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Adventurer Guilds / Huge Rosters

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
12,874
You know, I'm actually a fan of this and being able to switch out players. Besides Tactical RPGs like Shining Force/FFT has this fallen on the wayside? I have a massive backlog of modern games but I recall being able to change out alts even on the old C64, appleii, and the old CRPGs on those. Even goldbox allows for easy changing out alts. Is this still a thing? Is there a hardlist of games with Rosters, number of active PCs vs NPCs in your squad and the mechanics of Inns and Guildhouses?

I know the easy access of all characters from an inn or guild is nice but it really doesn't make sense if a huge pool of characters are in one town and you make it across the continent to have the same access to all of them. Its probably OCD to have large pools of alts but why the hell not?
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,184
Location
Bjørgvin
I like the idea that even party death is not Game Over.
It means you can play it with minimal saving, like in the old Bard's Tale and Wizardry games, or even play them Iron Man and still afford to make some mistakes.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,332
Location
The Crystal Mist Mountains
The early Might & Magic role-playing games, Demise: Ascension, and Elminage Gothic are just a few that allow the player to create a roster of characters. Really appreciate this feature. Even the Gold Box series made it possible to roll additional characters and import/export them into a party mid game.
 

Ebonsword

Arcane
Joined
Mar 7, 2008
Messages
2,326
Dragon's Dogma is basically built around this. You have continually swap out your party members because the NPCs who join you can't gain levels.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Jagged Alliance 2.

40-strong A.I.M roster
10-strong M.E.RC roster
13 in-game recruitables

Has built-in Ironman mode and with Stracciatella has built-in Dead-is-Dead. :obviously:

If you're a "full party creation or No Play!" fag, play Jagged Alliance 2 1.13.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
You know, I'm actually a fan of this and being able to switch out players. Besides Tactical RPGs like Shining Force/FFT has this fallen on the wayside? I have a massive backlog of modern games but I recall being able to change out alts even on the old C64, appleii, and the old CRPGs on those. Even goldbox allows for easy changing out alts. Is this still a thing? Is there a hardlist of games with Rosters, number of active PCs vs NPCs in your squad and the mechanics of Inns and Guildhouses?

I know the easy access of all characters from an inn or guild is nice but it really doesn't make sense if a huge pool of characters are in one town and you make it across the continent to have the same access to all of them. Its probably OCD to have large pools of alts but why the hell not?

It's mostly a Tactical feature which you can find in older and recent tactical games like Fantasy General or more recently Warbanners, Battle Brothers, Urtuk, ...
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
12,874
I recall I was trying to fill out the Ultima III c64 roster with maxed out alts. My pa used to roll randomly who'd he take out then on tables it'd be castles/towns/dungeon/whirlpool. Even down to what level. He may have been more OCD gamer than me.

I still want the ultimate Ak-U3 remake 4 party+ with transfer. Ah, that'd be sweet nostalgia.

Another note for AppleIi/c64 was transferring between games like ultima/wizardry to Bardstale or Dragon Wars. Naturally sequels usually allowed this (Wizards crown to eternal dagger, Phantasie 1-3, wizardry...1-3, shard of spring-demon's winter, mm1 to 2, Bardstale obviously with Dragon wars bonus though Amiga was best), etc. Goldbox...

Really loved the idea of playing a same char for multiple games via transfer.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,184
Location
Bjørgvin
For some games transfer worked well, like MM1 to MM2, and the Gold Box games.
For others it made the game far too easy, like BT 2.
And in some cases you might have been better off with new characters, since the game would cap transfered characters' stats right under the bonus treshold (Wiz 3).

But most annoying was when two games used differently sized rosters, and thus screwing up trasnfers, like Phantasie 2 to 3.
 
Last edited:

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,548
The coolest transfers are between different series, I transferred my characters from Bard's Tale 3 to Legend Of Faerghail, and since the two games use different classes there were some funny results.
 

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