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Total War Saga: Troy - now on Steam

valky667

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So they try to lure in some more potential customer in their EGS beta with an all-female faction...
I'll probably grab it for free and maybe even play it, but most likely get the full release on steam o_O Depends on how it turns out.

And why are most YT player incompetent - it's a mystery. They either cheese to win or do stupid tactics...
 

A horse of course

Guest
So they try to lure in some more potential customer in their EGS beta with an all-female faction...
I'll probably grab it for free and maybe even play it, but most likely get the full release on steam o_O Depends on how it turns out.

And why are most YT player incompetent - it's a mystery. They either cheese to win or do stupid tactics...

Playing a battle - even an easy one - is extremely difficulty whilst streaming/commenting. A lot of the e-celeb shills are actually pretty good players, either in multiplayer (lol), singleplayer, or both. If you're talking about the demo battle they invited them to a few weeks back, that had only two difficulty levels - Easy (so games journalists could win it) and Hard (retarded debuffs out the ass on the player, impossible without massive cheesing).
 

valky667

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Playing a battle - even an easy one - is extremely difficulty whilst streaming/commenting. A lot of the e-celeb shills are actually pretty good players, either in multiplayer (lol), singleplayer, or both. If you're talking about the demo battle they invited them to a few weeks back, that had only two difficulty levels - Easy (so games journalists could win it) and Hard (retarded debuffs out the ass on the player, impossible without massive cheesing).

The last addition was more general and more specific for SP gaming.
While I don't play MP myself anymore - getting too old for that *cough* - these are the very exception, I fancy 2 or 3 guys with their MP league stuff. One can learn some reasonable stuff even for SP and I hate to admit, but some player are actually quite good with their unit management. Easily noticeable on how they handle cavalry usually.

For Troy I just wanted to see some gameplay but stopped the moment some random player I chose rushed his javelins into the enemies' frontline, while his backup was like a mile away and then just selected all units and moved them forwards right into the enemy. (Agamemnon campaign gameplay) Didn't know, that it only had 2 difficult levels :O
Similar experience for Warhammer II DLC stuff, that I want to check before release - I should have learned by now, to not do that. Am a nasty TW:WII fanboi and buy the DLCs anyway.

[the hard-AI-boosts are overrated, though; getting more interesting on VH+ or it changed for Troy. But I played all TW games so far and usually VH]

Back to Troy-related thingies: While I have that 'thing' (EGS) installed and mostly because I supported Phoenix Point back then - which I haven't played yet *lol* - am not really fond of Epic. But for a short peek, who knows - and it's free.
 

Fedora Master

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I keep wondering who this is supposed to appeal to. Its not a straight historical title and doesn't pretend to be but at the same time it's not full on fantasy or even mythical realism either. The design is pure fantasy, the army compositions are completely made up and the game doesn't even revolve around the SIEGE OF TROY. Not that it COULD, given the demands of the gameplay of Total War.
 

A horse of course

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https://www.totalwar.com/blog/dev-blog-july-2020/
A Total War Saga: TROY
Troy’s still on track for release on 13 August but don’t forget, it’ll also be available to claim for free within the first 24 hours – and we have just fourteen days to go! We’ll have lots of reminders nearer the time, this is an opportunity that we hope you don’t miss out on.

Right now, the team’s focused on creating the best campaign experience we can as we get ready for release; but post-launch we have a lot of plans for Troy, and some of those will be taking advantage of new features as they come online with the Epic Game Store and we activate functionality on our backend. Our focus is on getting you that opportunity to grab it for free first and foremost, but after that here’s some detail on what’s coming up.

You’ll see from the roadmap below that Amazons will be joining the game in September as our first DLC alongside EGS Mod Support (though you can still mod TROY the old fashioned way from launch), and what’s more you can grab Amazons entirely for FREE if you’re a Total War Access account holder (although this will be a limited time offer!). We’ll add multiplayer in November and Blood & Glory in October, and plenty more before the end of the year – and we’ll have even more detail on Amazons to share with you next week.
Troy-Roadmap-JUL-2020-V2-1024x576.jpg


Dev_Update_JUL2020_Small_Header_Image_2400x540.jpg

she cute
 
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Space Satan

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The level of interest for Troy is obvious - compare their trailers watches with, for example, Tomb kings announcement.
 

