Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
And i'm getting a "new" bug with 1.03 in the forge? area before the salamander, after the crypt.
After beating the snakes to a pulp, if i click on one character in the central area, get to the inventory and use potions, i can't walk anymore, everything looks normal except i can't move anymore...

Happened twice already, let's go and beat the babaus again, because of course, taking back the quicksave up there doesn't help.

By the way, the DK and the Druid were probably using non enchanted weapon in my previous playthrough, with enchanted ones, they're no trouble at all.
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,651
Location
Le Balkans
Ok, another update.

My wizard bros are lvl 11 (chaos and acid fog), atm banking xp. Can level em to 15 but hoarding xp so i can transform em all at one occasion. Everything dies to massive aoe and magic missile.
Oh and magic missile feats are bugged, you do not get the 6th and 7th missile on 11 and 13th lvl.
Got 1 group of those tentacle douchebags left, queen sattram and death snare.
Any advice on last room in death snare?
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
2,842
Location
harsh circumstances
Pathfinder: Wrath
Ok, another update.

My wizard bros are lvl 11 (chaos and acid fog), atm banking xp. Can level em to 15 but hoarding xp so i can transform em all at one occasion. Everything dies to massive aoe and magic missile.
Oh and magic missile feats are bugged, you do not get the 6th and 7th missile on 11 and 13th lvl.
Got 1 group of those tentacle douchebags left, queen sattram and death snare.
Any advice on last room in death snare?

Wall in the mastermind and either dominate or chaos the rest and probably summon some stuff, you need the room to be preoccupied before the demon shows up. Not sure how pure magic is going to do on him, he's very resistant and nearly impossible to hit without true seeing/true strike. He'll always open up with an SLA fear attack.
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
2,842
Location
harsh circumstances
Pathfinder: Wrath
who is Asharzaelle and how did i miss them

That's the paladin slut, she's a statue in the hag room you have to free her and then you have to sink a bunch of healing and a level restore on her. Even then she won't join you unless you free all the other statues. She's a money pit and a succubus slut.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,734
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Just noticed Rpgguy stopped posting in this thread since he was mocked for suggesting savescumming till you had perfect luck was a valid and legit tactic for beating hard fights.

Concerning that guy seems to be someone Pierre listens to.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,513
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Just noticed Rpgguy stopped posting in this thread since he was mocked for suggesting savescumming till you had perfect luck was a valid and legit tactic for beating hard fights.

Concerning that guy seems to be someone Pierre listens to.
He probably has been savescumming uninterruptedly for the last few days trying to beat the gate encounter with an unoptimized party.
 

The Red Knight

Erudite
Joined
Apr 18, 2017
Messages
485
Some credits excerpts:
Yb5jGAu.png

6BGyeAc.png

YWAmUbq.png
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,158
How concerned should we be with Pierre getting rid of his QA guy?
He wasnt his QA guy, he was doing QA and help promote the game for free, if youa re talking about zappastuff. Nothing more concerning than usual given the game in his current state is enjoyable to only a few people.Tbh nothing can be more concerning than giving cheat options to solve balance issues.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,734
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
How concerned should we be with Pierre getting rid of his QA guy?
He wasnt his QA guy, he was doing QA and help promote the game for free, if youa re talking about zappastuff. Nothing more concerning than usual given the game in his current state is enjoyable to only a few people.Tbh nothing can be more concerning than giving cheat options to solve balance issues.

It doesn't help the official discord is full of sycophants who think everything is fine.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
He wasnt his QA guy, he was doing QA and help promote the game for free, if youa re talking about zappastuff. Nothing more concerning than usual given the game in his current state is enjoyable to only a few people.Tbh nothing can be more concerning than giving cheat options to solve balance issues.

It's not cheat options, just difficulty settings, a lot of games have those, like Dark Sun ...
Besides, the game is way more fun if you get more feats so your build is more flexible.
A lot of feats aren't tied to one type of weapon like attack focus and improve crit, which is also great.

Regarding balance issues, the game is tough but what made it slip on the dark side is mostly the attributes starvation, with a ToEE character roll, you can get a powerful party to face the challenge.

If you take some time to look at the monsters in-game, you'll notice there is no stat inflation like in Kingmaker.
Of course, some legendary monsters like the hydra or the ice demon have high STR but nothing over the top considering and they have "plenty" of weaknesses.

Just grow a pair or play BG 3, it'll be balanced alright, i can guarantee it.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,734
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
He wasnt his QA guy, he was doing QA and help promote the game for free, if youa re talking about zappastuff. Nothing more concerning than usual given the game in his current state is enjoyable to only a few people.Tbh nothing can be more concerning than giving cheat options to solve balance issues.

It's not cheat options, just difficulty settings, a lot of games have those, like Dark Sun ...
Besides, the game is way more fun if you get more feats so your build is more flexible.
A lot of feats aren't tied to one type of weapon like attack focus and improve crit, which is also great.

Regarding balance issues, the game is tough but what made it slip on the dark side is mostly the attributes starvation, with a ToEE character roll, you can get a powerful party to face the challenge.

If you take some time to look at the monsters in-game, you'll notice there is no stat inflation like in Kingmaker.
Of course, some legendary monsters like the hydra or the ice demon have high STR but nothing over the top considering and they have "plenty" of weaknesses.

Just grow a pair or play BG 3, it'll be balanced alright, i can guarantee it.

c4jt321.png
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,651
Location
Le Balkans
How concerned should we be with Pierre getting rid of his QA guy?
He wasnt his QA guy, he was doing QA and help promote the game for free, if youa re talking about zappastuff. Nothing more concerning than usual given the game in his current state is enjoyable to only a few people.Tbh nothing can be more concerning than giving cheat options to solve balance issues.

