthroats_outlaws.jpg


Wearing traditional nomad armor fashioned from leather and hemp, they’re armed with commonly available southern weapons like saifs, scimitars and spears, but they also make use of whips in battle and use the nomad mace not found elsewhere.

SLINGERS AND ARCHERS
Nomad Slingers and Nomad Archers are roughly equivalent to Brigand Poachers and Brigand Marksmen. Slingers are armed with nomad slings, a different variant of the regular staff sling, while archers use the composite bow. This bow has lower range than regular bows, but performs better against armor, putting it in between regular bows and crossbows on the spectrum.

slingers_archers.jpg


LEADERS AND SPECIALISTS
Larger congregations of nomads are led by a Nomad Leader, roughly equivalent to a Brigand Leader, and may also be supported by higher tier specialists. The Desert Stalker is a master of using bows and killing from afar, the Nomad Executioner is a heavily armed and armored individual that likes to solve disputes by slugging it out with two-handed weapons, and the Desert Devil is a bladedancer of sorts, a whirlwind on the battlefield wielding a shamshir or a swordlance. He’s not quite as skilled in a duel as a Swordmaster, but makes up this fact by being considerably more agile and less vulnerable to getting peppered with arrows. Naturally, all of these characters may also appear as champions with named gear if you own the Warriors of the North DLC.

specialists.jpg
 

Barbarian

Arcane
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Jun 7, 2015
Messages
7,305
Wonder how the greenskin and noble house war crisis will work out with southern states. Will it even affect that region of the map?
 

normie

️‍
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Insert Title Here
hey, I want to throw sand too

build a whole backline dedicated to throwing sand, then carry sand north in party inventory and continue with the sand throwing shenanigans up there
 

Brancaleone

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Norcia
This "sand-throwing esclusive" for the nomads reminds me of a hilariously retarded post on the HoMM5 forums (pre-Tribes of the East), in which a guy detailed in broken English his revolutionary idea for a new faction, the Barbarians, whose faction-exclusive ability would be "Throw", and specifically, to quote his very words, "throw big wepan".

When I picture the astounded bewilderment of a northern mercenary having sand thrown at him for the first time, I think of the Native American kid who gets punched by Dustin Hoffman in "Little Big Man".
 
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Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,223
For some reason i think bringing sand to the north is slighly easier than bringing snowballs to the south...
 

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