A horse of course

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The level of interest for Troy is obvious - compare their trailers watches with, for example, Tomb kings announcement.

Silence incel. You can't escape my Troypoasts.



The embargo on late game stuff has apparently been lifted, so e-shills are now allowed to start posting their full playthroughs of Gayreek factions. I think Trojan campaigns can be posted starting from Wednesday



 
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Perkel

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Epic has turned into a welfare agency for videogames companies.

More like capitalism is best thing ever. Company wants to compete with bahemoth which is steam and uses very effective method that consumers enjoy.

Last TW game i played was first Shogun and i loved that game. Later ones were meh. Since it is free i might as well bite it.

Also you get Amazon DLC for free in september if you link your Epic account with Amazon account or something
 

Fedora Master

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Again I ask who they think they're targeting with this. Apparently CA themselves didn't think this through. At least 3K had a following in China. Nobody except hardcore history nerds care about Troy but those aren't the people who look kindly on literal Minotaur LARPING.
 

thesheeep

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I keep wondering who this is supposed to appeal to. Its not a straight historical title and doesn't pretend to be but at the same time it's not full on fantasy or even mythical realism either. The design is pure fantasy, the army compositions are completely made up and the game doesn't even revolve around the SIEGE OF TROY. Not that it COULD, given the demands of the gameplay of Total War.
To gain newcomers for the series, maybe? Like some starter drug :lol:

I don't know any TW:WH player who would spend serious money on it - for free? To check it out? Maybe.
But the game offers pretty much nothing that TW doesn't already - and overall less, actually.

Except that apparently Troy has chariots that aren't complete crap like the Warhammer ones and don't require babysitting attention every second.
Also, I dig the map style.
 

Raghar

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It's done by theirs B team, they need to learn to make proper games, and CA got enough money on warhammer they shouldn't care if another game from B team would be free of charge. It's only on epic, and only on first day.

They really don't need money from this game to thrive, but they need decent team to make future games, that are playable.
 

A horse of course

Guest
It's done by theirs B team, they need to learn to make proper games, and CA got enough money on warhammer they shouldn't care if another game from B team would be free of charge. It's only on epic, and only on first day.

They really don't need money from this game to thrive, but they need decent team to make future games, that are playable.

Their B-team shits out Warhammer DLC. This is their Black Sea studio, composed of steppeniggers and slavoids hammering away on keyboards manufactured before the fall of the Soviet Union.
 

Infinitron

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https://www.eurogamer.net/articles/2020-08-13-a-total-war-saga-troy-review

A Total War Saga: Troy review - Creative Assembly tackles the classics

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Total War heads to the Bronze Age for an entertaining and evocative brand of strategy.


After the colourful characters and political machinations of Total War: Three Kingdoms, Troy: A Total War Saga initially feels like a step backward. A thousand-year step backward, to be precise. Troy might sound like an awesome setting for a Total War game - the Iliad is the font from which all other war stories drink, after all. But the deeper into time Total War delves, the less it has to work with, and fielding armies of clubmen and slingers on the precipice of history doesn't exactly make for the most thrilling military encounters.

Then I recruited my first minotaur, and that changed things. It wasn't simply the fact he could smash through a unit of spearmen like a cannonball through a cake. It was the way Troy presented him. See, Troy's Minotaur isn't the one Theseus encountered in the Labyrinth - half-man, half-bull, perpetually lost. Instead he's simply a big dude with a big axe who has a penchant for bovine millinery.

Troy offers us the first mythic Total War, but does so with an eye that's less poetic and more forensic, trying to figure out the possible fact behind the obvious fiction. Hence, your army may have spearmen fighting alongside centaurs, slingers lined up beside harpies. But the harpies are presented as fleet-footed, spear-throwing women who decorate their battle-dress with feathers, while your centaurs are painted tribesmen who excel at fighting on horseback.