It doesn't help the official discord is full of sycophants who think everything is fine.

As far as I can see there are just a couple of guys on discord, and most of em do not think everything is fine
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,734
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
How concerned should we be with Pierre getting rid of his QA guy?
He wasnt his QA guy, he was doing QA and help promote the game for free, if youa re talking about zappastuff. Nothing more concerning than usual given the game in his current state is enjoyable to only a few people.Tbh nothing can be more concerning than giving cheat options to solve balance issues.

It doesn't help the official discord is full of sycophants who think everything is fine.

As far as I can see there are just a couple of guys on discord, and most of em do not think everything is fine

Yep in fairness it does look a little bit better on there the last few days, so maybe there is some hope from the feedback angle.

It was worse on there a week ago. Maybe some of the defenders destroyed their keyboards in a rage?
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
I think i'll suggest Pierre to add a score system if it's not there already or to use the steam points leaderboard and every option making the game easier reduces the score.

I'm 100% certain it'll change everyone's perception, hardcore players will be happy to get a higher score multiplier than the pleb and will actually get higher scores to gloat.

And the weaklings will still be able to complete the game but their score will reflect their worth.

And everyone will be happy...
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,513
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Regarding balance issues, the game is tough but what made it slip on the dark side is mostly the attributes starvation, with a ToEE character roll, you can get a powerful party to face the challenge.
What made it "slip on the dark side" is definitely not attributes starvation, but the fact that all of the most "difficult" encounters consist of a very challenging and interesting set of monsters PLUS a single enemy that can one-shot your entire party with a single action. If you lose the initiative to those particular enemies, your only chance of survival is hoping that they decide not to use said one-shotting actions.

Because if they do, you have to reload.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,734
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Regarding balance issues, the game is tough but what made it slip on the dark side is mostly the attributes starvation, with a ToEE character roll, you can get a powerful party to face the challenge.
What made it "slip on the dark side" is definitely not attributes starvation, but the fact that all of the most "difficult" encounters consist of a very challenging and interesting set of monsters PLUS a single enemy that can one-shot your entire party with a single action. If you lose the initiative to those particular enemies, your only chance of survival is hoping that they decide not to use said one-shotting actions.

I've never known a game so keen on surprise rounds. On the tabletop even the harshest GM would normally give every PC a perception check so they can at least have a chance to act in the surprise round.

Surprise rounds combined with standard actions that can murder the entire party are not particularly pleasant.

Even when you don't have surprise rounds, so many enemies have stupidly high initiative bonuses.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
What made it "slip on the dark side" is definitely not attributes starvation, but the fact that all of the most "difficult" encounters consist of a very challenging and interesting set of monsters PLUS a single enemy that can one-shot your entire party with a single action. If you lose the initiative to those particular enemies, your only chance of survival is hoping that they decide not to use said one-shotting actions.

Which ones can do that, didn't get any yet but i didn't go farther than beating Pizzara in chapter 3?

The Djinn from chapter 2 can only KO one weak character, maybe two if he's lucky and you didn't invest into CON.
The Hydra doesn't wipe out your party in one go either, maybe 2/3 turns if you let her.
The Gob King is in his room south and can't wipe anything out until turn 2/3 if you put someone in from of him to get nuked.
 
Last edited:

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,513
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Regarding balance issues, the game is tough but what made it slip on the dark side is mostly the attributes starvation, with a ToEE character roll, you can get a powerful party to face the challenge.
What made it "slip on the dark side" is definitely not attributes starvation, but the fact that all of the most "difficult" encounters consist of a very challenging and interesting set of monsters PLUS a single enemy that can one-shot your entire party with a single action. If you lose the initiative to those particular enemies, your only chance of survival is hoping that they decide not to use said one-shotting actions.

I've never known a game so keen on surprise rounds. On the tabletop even the harshest GM would normally give every PC a perception check so they can at least have a chance to act in the surprise round.

Surprise rounds combined with standard actions that can murder the entire party are not particularly pleasant.

Even when you don't have surprise rounds, so many enemies have stupidly high initiative bonuses.
In my opinion, the worst offender is the spider queen encounter, where the initiative system doesn't even work properly: the queen and her goons just get added to the fight, without a proper adjustment of current initiatives. This means that, depending on when she enters the fight, you might want her to roll an higher initiative so that she won't act on the current round. Enemies with lower initiative scores that act before other enemies with an higher score doesn't really make any sense.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,513
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
What made it "slip on the dark side" is definitely not attributes starvation, but the fact that all of the most "difficult" encounters consist of a very challenging and interesting set of monsters PLUS a single enemy that can one-shot your entire party with a single action. If you lose the initiative to those particular enemies, your only chance of survival is hoping that they decide not to use said one-shotting actions.

Which ones can do that, didn't get any yet but i didn't go farther than beating Pizzara in chapter 3.

The Djinn from chapter 2 can only KO one weak character, maybe two if he's lucky and you didn't invest into CON.
The Hydra doesn't wipe out your party in one go either, maybe 2/3 turns if you let her.
The Gob King is in his room south and can't wipe anything out until turn 2/3 if you put someone in from of him to get nuked.
The fire salamander in the lava room in chapter 2 has a fireball that deals something around 60 damage.

Let's put it this way: even with the perfect knowledge of the encounters in chapters 1 and 2 that you should have by now, start a new game in ironman mode and tell me where you end up dying. I don't see how you can survive the first Pizarra fight with unlucky initiative rolls, or even the underwater lizardmen encounter.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom