Darth Canoli
Arcane
Men, I just had an interesting idea of sorts and I wonder whether it's worth pursuing. Since you can easily change the basic module data, what if you allowed starting with level 3 characters and added some starting geld to the party to compensate for the early level up costs? Wouldn't that possibly make things a little more fair?
I did just that, editing the Module to start with 20K gold for each PJ, it helps to be able to level up whenever you want (didn't edit the starting level though, not that you need it early on)
Still, at some point, there is some bullshit.
The Green goblins fight, for example, if you take them on alone (overconfidence kills you in KotC 2), the fight seems almost easy at first until reinforcements arrive.
It'd be ok without the Mage Minotaur and the Snakeman Champion, leaving just a giant frog one troll, one troll warrior and one snakeman as reinforcements along with some goblins. (Only tried it once, before realizing i should have visited the Grey Goblins south before)
If it keeps being this way, there's probably one monster or two to remove or downgrade from every other encounter to make the game a bit more fair with a manageable hard difficulty.