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The Last Of Us 2 - now with protagonist-murdering trannies

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,009
This game is like they made a checklist of all the SJW tropes they felt they needed to hit:

* Main character is a lesbian. Despite being undeniably scrawny she can kill almost anyone in hand to hand combat.
* Her partner is Jewish.
* Her partner's hetero ex is Asian.
* Other main character is a post-Apocalyptic female body builder who is a breast implant short of being a WWE superstar. If she raced Usain Bolt or tried to outlift the guy who played the Mountain in GoT it would probably end in a dead heat (or she'd get the upper hand after a titanic struggle). She's also the only character in the game that can't be beaten by the scrawny lesbian.
* Of two main rival factions in the game, one is led by a Black guy, the other by a woman.
* White CIS hetero males of any significance to the plot are either brutally killed or crippled after doing little of consequence.
* Secondary NPC character is transitioning.
* Other secondary NPC becomes disabled after losing a limb yet can still "fully contribute" by climbing ladders and fighting a few hours later.

I think it's possible to tell a great story involving some of these elements, but the fact it's all shoehorned into a single game is a bit much. It's basically a SJW fantasy with ultraviolence paradoxically thrown in.

I'm not against killing off Joel in principal but they seem pretty tone deaf when it comes to understanding their audience - playing a single female protagonist with a cute ass like Lara Croft is one thing, but are two blatantly political female protagonists really going to appeal to the core gamer?

I also think structuring the game the way they did might have worked better swapping between protagonists more frequently but I guess given the different loadouts/skill sets that might have been too much for casuals to handle.

Saying that, the gameplay isn't terrible and the combat can be tense and exciting. Voice acting is generally decent and the environments are nice. I don't regret playing it but it could have only been improved if they concentrated on the game first and the politics second.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,395
"It fallen 80% in sales of the second week but that means nothing , plenty of games have that kind of drop, besides, most games are digital these days. The controversy didnt affect sales. See the huge number of trustworthy positive user reviews ."
:thisisfine:
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
"It fallen 80% in sales of the second week but that means nothing , plenty of games have that kind of drop, besides, most games are digital these days. The controversy didnt affect sales. See the huge number of trustworthy positive user reviews ."
:thisisfine:
Sad, but he is actually right. The game broke records with its sales, and as with any AAA games, the majority of the sales are in the first onr or two weeks.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,667
"It fallen 80% in sales of the second week but that means nothing , plenty of games have that kind of drop, besides, most games are digital these days. The controversy didnt affect sales. See the huge number of trustworthy positive user reviews ."
:thisisfine:
Sad, but he is actually right. The game broke records with its sales, and as with any AAA games, the majority of the sales are in the first onr or two weeks.

So how many people are now excited for tlou 3: new adventures of abby and some dog owner.
 

J_C

One Bit Studio
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Developer
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Messages
16,947
Location
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
"It fallen 80% in sales of the second week but that means nothing , plenty of games have that kind of drop, besides, most games are digital these days. The controversy didnt affect sales. See the huge number of trustworthy positive user reviews ."
:thisisfine:
Sad, but he is actually right. The game broke records with its sales, and as with any AAA games, the majority of the sales are in the first onr or two weeks.

So how many people are now excited for tlou 3: new adventures of abby and some dog owner.
I don't know, but you can bet that the next game will also sell a bazilion copies.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,579
They'll make a prequel with Joelo and call it a comeback of a fan-favourite character.

All those angry Redditors will preorder D1 and YouTube will be filled with adult men crying in reaction to Joelo reveal trailer.
 
Joined
Mar 3, 2010
Messages
8,875
Location
Italy
So how many people are now excited for tlou 3: new adventures of abby and some dog owner.
I expect no less than Joel to return in tlou3 by any means necessary.
i expect a full white male cast for the next installment, it won't sell for shit because of this trainwreck and they'll blame the cast for it. "see? no one wants to see male anymore, the future is in trans disabled minority 2millionthgendereds".
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,381
There was info that after 16 days in the wild the game performed worse than Spider-man after the same amount of time and a tiny bit better than God of War, having beaten Gow in sales with 900k more copies sold on the first day.

Given that Tlou 2 had the biggest opening among all Sony exclusives, but ended up worse than Spider man and almost on par with Gow, i'd say it has worse legs than it was supposed to. So maybe there's hope.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
There is also development costs, GoW and TLoU2 started development in the same year, 2014 and even you want to argue about they only completely shifted to work on TLoU2 after Uncharted, that was 2017, in fact Spider-man also started in 2014.
 

Decado

Old time handsome face wrecker
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2,562
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San Diego
Codex 2014
ESPECIALLY because there's clear and convincing evidence that the whole 'JOEL SACRIFICED HUMANITY TO SAVE WORLD REEEEE' isn't even true.

She wasn't even the first, or even the 2nd immune that the Fireflies had found and killed. They'd already cut multiple ones apart, and they STILL didn't have a cure. And even IF they succeeded in finding it, they're all fucking scumbags, they wouldn't distribute the cure to everybody out of the goodness of their hearts.

Joel 100% made the right decision, and Cuckman and staff literally spit on his grave trying to make him wrong.

This is actually biggest sticking point for me in the new story (I haven't played it, so I might be missing something).

At the end of TLOU, Joel is supposedly given an impossible choice -- let the FFs kill Ellie because she is immune, and theoretically they can extract a cure. Or, take her out of there and let the infection continue to run rampant. It's a classic utilitarian paradox, a version of the trolley problem: do you kill one person to save many people?

Of course, the paradox loses its weight when you consider several factors:

1) The FFs are murderers
2) There is no presented evidence that they can actually produce a cure from Ellie and, in fact, there is evidence to suggest that they have been failing at this task for some time
3) They never asked Ellie for her consent, presumably because they knew she would say no.
4) She is basically his daughter at this point in the game.

