I enjoyed TR2013 as a dumb guilty pleasure, but even I couldn't stomach Rise for more than a couple hours. Just utter trash.
Rise is better than TR2013 (except tits in the non-definitive version)
They're both pretty shit as games, but TR2013 is just so utterly bonkers and dissociative about it's identity that I found some enjoyment in it. Watching Lara die over and over in utterly gratuitously violent ways because I failed a QTE was more engaging to me than playing Rise.
But like I said, it was a guilty pleasure kind of enjoyment. I'm not here to defend either as competent.
I played through TR2013 recently because like some others, I got it in my Steam library through a bundle and I love the TR series... so I wanted to know how much they butchered it.
It was overall a
decent experience, I expected worse. There's a lot of complete decline bullshit in it, but it has some okay areas that are fun to play through.
- too many fucking QTEs, god I hate QTEs so much
- at least half a dozen "run away while everything around you explodes" scenes where all you do is hold down W to run forward, while occasionally pressing space to jump
- combat is some of the molepoppiest popamole I've ever played
- dumb collectathon mechanics of hunting down dozens of identical-looking chests placed at random locations that contain XP items, rather than looking for artifacts in places that make sense
- the optional tombs almost feel like classic TR but are laughably short; one single puzzle that takes you 5 minutes and that's the entire tomb, that's all there is
- those fucking "Lara slowly walks through a dark section of cave before finding the proper tomb entrance" scenes, which were probably intended to mask loading screens; this shit is fucking infuriating because my PC with its fast new SSD could easily load the levels MUCH faster in half the time it takes to play through these loading-screen-masking areas
Despite all that, I enjoyed myself because mole popping is fun, jumping and exploring is fun, and there are maybe two or three areas in the game where those things can be done in a not-too-railroaded way.
Also the storytelling is so fucking ridiculous it makes up for all the bullshit.
Seriously, whoever directed this game has a
serious damsel in distress fetish. You can't convince me otherwise. I am good at spotting fetishes, because I got a massive foot fetish and put barefoot female characters in all my works... so I notice when other people do it with
their fetishes
Let's see:
- In the intro sequence when the ship crashes, Lara almost drowns before that big Samoan guy rescues her. The cutscene shows you a close-up of the despair in her face for a few seconds, foreshadowing what is to come.
- Lara gets captured by some crazy people who string her up by her feet and hang her from the ceiling. To escape, you gotta swing towards a torch to burn the rope around your feet. Then, Lara falls to the ground and
impales her side on a rusty metal rod. This seems to be the only metal rod on the entire floor, and she manages to hit it. You then have to go through a
QTE where you have to mash E to pull the metal rod out of your flesh, all the while Lara is grunting and whining in pain.
- The wound in her side stays on her character model for the rest of the game. No matter how many rivers you jump into, the giant bloodstain on her shirt never goes away. Later, she gets hit in the arm by an arrow. That wound also stays for the rest of the game (it does get bandaged halfway through though). Several smaller cuts and bruises accumulate on her body, and her clothes get progressively more ripped. The modelers really put a lot of effort into displaying wounds on Lara's body.
- Soon after the intro dungeon, you are captured by some Russian dude who molests Lara. He touches her face in a very suggestive way and causes her visible discomfort. You then escape, but just before you get out there's another cutscene where the Russian finds you again... and now he goes full-on molester mode, grabbing Lara and sniffing her hair, etc. You get a QTE to defend yourself against the rape attempt.
- Later on, you get a parachute scene where you have to avoid trees (if you crash into them, Lara gets impaled on a branch and you get a very detailed animation of her gasping her last breath while clawing at the tree branch sticking through her chest). At the end of the scene, when you finally land on the ground, Lara
for the first time in the game requires
medical aid because of an open wound, even though she's had worse wounds before. You have to go to a crashed helicopter and loot its medical compartment. While you go there, Lara's walking animation looks very pained, and she keeps moaning and whining as you walk. Trying to climb makes her scream out, say "It hurts too much" and drop down. When you reach the helicopter, surprise surprise -
the medical shelf is empty! But she finds a lighter in the pocket of the dead pilot, so she uses it to heat up one of her arrows, and uses the hot arrow to cauterize her wound. She loudly screams in pain, and then we get several seconds of close-up of Lara's face while she's crying.
Timestamped:
This game really gets off on showing Lara in heavy physical and emotional distress. There is no way this wasn't somebody's fetish. Either the lead director or the entire team at Crystal Dynamics have a damsel in distress fetish.