That's so cool! I think after finishing current playthrough gonna update my game and build up some sniper.Feats
Specializations
- Shooting Spree - Will now grant an ability that, when activated, will cause your sniper kills to refund 100% their action point cost. This can happen twice and will expire after the turn ends. All your sniper rifle kills will now also reduced the cooldown of Shooting Spree in addition to Aimed Shot. Cooldown: 8 turns.
- Added Shooting Spree specialization that reduces cooldown of Shooting Spree by 1 turn per point. Max 2 points.
tbh Depot A is the hardest place in the game because you must face it on level 6-7. Other areas can be tackled in any order so you can just go somewhere else, explore, become stronger.Well, I reached the point where the game with my current "build" is not valid anymore. First, I spent ungodly amount of attempts killing a gang of lunatics east of GMS compound. Then it's camp Hathor. First area is doable and quite easy, caves are just constant assfuck - considering that I got myself a suit of armor with decent bio resistance.
if something is too hard, come back laterWell, I reached the point where the game with my current "build" is not valid anymore. First, I spent ungodly amount of attempts killing a gang of lunatics east of GMS compound. Then it's camp Hathor. First area is doable and quite easy, caves are just constant assfuck - considering that I got myself a suit of armor with decent bio resistance.
So, as Underrail resisted my attempts to easily get on it, I guess it's time to stop fucking around and actually start researching the underlying mechanics thoroughly. Good stuff.
It's normal, I don't think there's a single person that has finished Underrail without restarting. Also lunatics (and humanoids in general) are one of the stronger enemies in the game, despite being placed in an early game location, the gang east of GMS is actually very dangerous. I say you need to be level 12+ to fight them efficiently. By the way, do ask for advice if you need help with building a character, Underrail is kind of a bitch to figure out on your own.Well, I reached the point where the game with my current "build" is not valid anymore. First, I spent ungodly amount of attempts killing a gang of lunatics east of GMS compound. Then it's camp Hathor. First area is doable and quite easy, caves are just constant assfuck - considering that I got myself a suit of armor with decent bio resistance.
So, as Underrail resisted my attempts to easily get on it, I guess it's time to stop fucking around and actually start researching the underlying mechanics thoroughly. Good stuff.
Makes me wonder just how unplayable PSI was if it was hotfix buffed.
All of the changes are buffs.Psi
- Changed the psi empathy health reduction to 20% (down from 25%)
- Changed the maximum number of psi slots to 8 (up from 6)
- Changed the psi slot requirement to 2 int per slot (down from 3), and you get 2 slots for free (no requirements) (up from 1)
- Changed the multischooling psi cost penalty to 10% (down from 15%)
- [Expedition] Psycho-temporal contraction base psi cost changed to 50 (down from 75)
Well, FWIW, I did managed to finish the game blindly when it came out but basically thanks to stealth cheese. It was an average sniper/traps/grenades build and I highly doubt that I'd go trought out DC w/o stealth. So, if Ol' Willy wanna try furher - I'd say go for it. Just ignore tough enemies and develop char how you can otherwise.It's normal, I don't think there's a single person that has finished Underrail without restarting. Also lunatics (and humanoids in general) are one of the stronger enemies in the game, despite being placed in an early game location, the gang east of GMS is actually very dangerous. I say you need to be level 12+ to fight them efficiently. By the way, do ask for advice if you need help with building a character, Underrail is kind of a bitch to figure out on your own.
Well, I guess I can progress further without much fuss with stealth and traps spamming, but what fun is that? I want to kill stuff, and Underrail is known to be especially good for that.Well, FWIW, I did managed to finish the game blindly when it came out but basically thanks to stealth cheese. It was an average sniper/traps/grenades build and I highly doubt that I'd go trought out DC w/o stealth. So, if Ol' Willy wanna try furher - I'd say go for it. Just ignore tough enemies and develop char how you can otherwise.
Makes me wonder just how unplayable PSI was if it was hotfix buffed.
i was never much into fisting. Also completely different feats selection and playstyle, got to include ripper into calculations somehow too. So its a combination of effort included and lack of interest in playing fists anyway. Would be nice to know though.Did you ever math out knife vs light fist?
Also I wonder what fists versatility is without access to laz0r edge, or devastating criticals that overcome enemy DT. Cutthroat overcames DT too(only humans though, DT portion is basically useful only if you keep siding against protectorate)
The lunatics east of GMS are not for a green character. Underrail is like some other games in its placement of enemies that just should not be engaged until a later level. Camp Hathor can also be tough. If you haven't done so already I'd just head for Rail Crossing or, preferably, Core City.Well, I guess I can progress further without much fuss with stealth and traps spamming, but what fun is that? I want to kill stuff, and Underrail is known to be especially good for that.Well, FWIW, I did managed to finish the game blindly when it came out but basically thanks to stealth cheese. It was an average sniper/traps/grenades build and I highly doubt that I'd go trought out DC w/o stealth. So, if Ol' Willy wanna try furher - I'd say go for it. Just ignore tough enemies and develop char how you can otherwise.
