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GreedFall - Gold Edition - new colonial-themed action-RPG from Spiders

cvv

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Is Greedfall as bland as Outer Worlds? I was mildly interested by the colonial aesthetic, at a steep discount of course

It feel less kike'd than Outer Worlds, but still a poor game. An improvement over their previous crappy games like Mars War Longs or BFF. But not much.

Mars War Logs is a masterpiece next to Outer Wahmen.
 

DalekFlay

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Is Greedfall as bland as Outer Worlds? I was mildly interested by the colonial aesthetic, at a steep discount of course

The setting is kind of cool, but the zones are very repetitive without much to explore for. Story is decent, but bland in presentation usually, and your dialog options are almost always more about exposition questions than expressing any personality. Some people say it has lots of hidden choice and consequence, but I certainly didn't feel it. I tried every way I could to piss off the religious zealots and they were still my friends at the end. Combat is pretty good though, that and the setting are the reasons to play the game.
 

Roguey

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Not saying it's not a big success for them, but Spiders is bigger than a couple dozen employees. Though some of them might be temps hired for the project/overseas contractors

Mobygames is unreliable in this regard because they also count everyone who works at the publisher and such. Look at the their credits for Pillars of Eternity.

Incidentally, Greedfall had the same budget as Pillars of Eternity. Meeting the million-or-bust challenge certainly makes it a success.
 

Fargus

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Is Greedfall as bland as Outer Worlds? I was mildly interested by the colonial aesthetic, at a steep discount of course

It feel less kike'd than Outer Worlds, but still a poor game. An improvement over their previous crappy games like Mars War Longs or BFF. But not much.

Mars War Logs is a masterpiece next to Outer Wahmen.

That's not much of an achievement :smug:
 

Theldaran

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Is Greedfall as bland as Outer Worlds? I was mildly interested by the colonial aesthetic, at a steep discount of course

I'd say they're different tiers of shit.

On one part of the ring we have an all-around shit game, shit gameplay, prog drill, and strange colour palette.

On the other part we have a game that would have been notable if it had larger budget, but as-is, it's disappointing. This game also tries to be on the same wavelength as some Bioware games, so it isn't anything special by any means. I don't know about prog drill on this, but we're playing literally colonialists against "noble savages", so you can pretty much imagine it.

I was interested in getting Greedfall, but finally I said "nah", because it looks like a very lacklustre experience. It's not about starting the game, it's about finishing it, and it seems like it would be really difficult.

You're literally paying for something to keep you entertained for a bunch of hours, and Greedfall looks like it would end up all ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ.
 

Markman

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Picked up this one for ~15 euros. Played about 18 hours so far, lv 20.

It got that old school feel but also alot of old school bullshit. Its like they were trapped in 2007 while developing the game. Pointless walking back one of them.

Unique setting, got that euro dev charm to it and Im enjoying it despite its shortcomings.

Its obvious the devs bit more than they can chew, from asset flips to invisible walls to monster types to freezed NPCs they didnt add a schedule on. They look like placeholders.

They also could have done more with skills, nice ideas but underused.

Overall its a 3/5 so far. Doubt its gonna improve from here but its still a better game than recent outputs from Obsidian/Bioware.
 

cvv

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backtracking, asset flips to invisible walls, monster types to freezed NPCs

These kinds of things are usually at the very bottom of my list of what pisses me off about modern RPGs.

Recently I played Spiders' Mars War Logs and even though it looks and feels cheaper than Chinese "Rorex" watches it was still such a breath of fresh air in the dank room filled with SoCal vegan farts, hair dye and hairy feminist armpits that is Western gaming today.

The facts are simple. For the foreseeable future we'll have

1. AAA gaming that is either games-as-service glorified casino or a constant stream of suffocating SJW utopia or
2. various kinds of eurojank that are unpolished and cheap but full of enthusiasm and completely unconcerned about Polygon squealing about patriarchal raycism (Kingdom Come or GreedFall in recent years).
 

cruel

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I wouldn't put Greedfall in the same shelf as Kingdom Come in terms of anti-SJW. You are accompanied by a super-smart black scientist woman (similar probability as winning a lottery in real life) and the main protagonist is a total beta male, apologizing for everything and constantly super nice to everybody.

Let's just put ELEX and Kingdom Come as examples of good stuff and all is good.
 

DalekFlay

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I don't remember Greedfall really falling into either side of the culture war bullshit really, despite its setting.

