overly excitable young man
Guest
Games i give up on are by definition shitty games and not decent.
https://darksouls.wiki.fextralife.com/ShieldsDark Souls' saving mechanic combined with new enemies you don't know the patterns for yet killing you immediately made me rage quit (though I plan to try again someday).
I would've preferred them to be linear.
Using shields in DS games is incredibily gay.https://darksouls.wiki.fextralife.com/ShieldsDark Souls' saving mechanic combined with new enemies you don't know the patterns for yet killing you immediately made me rage quit (though I plan to try again someday).
Never drop your shield. Explore the entirety of Lordran behind it like a little bitch.
Better behind a shield than missing out on the game.Using shields in DS games is incredibily gay.https://darksouls.wiki.fextralife.com/ShieldsDark Souls' saving mechanic combined with new enemies you don't know the patterns for yet killing you immediately made me rage quit (though I plan to try again someday).
Never drop your shield. Explore the entirety of Lordran behind it like a little bitch.
You have no honor!
You know what else won't help you much against O&S? Not playing the game at all.Only prolongs the time until you have to git gud.
And shield wont help you much gainst O&S.
I was enjoying it more as a shooter, I save my points to get to level 3 with pistols and it was worth it, in level 2 was already decent. I got lost in the levels very often and it was very annoying, like runing in circles. With linear levels I could've enjoyed the story and also the game. Anyways I know that one of the strong points in the game is that you can do the levels in diferent ways, but sometimes or for some peopel a linear experience is more satisfying. Games like Thief also have this and I can't with that, whatever man.I would've preferred them to be linear.<- my face right now
I also prefer no using shield but no shame in using shields. But is better using two-handed weapons and be naked for more pleasure.Using shields in DS games is incredibily gay.
You have no honor!
Meh. What comes next? Using bows? Using magic? Where should this end?You know what else won't help you much against O&S? Not playing the game at all.Only prolongs the time until you have to git gud.
And shield wont help you much gainst O&S.
https://darksouls.wiki.fextralife.com/ShieldsDark Souls' saving mechanic combined with new enemies you don't know the patterns for yet killing you immediately made me rage quit (though I plan to try again someday).
Never drop your shield. Explore the entirety of Lordran behind it like a little bitch.
And shield wont help you much gainst O&S.
but what if it's a weeb game?If you give up on any overall decent game due to one (or even more) annoying aspect, you're a major pathetic crybaby gay cocksucker.
The thread states the "decent game" condition. Cesspool doesn't count.but what if it's a weeb game?
Never drop your shield. Explore the entirety of Lordran behind it like a little bitch.
Hm why not? They are very handy in a lot of situations.Meh. What comes next? Using bows? Using magic? Where should this end?You know what else won't help you much against O&S? Not playing the game at all.Only prolongs the time until you have to git gud.
And shield wont help you much gainst O&S.
I suggested a shield because it's one of the easiest ways to learn enemies' patterns without risking too much: just hide behind it, and observe their attacks. These "agile zombie things", however, are one of the few enemies that can wreck you even behind a shield...Never drop your shield. Explore the entirety of Lordran behind it like a little bitch.
I almost always play agile rogue/assassin types in action RPGs. Pretty sure I picked Thief in Dark Souls and never touched a shield. I guess I could try it next time. In case you're curious, I beat the gargoyles and then got to some lower city level and these agile zombie things jumped out from nowhere, got on my back and killed me in one hit and that's when I decided I was done (for now).
I was enjoying it more as a shooter, I save my points to get to level 3 with pistols and it was worth it, in level 2 was already decent. I got lost in the levels very often and it was very annoying, like runing in circles. With linear levels I could've enjoyed the story and also the game. Anyways I know that one of the strong points in the game is that you can do the levels in diferent ways, but sometimes or for some peopel a linear experience is more satisfying. Games like Thief also have this and I can't with that, whatever man.I would've preferred them to be linear.<- my face right now
While I 100% agree with you, it's not hard for me to understand his taste and where it might come from. Our cognitive styles influence the things we like and how we enjoy them. Someone characterized by a strongly convergent and field-dependent style might easily feel overwhelmed by the various possible choices offered by non-linear game design. As a result, he could experience a feeling of unease while playing a game like that.I was enjoying it more as a shooter, I save my points to get to level 3 with pistols and it was worth it, in level 2 was already decent. I got lost in the levels very often and it was very annoying, like runing in circles. With linear levels I could've enjoyed the story and also the game. Anyways I know that one of the strong points in the game is that you can do the levels in diferent ways, but sometimes or for some peopel a linear experience is more satisfying. Games like Thief also have this and I can't with that, whatever man.I would've preferred them to be linear.<- my face right now
Holy shit man you have the worst taste in level design I have ever encountered in my life.
- BG2 - wanted to do BG1 first
Please, quit gaming forever.I was enjoying it more as a shooter, I save my points to get to level 3 with pistols and it was worth it, in level 2 was already decent. I got lost in the levels very often and it was very annoying, like runing in circles. With linear levels I could've enjoyed the story and also the game. Anyways I know that one of the strong points in the game is that you can do the levels in diferent ways, but sometimes or for some peopel a linear experience is more satisfying. Games like Thief also have this and I can't with that, whatever man.
Or an RPG.While I 100% agree with you, it's not hard for me to understand his taste and where it might come from. Our cognitive styles influence the things we like and how we enjoy them. Someone characterized by a strongly convergent and field-dependent style might easily feel overwhelmed by the various possible choices offered by non-linear game design. As a result, he could experience a feeling of unease while playing a game like that.