It's normal, I don't think there's a single person that has finished Underrail without restarting. Also lunatics (and humanoids in general) are one of the stronger enemies in the game, despite being placed in an early game location, the gang east of GMS is actually very dangerous. I say you need to be level 12+ to fight them efficiently. By the way, do ask for advice if you need help with building a character, Underrail is kind of a bitch to figure out on your own.Well, I reached the point where the game with my current "build" is not valid anymore. First, I spent ungodly amount of attempts killing a gang of lunatics east of GMS compound. Then it's camp Hathor. First area is doable and quite easy, caves are just constant assfuck - considering that I got myself a suit of armor with decent bio resistance.
So, as Underrail resisted my attempts to easily get on it, I guess it's time to stop fucking around and actually start researching the underlying mechanics thoroughly. Good stuff.
Lunatics are dead, though. It's burrowers. And the bitch is, I almost able to waste them. I killed two already, left the caves, healed, reentered, and now I able to kill three more and even leave the caves just to die from staked poison outside. With some tweaks, I recon, it will be much easier.In all of my playthroughs I've never fought lunatics near GMS so soon after Depot A, it's always Core City since it gives you a lot of opportunities for xp gain.
The lunatics east of GMS are not for a green character. Underrail is like some other games in its placement of enemies that just should not be engaged until a later level. Camp Hathor can also be tough. If you haven't done so already I'd just head for Rail Crossing or, preferably, Core City.Well, I guess I can progress further without much fuss with stealth and traps spamming, but what fun is that? I want to kill stuff, and Underrail is known to be especially good for that.Well, FWIW, I did managed to finish the game blindly when it came out but basically thanks to stealth cheese. It was an average sniper/traps/grenades build and I highly doubt that I'd go trought out DC w/o stealth. So, if Ol' Willy wanna try furher - I'd say go for it. Just ignore tough enemies and develop char how you can otherwise.
And as a further point, not directed towards you necessarily, I think the idea of the centrality of the build is a bit overblown. I'm on Dominating right now with a build that could certainly use a lot of tweaking, and yet I've managed to get to Level 22 without a huge amount of headache. A couple levels ago I tried to start Expedition on this character but it was a non-starter. The savages on the beach are just too much. Other than that, though, it really isn't bad at all. If I can get by with just a halfway-decent build on the hardest difficulty (a shotgun char, btw), I think anyone else can on any difficulty.
It's normal, I don't think there's a single person that has finished Underrail without restarting. Also lunatics (and humanoids in general) are one of the stronger enemies in the game, despite being placed in an early game location, the gang east of GMS is actually very dangerous. I say you need to be level 12+ to fight them efficiently. By the way, do ask for advice if you need help with building a character, Underrail is kind of a bitch to figure out on your own.Well, I reached the point where the game with my current "build" is not valid anymore. First, I spent ungodly amount of attempts killing a gang of lunatics east of GMS compound. Then it's camp Hathor. First area is doable and quite easy, caves are just constant assfuck - considering that I got myself a suit of armor with decent bio resistance.
So, as Underrail resisted my attempts to easily get on it, I guess it's time to stop fucking around and actually start researching the underlying mechanics thoroughly. Good stuff.
Everyone playing PSI
For real PSI was really really strong, I have no problems with some slight nerfs against it.
Makes me wonder just how unplayable PSI was if it was hotfix buffed.
Personally I feel a need to be able to swap on the fly during combat at least once maybe via a feat even. Just 8 powers feels overly punishing imho though better than a mere 6. I am all for reducing the power of PSI but this patch to some degree feels like a sledgehammer more so than a thoroughly fine tuned adjustment. PSI reserves should go up with levels as well imho. From 500 initially to maybe 1k at max level round about.
I can propose this thing for the next update:I think Styg should add more W2C ammo to shops. Its fine if you play as pistolero critical build, but as SMG build you just dont have enough of these, even with crafting. There's not enough spent shells too.
I can propose this thing for the next update:I think Styg should add more W2C ammo to shops. Its fine if you play as pistolero critical build, but as SMG build you just dont have enough of these, even with crafting. There's not enough spent shells too.
Basically, a gun upgrade: during crafting, adding a bag that will collect all empty cases. I think it would fit the setting fairly well.
With this you will get 60% or 80%, whatever. With a measly cost of a couple more AP per shot.You already get 30% of spent shells.
Ah yes, the experience of locust hives in full bloom.is it underrail if you play without stealth and oddity?
Stealth is too OP, detracts from the experience.
Well I always craft a couple of SMG calibers so I can spare 7,62 dealing with less tough enemies. Also I’m always buying bullets everywhere I go. Thus I haven’t ever faced such problem. Maybe your build isn’t SMG optimized enough?I think Styg should add more W2C ammo to shops. Its fine if you play as pistolero critical build, but as SMG build you just dont have enough of these, even with crafting. There's not enough spent shells too.