There is so much about this story that makes no sense. I feel like I'm watching an alternate reality universe where ND just had to make Joel the bad guy in order to do a muh both sides nuance on violence Vox Explainer, but really, I'm struggling to see what Joel did wrong. It's astounding, really, how many people have suggested there is some moral quandary here.

Let's review the bidding: the FFs capture his daughter, kill a bunch of people in the process, and then plan on murdering her to possibly make a cure for this disease. The answer for Joel in this situation is astonishingly easy: they have no right to be doing any of this. To go back to the utilitarian paradox, it's actually pretty easy to take a principled stand on saying "I will not allow you to murder a child in order to save other lives." As far as I'm concerned, you've got free pass to kill as many of those motherfuckers as is necessary.

Now, Ellie might be upset because she feels some kind of survivors guilt, but that is hardly Joel's fault and any self-actualized adult should be able to work through that complex set of emotions and realize the real bad guys are the ones who captured her and were ready to dissect her fucking brain.

Reading the story lines of TLOU2, I feel like I'm seeing Babby's First Moral Philosophy homework assignment. It is clumsy and amateurish.

ETA: A far more compelling story would have been to see Abby's quest for revenge, but then abandoning it (or struggling with it) upon learning that her mother and father were actually terrible people, ready to murder a child. And that her hatred for Joel may be justified, but he did something that was defensible, if not morally correct.
 
Last edited:

Potato Canon

Novice
Joined
Jan 1, 2017
Messages
47
This is actually biggest sticking point for me in the new story (I haven't played it, so I might be missing something).

It doesn't really matter to the main plot of part 2 whether Joel was a "bad guy" or not, or whether his decision from the first game was justified. What drove the plot was Joel killed Abby's father. The reason why he did it wasn't a factor in Abby's decision to take revenge. It could have been a complete accident.

Nothing in Part 2 tries to "make Joel the bad guy", it's the same character as the previous game. The first game points out at several occasions that Joel is capable of "bad" things. The second game portrays his death as tragic and is sympathetic towards him and makes him even more likeable throughout the whole of Part 2 in various forms of flashbacks.
 
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ad5463ffb483a9e91ee0bf203e7de42a82207ea931b0e7666e9bff767e4e004e.jpg
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
Reading the story lines of TLOU2, I feel like I'm seeing Babby's First Moral Philosophy homework assignment. It is clumsy and amateurish.
It's the stereotypical post-modernist nihilistic tale that every narrative (((auteur))) keeps shitting out thinking he's being oh so clever.

I recall someone in the thread comparing the vibe to that of the Souls game, and I disagree. TLOU2 and its ilk (RDR2, Max Payne 3, GTA V etc.) are mean spirited and vile, they want to drag the audience down to the gutter with them and let you drown in the fecal refuse they're made of. The Souls games are often nihilistic, sure, and the fates of the characters tragic and hopeless, but there's always an undercurrent of hope, a spark of nobility to their struggle, and the player's struggle to save a dying world.

TLOU2 wants to make you feel like shit, Dark Souls wants to hammer in the kind of struggle you're facing, the odds you are against, and the real worth of the sacrifice you are making to keep the world turning for just a little longer.

There's no moral to the story of TLOU2 other than "You need to feel like shit because I got a stiffy thinking about killing Palestinian children".

ETA: A far more compelling story would have been to see Abby's quest for revenge, but then abandoning it (or struggling with it) upon learning that her mother and father were actually terrible people, ready to murder a child. And that her hatred for Joel may be justified, but he did something that was defensible, if not morally correct.
What I find most funny is that the most direct way of actually developing a cure would have been to facilitate the breeding of people that have the immunity. Not only were the Fireflies failing at finding a cure, they were actively sabotaging the chances of humans developing immunity to the disease by killing off individuals that could have passed the immunity to their progeny.

Naturally, to acknowledge this would also force the Jew to portray Ellie as selfish for being a lesbian and refusing to get pregnant, and that's not kosher at all.
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,562
Location
San Diego
Codex 2014
This is actually biggest sticking point for me in the new story (I haven't played it, so I might be missing something).

It doesn't really matter to the main plot of part 2 whether Joel was a "bad guy" or not, or whether his decision from the first game was justified. What drove the plot was Joel killed Abby's father. The reason why he did it wasn't a factor in Abby's decision to take revenge. It could have been a complete accident.

If this is true, then the writing is even dumber and more empty than I was imagining.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
The Souls games are often nihilistic, sure, and the fates of the characters tragic and hopeless, but there's always an undercurrent of hope, a spark of nobility to their struggle, and the player's struggle to save a dying world.

I think its more complex then that, in the first game you have the choice of keeping the First Flame alive or leave and let it die and that is if you want to prolong the current status or let things run its course because I think they pointed out that the Dark wasnt evil, humans if I recall come from the Dark and the whole thing is far more complicated ... the second game original just had one ending and then the expansion added a second ending that is the same thing, keep the order of things or allow the coming of the Dark, that is change.

TLoU2 theme is revenge is bad but seems to fail at pointing that out, I suppose a lot because it suffers from pacing and this aint ND fault or rather, anyone but the director and narrative leads, also he can be smug now but wait a few years or a political climate change and lets see how it holds up when he doesnt have a cheerleading squad behind him because muh social politics.
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,009
Finally finished...game would have been better if they ended it with Elle staring at the map Tommy left rather than the unnecessary epilogue gameplay sequence.

While I think the underlying politics are too in your face, it was certainly an interesting blend of gameplay/art (or attempted art). Definitely worth a play.
 

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