Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Warhammer Total War: Warhammer 2

A horse of course

Guest
Please stop rating my post funny and tell me if there's even a way to fix the order tide madness.

Waiting until they make another overpowered DLC for an evil faction, like when Vampirates & VC rework came out and vampires were the dominant power in every campaign for months.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,086
I've been watching all the stuff Zerkovich has put on youtube to understand the game. It made me lose interest for the campaign mode. My question now is whether there's a mode or a mod where you have battles of increasing difficulty against a premade specialised army with tweaked AI.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
7,940
Location
On the internet, writing shit posts.
I've been watching all the stuff Zerkovich has put on youtube to understand the game. It made me lose interest for the campaign mode. My question now is whether there's a mode or a mod where you have battles of increasing difficulty against a premade specialised army with tweaked AI.

I do believe there is a skirmish mode, where you can build a couple of armies and smack them into each other, yes.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
7,940
Location
On the internet, writing shit posts.
Please stop rating my post funny and tell me if there's even a way to fix the order tide madness.

Be more aggressive.
During my Orc campaign I noticed that the Vampires were running rampant over the Empire and I decided to push south into Khemri instead of north into Imperial (or rather Vampiric) lands.
100 turns later the Empire got their shit together, confederated and wiped the Vampires out.
You have to apply pressure to the Empire yourself if you want them weak. The Empire's strength comes from their easy confederations, much like Dwarfs and Bretonnians. So you deal with the Empire like you deal with them; constant aggression and denial of minor factions through aggressive campaigns of genocide.

Even if you raze the settlement and the Empire / Brets / Dwarfs occupy it, its still better than them confederating as they wouldn't get free armies, lords and infrastructure. Remember that the AI pays little upkeep, especially on higher difficulties, so they aren't impacted that much by suddenly getting new armies like the player is.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,086
I've been watching all the stuff Zerkovich has put on youtube to understand the game. It made me lose interest for the campaign mode. My question now is whether there's a mode or a mod where you have battles of increasing difficulty against a premade specialised army with tweaked AI.

I do believe there is a skirmish mode, where you can build a couple of armies and smack them into each other, yes.
Yeah, I still have to build them myself, and I barely know how other armies work.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,840
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Please stop rating my post funny and tell me if there's even a way to fix the order tide madness.
Is ordertide still a problem? It's been a few minipatches since I played, but last time the vamps wound up conquering pretty much the entire empire, and orkz (with vamp support) wiped out the dwarfs.
 
Joined
Jan 7, 2012
Messages
14,153
Technically the TWW1 campaign is different even from the TWW2 mortal empire campaign (much harsher chaos invasion and settlement climate restrictions), and there's a few mini campaigns. But yeah not much reason at all. You do need to own TWW1 to unlock mortal empires though and the DLC transfers over.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
1,444
Is there still a reason to play TWW 1, or has 2 made it completely redundant?
a lot of the old armies like orcs and empire got redone or changed a lot, and if you like playing those armies you have to play mortal empires big map which is a lot more demanding than warhammer 1. kind of sucks for me cause I like playing empire, but I dont wanna play mortal empires.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,433
TW1 isn't worth playing any more since it misses out on all the goodies TW2 has for its races. On TW2 release it was more debatable, but not really any more.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,840
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Is there still a reason to play TWW 1, or has 2 made it completely redundant?
a lot of the old armies like orcs and empire got redone or changed a lot, and if you like playing those armies you have to play mortal empires big map which is a lot more demanding than warhammer 1. kind of sucks for me cause I like playing empire, but I dont wanna play mortal empires.
There's a dlc to play empire on vortex ;)
 

Lycra Suit

Prophet
Possibly Retarded
Joined
Sep 6, 2016
Messages
1,842
Location
Political refugee in Canada
You have to apply pressure to the Empire yourself if you want them weak.

That's what I did. The Empire was down to 10 regions at the start of the 10x invasion. They still ended up trashing Archaon and eventually reclaiming most of the land with the Wood elves now owning Eastern Sylvania.

As long as the AI has a single town left they can easily reforge an empire in a dozen turns with fully upgraded towns.
 

A horse of course

Guest
Is there still a reason to play TWW 1, or has 2 made it completely redundant?

Not really. The original vanilla unpatched (well, it needed one patch on the day of release to work due to an encyclopedia bug) campaign with just Empire, Vampires, Dorf and Greenskins is the most balanced the game has ever been (it was what I based my original pozzitive review on). But aside from that the only upside is really MODDED versions of the mini-campaigns, which had a massive Middenheim map and an expanded Athel loren + parts of bretonnia. I played quite a few modded campaigns on the Athel Loren/Bret map.
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,909
Location
Frown Town
The skaven are the best because of the experience of constant, unfaltering rage. A skaven knows about three emotions, I reckon : fear, rage and the utter, complete and boundless joy of bringing an enemy low. You just run on these as much as possible. What is amazing with skavos is that when you click on one of their towns you get a torrent of yells and raging rats just rushing at you : "yeeeeaaarrrghhhh!!!". When I play I constantly click on the towns to hear this sound and I reproduce it myself in front of my computer : "yeeeeeeeaaarrrrghhhHH!" - complete with the diminutive, high-pitched skaven tone. It's just a step from there to reproduce the lines in your daily life ; for example when it starts getting hot you say something like "arrrghhh! Queek hates heat! Tail sweat in heat!... but dwarf-gouger works in heat!!". Just live to pillage and bomb men to the stone age, man - no other good life for you, yes-yes
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom