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Turn-Based Tactics Rise of the Foederati - Dark Ages strategy with turn-based combat

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Graphics are in much nicer style now, game premise is interesting so added to wishlist and will buy if the single player campaign would be added.
 

Razzoriel

Genos Studios
Developer
Joined
Aug 3, 2016
Messages
104
Graphics are in much nicer style now, game premise is interesting so added to wishlist and will buy if the single player campaign would be added.
This is a recurrent request that is probably going to be anticipated, because of so much demand.
 

Razzoriel

Genos Studios
Developer
Joined
Aug 3, 2016
Messages
104
Just a heads-up; we are in version 1.5 on our test server, trimming up the edges for official launch.
 

Razzoriel

Genos Studios
Developer
Joined
Aug 3, 2016
Messages
104
You guys won.

https://store.steampowered.com/news/app/732510/view/3388424091281621293

A Change of Roads (Campaigns)

Hello there. When we started Rise of the Foederati, we envisioned a project that would begin as a multiplayer experience first, and a single-player campaign game second. The objective was to build a historical game where players could travel around and seek adventure with their tribes and play along with their friends for objectives, fun or even just competitively seek to outpace other players in the same tribe. Our team begun very small, with an artist, programmer, game support designer/developer; then came an accountant, new artists, support programmers, and we started hiring voice actors to play the leaders and the trailers. Development was good; in 2017, we showed how our project was coming along in local game fairs, such as Brasil Game Show, together with other indie games. It was a great pleasure to be standing next to indie big names such as Knights of Pen and Paper devs, for example, and we managed to talk and have great suggestions and criticism for how the game looked.

The most common criticism we had from most players was our lack of single-player support. This is evidence in multiple forum discussions we had showcasing our product, where people would rather play with their own pace and learn more about the game first, before diving in a multiplayer mode. In a strategy game, this makes sense, as players first want to know mechanics, combos and efficient tactics first, before putting them to the test against others.

As it is understood, our game was initially sold with multiplayer sessions in mind. But because so many people are longing for a full campaign, we are very excited to announce the shift in our development direction! instead providing several campaigns of varied difficulty that put the tribes that we already developed in a story with multiple episodes. This means you as a player will get to play against a more difficult, smarter AI in a series of challenges across different landscapes, battles and political troubles that can shift according to your own decisions. Below is the detailed list of our changes for the future:

  • Multiplayer efforts are now put second to single player. We are hanging gears to develop a cutscene editor to a multi-episode single-player campaign featuring events that happened after Rise of the Foederati's timeline, but very similar in setting. More details to come.

  • The new planned units are on hold until we manage to fix a critical bug in the new units' animators, developed to fit all animations that are needed for a more complex graphical showing of their equipment in-game.

  • The new tribe, the Alans, are planned and set to return to the development phase once we manage to finish our campaign. Eventually, they will also get their own campaign, and its our expectations that each tribe has their own leader or important figure to have their own. This is a slight change as well from our historical accuracy perspective; several tribes do not have legendary or historical figures in Rise of the Foederati, while others have too many; we will try to feature as many important names as possible and add theoretical, fictional elements that tie together with real historical happenings.

  • Many people purchased our game because of our multiplayer focus-first, and are waiting for a long time for our product to be finished. We are checking how to open a refund program for those that feel like the change of pace in development does not suit their waiting anymore.

  • Until the end of the year, no new updates are programmed, but we will now update players more often with news of this change.


We listened, and because this ties so well with providing content with more haste without compromising quality (because of the lessened complexity), expect to hear from us again soon. Our first campaign features one of the greatest Visigoth heroes of all time, whose actions profoundly changed the world at the time. We cannot wait to share more details! Last but not least, we do not plan on ditching multiplayer entirely; there are discussions ongoing for how we can implement episodes with two-player options.
 
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Razzoriel

Genos Studios
Developer
Joined
Aug 3, 2016
Messages
104
New update regarding the campaign: https://store.steampowered.com/news/app/732510/view/3528036335918570916?l=english



60adbc1bb0c6c578e6de74ca2eab8d06ac9e7aa0.png


As only a reminder for everyone, when we started developing Rise of the Foederati our main idea was to bring the connection between Antiquity and Middle Ages to players, as a interstatial period for those wondering what happened in the continent of Europe, Northern Africa and the Levant. Being a turn-based strategy game where players do not play as the leader of a nation, but rather as a commander of a soldier detachment, the whole mission of players is generally to serve their king/leader as a military officer with a group of different sizes, from a small warband to a large military unit performing a multitude of tasks, related to combat, or not, as they weave through the intricacies of a very politically fluid historical age. As the game begins roughly in 459, a few years after the death of Attila the Hun and the massive routing of his hordes, as his sons cannot unite to continue his father's legacy, be it from lack of personal competence or behind-the-scenes sabotage.

All this being said, our campaign instead is not from the 5th, but rather the 6th century. What is the difference in a hundred years to our setting, you may ask? Not many in most places. Our biggest change maybe is that players will not be dealing with the Western Roman Empire, but rather the Byzantine Empire. During this century, the Western Roman Empire was dissoluted and became what is known in history as the Kingdom of the Ostrogoths, in 489. For a while, though; emperor Justinian of the Byzantines captured and unified both Empires for a while, before losing grasp again of Roman rule and becoming the Lombard Kingdom of Italy, in 568.

With all this confusion thrown in, but now out of the way for those wondering about the setting, who is our main character and the setting of the campaign, finally?

Meet our guy. He is a Visigoth prince, born in troubling times in the Visigoth court in their capital, Toletum, Hispania. He has a small brother and has just lost his mother, Theodosia. He will need to stay strong and be a great prince for his tribe, as his father is the first Visigoth king in a while that manages to find relative stability and peace.