I'd also probably say I preferred Outer Worlds, but it has a heavy handicap because I much prefer first-person and shooting to third-person whacky-whacky. I'd also say it has better writing and personality, despite some California Obsidian issues. Greedfall is pretty generic and has little dialog of worth outside of exposition.
 

cvv

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I'd also probably say I preferred Outer Worlds

TOW is an unbearable wokefest. It's not as staightforwardly dumb as nuGhostbusters or Batwoman but it's utterly suffused by low-grade, subliminal wahmenism. Women are all stronk and stunningbrave, men are either pathetic betas or Dr. Evil clones. Oh and cptailsm is bad mkay.

Whether you don't see it or you don't mind it, both is baffling for me.
 

cvv

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DalekFlay in 2020: "Pff I don't care about your stupid culture war."

DalekFlay in 2025: "Man, this straw mattress in this slave camp for privileged white males is really hard."
 

InD_ImaginE

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Having any black character: gotta be SJW

The thing in Greedfall is that having a black woman scientist is treated normally instead of being shoved in your face.

similar probability as winning a lottery in real life)

for a person refusing to bring real-world politics to video games, people like you are insistent on using real-world examples on fantasy video games. Hypocrisy much? Black people in Greedfall technically have a different backgrounds than those in real life anyway? So why does it matter?
 

exe

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Can you actually side with natives or settlers or whatever and it mattering or do you just get railroaded down the developers path?
 
Vatnik Wumao
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Can you actually side with natives or settlers or whatever and it mattering or do you just get railroaded down the developers path?

Sort of. The final confrontation requires you to set up a coalition and you can choose a new native king. The settlers also have their own side quests which change the ending. But de Sardet will always position himself right in the middle.
 

Theldaran

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Can you actually side with natives or settlers or whatever and it mattering or do you just get railroaded down the developers path?

Sort of. The final confrontation requires you to set up a coalition and you can choose a new native king. The settlers also have their own side quests which change the ending. But de Sardet will always position himself right in the middle.

Looks to me like:

https://youtu.be/09CqlYfwrPE
 
Last edited:

Theldaran

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1. AAA gaming that is either games-as-service glorified casino or a constant stream of suffocating SJW utopia or
2. various kinds of eurojank that are unpolished and cheap but full of enthusiasm and completely unconcerned about Polygon squealing about patriarchal raycism (Kingdom Come or GreedFall in recent years).

You also have the Nintendo option, but at inflated prices and not enough output of quality games, it's a no-go.
 

DalekFlay

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Can you actually side with natives or settlers or whatever and it mattering or do you just get railroaded down the developers path?

The game forces you to be middle-of-the-road diplomat. That's your role on the island I suppose, so it makes sense, but for a choice and faction system it certainly makes it feel neutered. You can side with the natives or colonists every once in a while, but it changes nothing overall and you're always working to keep everyone living in harmony. I always point out that I found the religious faction to be insane and thus worked against them every time I could, and then I got the Steam achievement for being their best friend.
 

Markman

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30+ hours in now, did all the companion quests, no sidequests left besides collectathon ones, off to save little king Joffrey. I suspect that Im nearing the end.
Barely did anything in Hikmet while there was epical runarounds in two other big cities. Its another of one of those questions, how much of planned content was cut cause they run out of money.
Still planning to finish it, story didn't bore me yet and I wanna see how they gonna wrap it up.

About SJWism, there is literally no preaching or virtue signalling about how PC should feel bad for colonizing poor natives. The fuck are some of you on about.
De Sardet is literally Sweden. Always neutral.
 

Markman

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Finished. Took 40 hours, level 36.

Bit of an epic rump up of endgame, took ages but nicely done. Have seen worse.

Just left me thinking if they had more money and time this would be an awesome game. Heres hoping for a well funded sequel cause this one sold more than a million but doubt it. Spiders have yet to make a sequel and even their next game is a new IP.

If you're a storyfag this will be in your alley, for combatfags its a bit easy cause of the amount of cheese available to exploit.
Big pluses are unique setting, varied quests, boss/guardian designs while minuses are asset flips, low variety of enemies and weak c&c.
In short, bit janky but enjoyable.
 

cvv

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If you're a storyfag this will be in your alley, for combatfags its a bit easy cause of the amount of cheese available to exploit.

Is it like in PB games where ranged is the easy and boring option and melee is the harder but more fun option?

Was thinking about going with the Extreme difficulty and a shooter build but I'm worried it'll get just as monotonous as in Gothic/Elex.
 

JDR13

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If you're a storyfag this will be in your alley, for combatfags its a bit easy cause of the amount of cheese available to exploit.

Is it like in PB games where ranged is the easy and boring option and melee is the harder but more fun option?

Was thinking about going with the Extreme difficulty and a shooter build but I'm worried it'll get just as monotonous as in Gothic/Elex.

It's nothing like PB's games at all. If you go in hoping for something PB-like, you're going to be very disappointed. It's more of a Bioware kind of style.
 

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