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My beautiful boy.

These legendary units are exceptional warriors, but ultimately human ones. It's this unusual, nuanced perspective that elevates Troy from being another, smaller Total War game. Much like Three Kingdoms, Troy delves deeply into the themes of its pseudo-history. The characters, the creatures, and the conventions of the Iliad and wider Greek myth. It isn't quite as successful, but the resulting systems are nonetheless fascinating to grapple with.

This approach begins with the strong personalities who become the drivers of Troy's conflict. For the campaign, you can choose from several leaders on both sides of the war, each of whom has a distinct play-style moulded around their character. Play as the legendary warrior Achilles, for example, and your campaign will be driven by rollercoaster emotions and a lust for glory. Winning battles and performing great feats as Achilles means cheaper armies and more political influence. But Achilles is also a right moody git, and his volatile temperament makes him an unreliable statesman, his economy and military strength swinging with his moods.

Meanwhile, King Agamemnon's campaign is all about power politics. Agamemnon's favourite trick is to make vassals of his enemies and then drain resources from them in the form of tribute, while the heroes of his armies double as court politicians, conferring bonuses onto his faction when emplaced. One of the most interesting heroes, strangely enough, is the man responsible for the whole war, Paris. Lover boy fights best when close to Helen. Acting essentially as a portable upgrade, Helen provides stat boosts to Paris' army and any city she resides in. But Helen can also be captured by enemy states, which puts Paris in a massive sulk, impacting his whole faction.

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The campaign map is gorgeous. I love the way distant lands fade into the bronze and black abstraction of Greek pottery.
Whichever character you decide to play as, the ultimate goal remains the same, to either capture or defend Troy. To do either of these, you first must bring your half of the ancient world into line, capturing or allying with other Greek or Trojan city states, amassing enough power to launch ships across the Aegean and bring your enemies to heel.

While the broader strokes of fighting battles and building cities will be familiar to veteran Total War players, there are several areas of the campaign where Troy makes key changes. Resources and trading have both been reworked to better reflect the economics of Troy's proto-historical world. There are five resources in total - food, wood, stone, bronze and gold. These are produced by the outlier settlements that surround main cities, each of which will specialise in one resource.

Ideally, you want to control enough of each settlement to see a healthy influx of each resource. But the distribution of settlements makes achieving this difficult. It's more likely you'll have an abundance of one resource and a shortage of another. Fortunately, you can barter resources with other factions, giving them your excess wood for their excess food.

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No fire, but plenty of chariots.

Compared to the more abstract trade routes seen in Three Kingdoms, there's a pleasing clarity to Troy's system, and I used it more than any other Total War game. There is a downside to Troy's emphasis on haggling though, which is that other factions pester you constantly with trade deals that are absurdly weighted in their favour. Not only is this annoying, it's so incessant that eventually you stop paying attention to the AI's wheedling. One time I accidentally gave 10,000 food to a rival in exchange for military access I didn't need, because I'd mentally checked out of the AI's turn.

Religion, too, plays a major role in Troy. Building altars and temples to a specific god will increase your standing with that god's cult. At lower levels, this provides minor stat bonuses, at higher levels, the ability to recruit legendary units such as the Minotaur (cheers Zeus!). As such, dedicating yourself to a particular cult is a good way to unlock powerful units in the early game. In true Greek style, however, the gods are fickle bastards, and will just as soon send a flood to ruin your crops as bless you with free goodies.

There is another way to gain access to mythical units, which is to conquer a settlement capable of producing them. Combined with the unique resources settlements produce, this adds considerable complexity to choosing your next strategic target in the game's first half. Do you head for Euboea, where giants roam, or explore the Cyclades in search of Sirens and Harpies? Maybe you should do neither, instead focussing on sourcing some extra bronze so you can better support the units you can already recruit.

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Without proper siege engines, city assaults are mundane affairs.

