Heroic Liberator
Arcane
Debated whether I should have posted that or not.
They brought that up, the number of knights is capped. Sounds like it's based on demesne, prestige, title(s), and potentially also some buildings. So you can try to focus on getting a spess mehreen squad but even if you focus on it the meat and potatoes of your army will be regular troops.I except that atleast few will probably try to make knights only army.That looked promising, though it's almost impossible to tell with Paradox games until you're actually playing them yourself. One area that was a noticeable change that I'm excited about, knights. Making them fewer super-units with actual characters is a huge plus in my book. Reminds me of Medieval Total War 1 where generals could get massively overpowered godlike stats and become obscene heroes by themselves. Adds more fluff and having fun if you get some mega-knight, or possibly if you go into a heavy martial character you can become a beast.
Those are really unlikeable faggots,couldn't watch more than minute lol.
here is something good to cheer you up guys
Yes but how will it compete with ck2, and how playable will it be at release . EU4 still have a major bug introduced in last dlc with AI getting in massive debt , killing major powers. That is very nasty and gamebreaking yet still not fixed today .That looked promising, though it's almost impossible to tell with Paradox games until you're actually playing them yourself. One area that was a noticeable change that I'm excited about, knights. Making them fewer super-units with actual characters is a huge plus in my book. Reminds me of Medieval Total War 1 where generals could get massively overpowered godlike stats and become obscene heroes by themselves. Adds more fluff and having fun if you get some mega-knight, or possibly if you go into a heavy martial character you can become a beast.
Someone will make a mod where AI Karlings start with maxed out legacy tree.Can't wait to make my engineered dynasty of giant, long-lived Norsemen / Baltic savages with a focus on blood & kin legacies.
So once my thirteen times inbred Habsburg emperor gains enough renown, he can spend it to fix his genetics? "Careful breeding with only the closest of relatives to create a new kind of man. Homo Habsburginensis."Can't wait to make my engineered dynasty of giant, long-lived Norsemen / Baltic savages with a focus on blood & kin legacies.
The chin that will pierce the heavens...So once my thirteen times inbred Habsburg emperor gains enough renown, he can spend it to fix his genetics? "Careful breeding with only the closest of relatives to create a new kind of man. Homo Habsburginensis."Can't wait to make my engineered dynasty of giant, long-lived Norsemen / Baltic savages with a focus on blood & kin legacies.
The chin that will pierce the heavens...So once my thirteen times inbred Habsburg emperor gains enough renown, he can spend it to fix his genetics? "Careful breeding with only the closest of relatives to create a new kind of man. Homo Habsburginensis."Can't wait to make my engineered dynasty of giant, long-lived Norsemen / Baltic savages with a focus on blood & kin legacies.
Can we estimate yet how CKIII will compare with CKII content-wise at release? I only started paying attention to dev diaries now that the release is getting close.
I didn't play EUIV at launch, but from what I heard it compared decently to EUIII in that matter.
it's not a case of it being "likely" or not - that's straight up their business, it's a givenKnowing them, they likely designed the game around it's monetization.
holy shit no. launch eu4 was a barely working engine.I didn't play EUIV at launch, but from what I heard it compared decently to EUIII in that matter.