This thread seems to be full of the kind of people who think that:
- the problem with the nuGhostbusters was bad jokes
- the problem with The Last Jedi was Leia's spaceflight
- the problem with Star Trek: Picard was bad acting
- the problem with The Last of Us 2 was bad pacing
- the problem with The Outer Worlds was boring itemization
What's next? The problem with Das Kapital are typos?
After?
Pillars at least sold well. Wether it was good is a different question.
Did this game flop in sales? I haven't kept up with the thread.
I thought New Vegas in Space would of done well even if the trailers completely exposed how shallow of a game it was.
No this sold incredibly well for budget and game length. This massive success after a bad streak means that Obsidian will never touch an isometric rpg again, hence they are dead for me.
Ehh.. I have a feeling "Outerworld 2 : Bugaloo" will not sell as well unless they clearly articulate that it's "Bigger, Better". Even if it has a larger budget and is objectively better quality.
My fee-fee's tell me fanboys really did expect Spaceout: New Vegas and I would bet it made a large chunk of it's money on pre-order hype and now feels largely forgotten like the mediocre shit it was.
I could be wrong though.
DrEam Gaeme! From Old farts! Epic!Played through this with the help of microsoft game pass for pc beta trial (1 eur for 3 months, or something, way too much money though). I'm far from a codex tryhard, you know, as you get old you grow softer....but this was the worst game I've ever completed.
- Story: mostly bad, unsipiring. Humor is forced
- Itemization: irrelevant, inconsequential.
- Companions: boring, forgettableExcept for the final battle, to which I accidentally brought a special gloop(?) weapon that was crucial for a victory
- Quests: Boring, railroaded - heck there was even literal rails on some of the planets. Also a lot of fedex quests to help a lesbian.
- World(s): Mostly pungent and garish aesthetics, maps feeling smallish.
- Music: It was good, actually.
And the ship looked cool.
Never again.
God damn, I was expecting this game to have its fair share of fanboys and defenders, but instead no one noticed and there's just nothing.
The Outer Worlds: Peril on Gorgon is coming to PC, PlayStation 4, and Xbox One on September 9th, 2020.
This is the first narrative expansion to the critically-acclaimed and award-winning sci-fi RPG from Obsidian Entertainment and Private Division.
A severed arm and a mysterious message lead the crew of the Unreliable to the Gorgon Asteroid, formerly the site of one of Halcyon’s most ambitious and disastrous scientific undertakings, now a lawless den of monsters and marauders. Wealthy recluse Minnie Ambrose tasks the crew with finding answers about Dr. Olivia Ambrose, her mother and the doomed project’s disgraced director, but they are soon ensnared in an intrigue that will change the colony forever.
Key Features:
• Intrigue and danger: Search an abandoned Spacer’s Choice facility and encounter a cast of new characters as you uncover the mystery behind the sudden cancellation of the Gorgon Project.
• New locations: Explore the treacherous canyons of the Gorgon Asteroid and encounter enemies that have been warped by science.
• More science weapons: Discover three outlandish new science weapons, including the P.E.T. (Pest Extermination Tool), an exciting new melee weapon that draws in enemies for close-range attacks.
• Expanded character customization and lore: An increased level cap, additional perks and flaws, wholly new armor sets, and several variants for existing gear. Plus, dig into the story of the Gorgon Asteroid with new Portable Phonograph audio logs that reveal the salacious secrets of a scientific experiment gone wrong.
The Outer Worlds: Peril on Gorgon is the first of two narrative expansions that can be purchased individually or bundled at a discount in The Outer Worlds Expansion Pass. A copy of The Outer Worlds on the same platform is required to play expansion(s).
So much for an overhaul expansion to turn the game around. Looks like some glorified mappack.
• Expanded character customization and lore: An increased level cap, additional perks and flaws, wholly new armor sets, and several variants for existing gear. Plus, dig into the story of the Gorgon Asteroid with new Portable Phonograph audio logs that reveal the salacious secrets of a scientific experiment gone wrong.
Interviews with Carrie Patel the Game Director
https://www.rpgsite.net/interview/9...ion-and-freedom-with-matt-hansen-carrie-patel
https://www.gamesradar.com/the-outer-worlds-peril-on-gorgon-interview/
https://www.gamespot.com/articles/the-outer-worlds-dlc-investigates-peril-on-gorgon/1100-6480016/
https://www.polygon.com/2020/7/23/2...c-peril-on-gorgon-details-campaign-companions
https://press-start.com.au/features/2020/07/24/the-outer-worlds-peril-on-gorgon-interview-details/
https://blog.playstation.com/2020/0...-setting-of-the-outer-worlds-peril-on-gorgon/
Obsidian bent the knee on those "they never had a female lead" complaints eh?Interviews with Carrie Patel the Game Director
I didn't encounter any bugs in my short time with Outer Worlds. I wouldn't even say it was boring exactly, just lackluster and undercooked.I pretty much ignored that one and didn't read the thread. Was it just boring, or was it incredibly buggy to top it all off?After Outer Worlds, i'm not looking forward to this.
They're calling it an expansion, not a DLC, so I expect more than 5h of content. But otherwise yeah, lack of improvements on the mechanical side is a massive disappointment so far. What good is a higher level cap if there's nothing interesting to gain from the levels anyway.
We hope you’re ready to return to Halcyon for more interstellar mayhem. Today, Private Division and Obsidian Entertainment revealed details for The Outer Worlds: Peril on Gorgon, the first of two narrative DLCs.
Peril on Gorgon adds a substantial amount of content to the game’s darkly humorous universe with a brand new noir-tinged adventure that takes players to the Gorgon Asteroid to investigate the mysterious origin of Adrena-Time. While there, you’ll find new weapons and armor, perks, flaws, and the same freedom to approach your problems that made the original game so rewarding.
Peril on Gorgon requires the base game and the player will have needed to progress past Monarch to access the DLC’s content.
Peril on Gorgon will be available on September 9 for PlayStation 4, Xbox One, and PC for $14.99 and Xbox Game Pass Users will receive a 10% discount on the DLC. Peril on Gorgon will also be available as part of an expansion pass which includes the second DLC for a discounted total price of $24.99. Full details will be revealed at a later date.
They're calling it an expansion, not a DLC, so I expect more than 5h of content. But otherwise yeah, lack of improvements on the mechanical side is a massive disappointment so far. What good is a higher level cap if there's nothing interesting to gain from the levels anyway.
But now you can pick new perks, like +3% to walk speed or +5 to science weapons damage!
https://www.rockpapershotgun.com/20...leuthing-with-peril-on-gorgon-this-september/
Theyre saying its £11.99