On the battlefield itself, Troy starts out slow but improves as it goes. The most technologically advanced object you'll see is a chariot (which are admittedly awesome at tearing up armies from the rear). Unless you play as Pythia, cavalry is a rare sight. Sieges are a straightforward case of scaling the walls or battering down the gates, assuming the settlement has walls to start with. Even the weather offers little in the way of variety. Most of the battles I fought took place in glorious Aegean sunlight, which makes the game look beautiful, but isn't very interesting from a tactical perspective.

That said, the rugged topography of Greece and Anatolia makes for fantastic battle maps. All the crags and escarpments and rocky pillars create an abundance of bottlenecks, natural fortifications, and dramatic elevation levels you can take advantage of. Meanwhile, the semi-mythical units compensate for the lack of technological diversity. Not only do they create much-needed spectacle, they also add multiple layers to the game's largely infantry-based combat. For example, units have different weight measurements, with lighter units like javelin-throwers being able to move faster, while heavier units are useful for breaking lines when they charge.

If there's one area where Troy falls short, it's in the relationships between its characters and factions. Despite the strong personalities of its playable faction leaders, Troy fails to conjure the emotion at the heart of the Iliad's war. The vengeful rivalry between Achilles and Hector, Menelaus' hatred of Paris, everyone's general disdain for the power-hungry Agamemnon. The Trojan war is an ideal setting for the personal politics Three Kingdoms explored so well. But those systems are absent from Troy. Alliances, meanwhile, are a crucial element of Troy's play, but beyond the new trading system, diplomacy is one of the most undercooked areas of the game. You don't get a sense of camaraderie between your Greek or Trojan allies. It's all very staid and functional, and that's a shame.

I remain unsure if Creative Assembly is making the most of these "Saga" games as opportunities to experiment. I'd be happy for them to be smaller, wilder experiences rather than trying to match the grandeur of the mainline games. Still, there is undoubtedly improvement here over the unremarkable Thrones of Britannia. Troy may not be as impassioned and hot-blooded as the characters it represents, but its distinctive factions, thematic systems and nuanced interpretation of myth nonetheless succeed in firing the imagination.

https://www.pcgamer.com/a-total-war-saga-troy-review/

A TOTAL WAR SAGA: TROY REVIEW
The game that launched a thousand ships.

The work never stops when you're trying to organise a holiday to Troy with a bunch of your Greek mates. I just want to smash some walls, but I've got soldiers freaking out about bad omens, centaurs that need fed, petulant deities setting fire to shit like bored pyromaniac teens, and people pestering me endlessly about bronze they really don't need. Get your own bronze, Achilles! A Total War Saga: Troy never lets up.

With Thrones of Britannia, the previous Saga, Creative Assembly chipped away at systems and tossed out others, including agents, trade and military buildings, leading to a brisk, streamlined war. Troy, which is being steered by Creative Assembly Sofia, throws most of it back in—for better or worse. It's a dense, complex conflict that's a collision of old and new ideas, some of which are brilliant, while others probably needed a bit more time in the kiln.

If you've read The Iliad, The Odyssey or any of the other epic Greek dramas that serve as Troy's inspiration, you'll know that everyone's kind of a dick, especially the gods. Thanks to some divine meddling, this Orlando Bloom-looking arsehole runs off with Helen, the Spartan queen, and takes her back to the titular city, plunging the Aegean into a brutal war. Troy still lets you fight whomever you want, but everyone is ultimately gearing up for this big brawl between east and west.

Each of the eight factions has its own narrative-driven epic quest, but victory only happens when you've destroyed your adversaries across the sea, something that will be a lot easier if you've wrangled your neighbours into a big alliance or swallowed them up through conquest or a confederation. It's an all-encompassing conflict that leads to Troy being the most purposeful Total War I've ever played. While you're getting ready for the big showdown, however, there are a lot of distractions.

Troy's shtick is that it's trying to present a more grounded version of mythology. There are minotaurs, centaurs, giants and more, all of which can be fielded in battle—but really they're just humans. Giants are just big hairy dudes, for instance, while centaurs are simply warriors on horseback. There are gods, too, and while you won't see Poseidon swimming around, not showing them the proper respect will lead to disasters like earthquakes and fires. One of my generals got very sad when Aphrodite 'made' his wife cheat on him.

Appeasing the gods means killing loads of bulls in their name. It's a meaningful sacrifice, too, because those bulls would normally feed your troops. As well as keeping them happy, these sacrifices effectively level the gods up, giving you more passive bonuses and even letting you recruit new units and agents. Trying to find the right balance and keeping as many gods as possible in your pocket is a tough juggling act, and it's easy to forget about them when you're embroiled in a war, but the extra layer of micromanagement is worth it for the specialisation options it opens up.

Food isn't the only resource you need to worry about. There's wood, stone, bronze and gold, which you'll need to fund your building and recruitment efforts. The range of resources means that, even if you've got a deficit somewhere, you're probably still going to be able to build or recruit something, and it's a rare turn where there's nothing to do. These new resources also create targets, directing the flow of your conquest of the Aegean.

Every province contains a fortified capital city and some smaller settlements tied to a particular resource. If you're running low on food, you can take a quick look at the map and see where all the food-producing settlements are, so you know where to send your starving spearmen and minotaurs. These provide a constant supply of resources, but some also have additional finite resource nodes that offer an even larger haul, so you'll want to grab them before another faction exhausts them.

These resource wars give the early game a lot of momentum, but it doesn't last. I finished my first game around turn 100, but I barely had to think about my stores and larders after 40. There are just so many ways to get resources, through multiple buildings, trade and, if you're playing as King Agamemnon of Mycenae, demanding it from vassals as tribute. Unfortunately, that won't stop the AI from constantly pestering you for a bit of bronze. There's yet to be a Total War where the AI won't spam you with requests, but here it's especially egregious. It doesn't matter if they've got a massive stockpile, they will beg you for more.

I'm not sure what to make of the AI. On the campaign map, it can be a competent opponent one minute, only for it to spend the next 10 turns aimlessly sailing around the Aegean not actually doing anything. This was especially noticeable when I went to war with the Amazons.

Once you've become a big strategic threat, you're assigned an antagonist. Just like real life! This is another powerful faction that's got some grudges against you, and the only way to win the conflict is outright annihilation. Your allies will generally leave it up to you, and there's no option for diplomacy. It's a neat feature that leans into the most aggressive parts of Total War, and it means there's a bit more to the conflict than just conquering or defending Troy. The Amazons, unfortunately, never even made it to Greece. The war went on for many turns, but despite being told that they were poised to start sacking all my undefended settlements, they seemed happy to potter around in the sea.

In the real-time fights, the AI seems to have a better handle on things. I've spotted my adversaries making dumb decisions, but fighting a perfect opponent wouldn't be much fun. What's most noticeable is their reactivity. They're less committed to their strategies and can quickly adapt, leading to battles that have a much more exciting flow.

Troy represents possibly the most significant evolution of Total War's combat in years. Aside from chariots and special mythological units like the centaur, there's no cavalry. It's all about infantry this time, but the troop roster is just as diverse. It does mean that veteran players will need to drop some old notions, like spearmen being defensive units that protect your army against cavalry attacks. Indeed, one of the first spearmen units you'll recruit is actually a fast, mobile charging unit that you'll want to rush in with and then pull out quickly—not unlike cavalry. For Total War, that feels a bit counter-intuitive, so expect some cock-ups before you get used to them.

As well as having roles like charger and defender, units are split up into different weight classes, determining their speed and how they deal with some of the new terrain features. A light unit will be able to outrun heavier ones, sprint through mud without getting stuck and get into the perfect position for a flanking attack, while heavy units can take more of a beating and sit comfortably in your frontline. A small number of units can also switch from defensive to offensive roles by putting their shields away, increasing their damage output.

