- Joined
- Jan 28, 2011
- Messages
- 97,228
What is this “starting pairs”? Sounds like something that best be optional.....
It was interesting at first glance, then I actually read all the premade couples and realized they're nearly all shit. The only one that isn't is the one that's featured here(the father+daughter)As seen in the Backer Beta, you have the option to either start the game using one the of the available premade couples, or start your own 2 characters from scratch.
How do energy weapons work now? Are they still lackluster, like in Wasteland 2 DC?
How do energy weapons work now? Are they still lackluster, like in Wasteland 2 DC?
They're just a variant of standard weapon categories, rather than a standalone category of their own. They generally tend to do slightly more damage than their non-energy equivalents and also have an increased chance to inflict critical hits against "conductive" enemies such as robots or cyborgs.
The "Weird Science" skill can further bolster the strength of energy weapons, allowing them to inflict additional damage on non-conductive enemies or wreathe them in an electrical aura that hurts other nearby enemies. It can also grant the ability to "overcharge" an energy weapon to inflict even more damage, with a stacking chance of causing it to backfire instead.
The main balancing factor seems to be scarcity. Most energy weapons appear to be unique, and energy cells are relatively rare and expensive compared to most other ammunition.
Weird. I can't find it now but I could have sworn I saw Fargo saying somewhere that Energy Weapons were still their own skill and not actually rolled into the other weapons skills, even as late as the playable beta being released. Maybe I misread something.
AH, that was my second thought. Maybe "Energy Weapons" was still there in some form but simply a secondary skill to help make them more powerful rather than its own primary combat skill. Thanks for the info, guess that confirms that suspicion.That said, the Weird Science skill does basically fill in as a fairly dedicated energy weapon skill. It's primary purpose seems to be bolstering the overall effectiveness of all energy weapons, regardless of what actual weapon category they fall into. You just won't actually end up hitting anything if you don't also have the appropriate skill for that particular weapon category.
Cohn Carnage is a huge RPG fan, he played Kingmaker for hundreds of hours during his streaming(one playthrough at launch and weren't able to finish it due to bugs, then another one later down the line), despite most of the viewers have low interest in CRPG. He did the same with Deadfire, at least two playthroughs.
He funded both game as well(I think he funded WL3 too), and called Kingmaker his favourite game that year. Come to think of it, the money he spent on these game's kickstarter campaign is probably much more than the money they gave him to do the promotion.
I say it's a good thing they spend their money on him rather than some other streamers who only play popular games at launch.
He did the same with Deadfire, at least two playthroughs.
I say it's a good thing they spend their money on him rather than some other streamers who only play popular games at launch.
Cohn Carnage is a huge RPG fan, he played Kingmaker for hundreds of hours during his streaming(one playthrough at launch and weren't able to finish it due to bugs, then another one later down the line), despite most of the viewers have low interest in CRPG. He did the same with Deadfire, at least two playthroughs.
He funded both game as well(I think he funded WL3 too), and called Kingmaker his favourite game that year. Come to think of it, the money he spent on these game's kickstarter campaign is probably much more than the money they gave him to do the promotion.
I say it's a good thing they spend their money on him rather than some other streamers who only play popular games at launch.