00f2ac91e81741376a214101da0ef8566557a1df.png


He also has a younger brother, who is just a (younger) kid when his adventures begin, but will play a big role in the future. What are the details surrounding these two princes and his people? Why is this map different than our official ones? Uncover more next week, as we showcase more details of the campaign in the future!
 
Joined
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game looks really cool, like the graphics, the premise, even the UI makes me excited...but would only buy if there is a single player campaign. .wishlisted in hopes of single player campaign someday.
 

Razzoriel

Genos Studios
Developer
Joined
Aug 3, 2016
Messages
104
Another update was posted some days ago:

https://store.steampowered.com/news/app/732510/view/3653012651430536632?l=english

d64e1343f16aa5d9b92e0e3744fe4552e399a358.png


Hi there. Continuing our series about our single player campaign, today we'll present to you our main character. As previously posted hinting it, the new character is a young prince by the name of Hermenegild.

Being a Visigoth prince, he is raised in the court of his father, king Liuvigild, who for the first time manages to unite and create a lasting kingdom, something their people have not seen for centuries. During the campaign, the player will be put in Hermenegild's shoes as they try to survive as a young man with the huge burden of being the successor of the king. Will he be up to the task? Or will the weight of the Kingdom be too much for him to bear?

Perhaps what is most unique about our campaign and what we are most excited to show you is the progression of our prince. When the campaign begins, you will play as an immature, but headstrong young man destined for greatness. As the chapters go by, Hermenegild will get older, and his physical and emotional scars will deepen, as it shapes him as both warrior and statesman. Many questions will be presented to him, and it is your task as the prince to follow your king's orders for the glory of your kingdom! As showcased in our previous episode, the Visigoth kingdom is set in modern Spain, in the current province of Hispania, where they occupy the central regions and share borders with the now-decayed Roman Empire who was only recently reconquered from the clutches of the Ostrogoths, a different branch and offshoot of the Visigoth royalty in a different dynasty. To the north, the everlasting Basque tribes have federations with loose authority over their own domain, and the Visigoth rulers agree to leave them be in exchange of an independent rule and non-agression treaties. To the west, the Suebians still threaten local lords and put to question the crown's authority, especially with their new king, Miro. Finally, north of the Pyrenées, in northeastern regions, lies the Franks and the Burgundians, the first being the largest and most dangerous kingdom of Europe with its multiple kings in different regions, and a key convenience-ally of Liuvigild, who married one of the Frankish kings' daughters, removing her from a life of cloisure in a monastery as a nun.

This fact shapes a lot of Hermenegild's life, as his mother was raised in a different culture. Being half-Frankish, many of Hermenegild's challenges in his court are brought upon him as a difficult choice between both sides of the family. Worst of all, his father and king Liuvigild is the youngest of three brothers, the eldest dying in mysterious circunstances and the other also being a Visigoth king, Liuva, in the northern regions of the kingdom. To survive, Liuvigild brought many concessions to regional nobles and tradesmen, making his rule be even more nominal than his other two brothers were. Different from them, however, is that Liuvigild is a great warrior, and conquered many lawless regions of the kingdom, bringing forth a new era of prosperity. This reorganization of the kingdom, however, has consequences, as you will lead small armies across Hispania to bring forth the rule of your father there are those who question his authority, be it from his lax position against those who dare question his rule, and his selective brutality to the nations which are deemed weaker than his personal armies. A prince who is from an early age engaged in matters of warfare becomes well-raised later on to rule his own kingdom; enemies and backstabbers are never in short supply in the Visigoth court...

Last, but not least, a particular case is brought to the players, because the kingdom of the Visigoths is shared between Hermenegild's father and uncle, one being ruler in the north, the other in the east... we bring more about the politics regarding the Visigoth crown in our next episode, and how this pans out for the campaign. Different than previously planned, our campaigns will still have a map movement and conquest part, but will mostly revolve around battles, and making sure your tribe is uncontested. Being a prince, and officially an army leader (or in name, at least, because young men are simply wards with a captain serving as their representatives the same way as a regent would if not old enough to reign), playing in the campaign will not be much different than in a multiplayer campaign we previously planned, with the key differences being having drastically different objectives, a more focused area in maps to travel and discover new challenges and finally directions in which you can pan out the results of your exploits, which we will also talk about in our next post.

This is our last post of the year, and with that we hope to be able to present to your guys the result of our work in our campaign cutscenes next time and bring to you how it would pan out in-game. Thank you for staying with us and make sure to check us out in 2023!

game looks really cool, like the graphics, the premise, even the UI makes me excited...but would only buy if there is a single player campaign. .wishlisted in hopes of single player campaign someday.
I hope you'll like it when it's released.

Sorry about the lack of new images/graphics for this post, heavy work ongoing for the cutscene creator.
 
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Razzoriel

Genos Studios
Developer
Joined
Aug 3, 2016
Messages
104
Yo just poppin by to tell you Rise of the Fedorati is a shit title.
It grows on you.

Could be a gud game tho.
Thanks, working on it for several years now. Hope it gets better and better as development goes on.

Played a quick tactical match as the Suebians and it was a lot of fun. Carry on with the development, man. :salute:
Thank you too, it would get even more praise if you kept up with the development over the years, assure you its still a rough gem, but watching how it was before and now its like night and afternoon - release will be day!
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,482
Yeah turn based strategy basically always needs a single player campaign, even FoG style where it is insanely simply and sometimes RNG. MP requires us to not only have friends but friends who like TBS games. A tall ask.
 

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