The Brazilian Slaughter
Arcane
Thank you, my good fellow.
You truly are a friend of the sciences.
There was a well-regarded Thief fan mission author (not HawkFlyAway) who supposedly used to constantly belittle Thief community forum members but I never found out who it was, just heard him/her "anon-dropped" on the forum. HawkFlyAway was clearly no ordinary asshole since I vividly remember his hostility on the thief forum (which I frequent very rarely despite my conviction that Thief FM authors are second only to Doom modders as the best out there) and he actually intrigued me enough to check out one of his mods. It wasn't terrible but he had no idea how to restrain himself with on-screen detail and therefore his mods ran like shit.
Speaking of "anon-dropping" I remember the codexer that overhauled Deus Ex incurring the wrath of one of the moderators here and ending up with nearly half a page of epithets under his username - the most I ever saw anyone get on The Codex - but actually reading his posts he never seemed like such a bad fellow to me and his mega-mod seemed solid enough. But it got so bad he had to change his username. But insane moderators are a topic for another day.
Which is why TTLG is a forum I've never bothered with, except to read about the fan missions I play.
Participating in a forum where you have watch your every word is just too tiresome, and it's like having a Damocles sword over your head knowing that some day you will be the victim of some arbitrary moderator decision (already happened to me twice). TTLG is probably not among the worst forums in that regard, though.
Funny, that picture reminds me of Giskard's alter ego (the names ar even similar) in Oblivion:
man, you people sure know a lot about mods for FO3/Oblivion/Skyrim
scribbling intensifies
I've always found it funny how one modder will have the gall to declare their mod as the "true" vision of the game over another modder's work. You end up with "true" patches, "truer" patches, "truest" patches and so on, with each new link in the chain decrying the former as "tweaks" rather than fixes.
That said, modding is a very entitled field as far as end-users go. End users want free mods, they want to download them for free, use them for free, they want free support, they want the mod tweaking to their tastes and they are generally speaking (look at any big mod's downloads:comments/rating ratio) too lazy to bother returning to the mod's page afterwards to leave a comment/rating. It's very much a culture of free consumption. End users are only ever spurred quickly into action at the mere notion of paid mods being a thing, quickly extolling the virtues of existing donation systems (which they will naturally continue to ignore) so the gravy train can continue.
Modding is an unpaid, thankless task comparatively to regular dev work, but end users frequently adopt a "rant first, don't ask any questions later" approach. It's no surprise at all to me that some modders go off the deep end or that frequent drama sparks up.
I've always found it funny how one modder will have the gall to declare their mod as the "true" vision of the game over another modder's work. You end up with "true" patches, "truer" patches, "truest" patches and so on, with each new link in the chain decrying the former as "tweaks" rather than fixes.
That said, modding is a very entitled field as far as end-users go. End users want free mods, they want to download them for free, use them for free, they want free support, they want the mod tweaking to their tastes and they are generally speaking (look at any big mod's downloads:comments/rating ratio) too lazy to bother returning to the mod's page afterwards to leave a comment/rating. It's very much a culture of free consumption. End users are only ever spurred quickly into action at the mere notion of paid mods being a thing, quickly extolling the virtues of existing donation systems (which they will naturally continue to ignore) so the gravy train can continue.
Modding is an unpaid, thankless task comparatively to regular dev work, but end users frequently adopt a "rant first, don't ask any questions later" approach. It's no surprise at all to me that some modders go off the deep end or that frequent drama sparks up.
Charging money for using somebodies else code is a great way to make sure the original creator sues you to oblivion.
.
*sigh* My point was that by and large end users are lazy & entitled. Unlike the original developer, who benefits fiscally from the initial purchase, a modder's only metric of their work is user comments, download numbers, community engagement etc, which most users are too lazy to provide when you look at the ratios mentioned above. However, in the small number of cases where legal avenues are created for modders to be paid, suddenly, said lazy users suddenly become very vocal.
Long story short, I can see why many modders end up as they do; by and large they have an entitled userbase, as I outlined above, and said userbase is all too quick to start hammering the modder with rants/criticism the second things don't go their way. It's not at all hard to see how modders can quickly feel taken for granted and eventually end up losing it and flipping out.
Giskard, people are talking about you in here, have you got anything to say?
Don't know if it's the "real" Giskard, but whatever.
I've always found it funny how one modder will have the gall to declare their mod as the "true" vision of the game over another modder's work. You end up with "true" patches, "truer" patches, "truest" patches and so on, with each new link in the chain decrying the former as "tweaks" rather than fixes.
That said, modding is a very entitled field as far as end-users go. End users want free mods, they want to download them for free, use them for free, they want free support, they want the mod tweaking to their tastes and they are generally speaking (look at any big mod's downloads:comments/rating ratio) too lazy to bother returning to the mod's page afterwards to leave a comment/rating. It's very much a culture of free consumption. End users are only ever spurred quickly into action at the mere notion of paid mods being a thing, quickly extolling the virtues of existing donation systems (which they will naturally continue to ignore) so the gravy train can continue.
Modding is an unpaid, thankless task comparatively to regular dev work, but end users frequently adopt a "rant first, don't ask any questions later" approach. It's no surprise at all to me that some modders go off the deep end or that frequent drama sparks up.
Charging money for using somebodies else code is a great way to make sure the original creator sues you to oblivion.
.
*sigh* My point was that by and large end users are lazy & entitled. Unlike the original developer, who benefits fiscally from the initial purchase, a modder's only metric of their work is user comments, download numbers, community engagement etc, which most users are too lazy to provide when you look at the ratios mentioned above. However, in the small number of cases where legal avenues are created for modders to be paid, suddenly, said lazy users suddenly become very vocal.
Long story short, I can see why many modders end up as they do; by and large they have an entitled userbase, as I outlined above, and said userbase is all too quick to start hammering the modder with rants/criticism the second things don't go their way. It's not at all hard to see how modders can quickly feel taken for granted and eventually end up losing it and flipping out.
Modders are treated exactly as they deserve. A person of sound mind has better things to do than spend 40 hours a week creating Dragonball Z mods for Crusader Kings 2, meaning that modders fall into two categories: Low-functioning Autism (balance/bugfixing mods), or Violent Megalomania (audiovisual & story mods). Before the Deinstitutionalisation movement, modders were confined to state and federal hospitals where the harm they could do to others was minimized. Now Steam Workshop serves the same purpose.