I am indeed not playing many AAA games. I am mostly playing games made by 3 guys in their basement.
I play a lot of those games too, but I was talking about big publishers and AAA games. The idea that consumers are demanding DRM free more today relies on them doing it for mainstream stuff, does it not? Of course 90% of indie stuff comes to GOG if they want it, they need every sale they can get and can't afford Denuvo. Consumers starting to actually give a fuck about DRM when there's no direct inconvenience would be seen as having an impact on Assassin's Creed, not Dusk.
My point is, the games I care about tend to be on the DRM free train. Even those indie games too niche to get accepted by GoG don't use Steam's in-built DRM. I can just copy the install folder and play the game on another PC.
The AAA industry can crash and burn for all I care. The people who make games they like for an audience of people who also like games of that subgenre are usually on the no DRM train. Age of Decadence has no DRM. Underrail has no DRM. Various indie strategy and tactics games, tower defense games, adventure games (like the ones by Wadjet Eye), etc have no DRM. Those are the games I care about and the devs of these have been on the no DRM (or, if they use DRM, it's something really easy to crack like Steam's in-built DRM that only requires the replacement of one DLL) train for over a decade. And that's not going to change, because these developers realize intrusive DRM is a bad thing that puts off potential customers in their niche.
Ubishit and their ilk can suck Denuvo's cock all they want, it will have no effect whatsoever on these small devs making the kinds of games I like.