This all contributes to battles being more micromanagement intensive, but not to the point where controlling them is too fiddly. You just need to be ready to make adjustments and take advantage of your specialists, finding vulnerable enemy flanks or employing some stealth. Shame about the sieges, then, which just feel like slogs, especially since siege weapons have yet to be invented. I clicked auto resolve a lot. There's less room for Troy's smart tactics, so they're just dull meat grinders.

Heroes unexpectedly make less of an impression than the rest of the roster, at least in the midst of battle. Leaders and generals have been toned down since Three Kingdoms but otherwise haven't been changed much. They're like Romance characters, but a bit shit. They have buffs and debuffs—mostly forgettable, apart from the very handy heals—can get into duels and are much tougher than your average warrior, but their impact on battles is considerably less dramatic and they simply aren't as much fun to command.

In the campaign, however, they're the driving force. Their obsession with Helen (who is just a passive stat boost that you can steal), thirst for vengeance, and epic quests are all at the forefront, and Creative Assembly Sofia has used these legendary celebrities to define the factions. Achilles is quick to anger, which is reflected in his shit management skills; Paris and Hector both compete for their father's attention, hoping to lead Troy; Odysseus and his warriors are sneaky, cunning ambushers—but Three Kingdoms still did it better. Gone is the web of relationships and nuanced personal diplomacy, replaced instead by characters who have plenty of unique traits, sure, but not nearly as much personality.

Troy's maps are a high point, both aesthetically and tactically. They're bright, fantastical things evocative of Assassin's Creed Odyssey's impossibly beautiful vistas, and they're full of quirks. Chokepoints, cover, varied elevations and lots of places to hide—they beg to be replayed and experimented with. More than ever before, terrain feels like both an adversary and an ally. It's unfortunate, though, that mud, sand and tall grass feature so infrequently. They were touted as important new additions, but I hardly fought any battles where there was an opportunity to take advantage of them. The most common is tall grass, but since that just serves a similar function to trees, letting you hide some of your troops, its impact isn't that noticeable.

Out of battle, the map of the Aegean is even more stunning. It's map porn, squeezing as much visual flair out of the setting as possible. The skybox and distant mountains are even rendered in black figure pottery. I just wish it wasn't full of agents constantly trying to assassinate people, poison cities and perform religious rituals. Yes, they're back, and yes, they're still a pain in the arse. Spies, seers, priests, envoys, even some one-shot epic agents—there are too many of them, and few of their abilities couldn't be given to generals or off-screen followers. The map's busy enough without them.

Generally, though, the busyness is part of the appeal. Trying to bring all your neighbours together for a big war, managing the petulant gods and building up a massive war chest is engaging stuff. It's only once you've become really established that the economy and diplomacy becomes largely superfluous, and then the cracks start to appear. And even then, it never completely falls apart.

This Total War experiment, then, is more of a success than Thrones of Britannia, and I pray the tactical shake-up won't be forgotten when cavalry inevitably reappears with the next game. But now that I'm done with this review, I'm already planning to head back to Warhammer 2 and Three Kingdoms instead of starting another Aegean war. Sorry, Troy.

THE VERDICT
75

A TOTAL WAR SAGA: TROY
Refreshing tactical changes and some of the best maps in the series make this an experiment worth checking out.
 

DemonKing

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Messages
5,958
You know, it just occurred to me... They're offering people the game about the Trojan war totally for free, no strings attached, as a gift...

Duh...it's all about getting you to install the Epic Games Store Launcher on your PC (same as the regular free game giveaway they've got going).
 

A horse of course

Guest
I played the first battle as Hector and holy shit the fighting looks awful up close. Heroes keep charging each other, missing, standing there facing the wrong way for five seconds, ponderously turning around and trying to reposition themselves, but the animations are so slow that the other hero has already moved somewhere else or started fighting mooks, and so on. The production values and attention to detail are perhaps the worst of any Total War since Empire or unpatched Rome 2.
 

Wyatt_Derp

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So they'll give away their new game for free on Epic, but they won't make a deal with gog to sell their old games for money.

Something fishy 'bout that one, boys.
 

Fedora Master

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Messages
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Those are the exact same issues Rome fucking Two had at its launch.
 

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