azimovhaas8 (Moth)
Learned
After my Might & Magic 2 Let's play, decided to play and record run of "oldie, but goldie" Dungeon Master CRPG originally made for Atari (1987). I will play Microsoft DOS version (1992~) with DOS Box emulator.
I played Dungeon Master some time ago, but never finished it, sadly and my knowledge of ~DM~ is somewhat *limited* now, so fist thing for me is reading manual, to refresh memories and to decide on how i will approach game this time.
Cannot say for sure how fast or slow i will play throught Dungeon Master - but i will try to explore and record most things (spell combinations, items, monsters, abilities) that i going to find interesting and / or amusing~
[Dungeon Master 1 is completed by now]
>>Part 1 - Floor I and Party Creation
>>Part 2 - Floor II and First Ropes
>>Part 3 - Floor III and Learning Process
>>Part 4 - Floor IV and WORMS
>>Part 5- Floor V and Floor VI
>>Part 6 - Floor VII (briefly) and Floor VIII
>>Part 7 - Floor IX and Floor X with end-game preparations
>>Part 8 - Almost here! (Floor XI and Floor XII)
>>Part 9 - Final part!
[Chaos Strikes Back is currently frozen]
* Part 1 - Party Creation and First Troubles
* Part 2 - Equipment and resources for a party!
* Part 3 - First Corbum in Fighter Path
* Part 4 - Ninja's Path
Introduction:
Dungeon Master is interesting experience, especially for people who played only turn-based games before and never heard of such things as combat and exploration in real time! And while it may not sound as something that big of a deal, but ~DM~ is revolutionary game, not evolutionary one - and things such as hunger and thirst (food and water) meters closely tied to real time process of the game, along with mouse support [so most actions in game can and will be done by interacting with world via mouse controller]. A lot of later pseudo-3D (and later real 3D) dungeon crawlers are directly tied to this game and ideas given life by Doug Bell.
Also, game comes with well-written backstory (can be accessed in manual), but i will present it in next part, along with my party.
Player will control 4 characters that can belong to 4 classes: fighter, ninja, priest and wizard. Still not sure about 4 lads i will choose for this run, but here a lot of potential combinations and possibilities.
But leaning towards characters with every "class" possible.
~Fighters have better raw physical power and ability to use heavy weapons at their disposal.
~Ninjas are "fighter / thief" hybrids of sorts with skills related to ranged weaponry and can develop unusual abilities.
~Wizards are usual "arcane" spellcasters.
~Priests are usual "divine" spellcasters.
--Both wizards and priests can create potions of *helpful* properies, if i remember correctly and everyon can learn how to cast spells, but with waried effects--
Player also given choice to Ressurect (skills and attributtes are intact along with memories) or Reincarnate (wipes memory along with skills, allows to select new name and grants greater attributes).
Most of game going to consist of long dungeon floors (wider and bigger, compared to 16x16 maps Might & Magic 1 for sure), solving puzzles and riddles, managing different items (from food and weapons - to containers and potions) and - of course - fighting monsters. All in real time, but i can pause game at any time i want (in DOS Box it is Alt + PB keys).
~What kind of Let's Play it is?
Hopefully informative LP with screenshots and information related to Dungeon Master, but beware - my experience with ~DM~ is somewhat limited, so i will be surprized a lot just as reader : >
While big part of Dungeon Master is mapping and taking "notes", still not sure about posting maps. I will write some notes in "notepad" or on piece of paper, anyway.
~Are readers allowed to provide hints and help you if they want this all along Let's Play?
Yes, of course! But if it is possible - subtle hints and suggestions are better. I still want weird and slightly *menacing* experience, heh.
In next part i will create my full party, provide more overview on in-game stats and complete First and Second Floors, hopefully.
P.S. [After reading manual and thinking about who i will select for delwing into dungeon complex, actually will select ready characters for resurrection]
Also, if anybody have personal preferences toward Champ's - i'm interested to hear who is preferred and why.
Cheers 0/
I played Dungeon Master some time ago, but never finished it, sadly and my knowledge of ~DM~ is somewhat *limited* now, so fist thing for me is reading manual, to refresh memories and to decide on how i will approach game this time.
Cannot say for sure how fast or slow i will play throught Dungeon Master - but i will try to explore and record most things (spell combinations, items, monsters, abilities) that i going to find interesting and / or amusing~
[Dungeon Master 1 is completed by now]
>>Part 1 - Floor I and Party Creation
>>Part 2 - Floor II and First Ropes
>>Part 3 - Floor III and Learning Process
>>Part 4 - Floor IV and WORMS
>>Part 5- Floor V and Floor VI
>>Part 6 - Floor VII (briefly) and Floor VIII
>>Part 7 - Floor IX and Floor X with end-game preparations
>>Part 8 - Almost here! (Floor XI and Floor XII)
>>Part 9 - Final part!
[Chaos Strikes Back is currently frozen]
* Part 1 - Party Creation and First Troubles
* Part 2 - Equipment and resources for a party!
* Part 3 - First Corbum in Fighter Path
* Part 4 - Ninja's Path
Introduction:
Dungeon Master is interesting experience, especially for people who played only turn-based games before and never heard of such things as combat and exploration in real time! And while it may not sound as something that big of a deal, but ~DM~ is revolutionary game, not evolutionary one - and things such as hunger and thirst (food and water) meters closely tied to real time process of the game, along with mouse support [so most actions in game can and will be done by interacting with world via mouse controller]. A lot of later pseudo-3D (and later real 3D) dungeon crawlers are directly tied to this game and ideas given life by Doug Bell.
Also, game comes with well-written backstory (can be accessed in manual), but i will present it in next part, along with my party.
Player will control 4 characters that can belong to 4 classes: fighter, ninja, priest and wizard. Still not sure about 4 lads i will choose for this run, but here a lot of potential combinations and possibilities.
But leaning towards characters with every "class" possible.
~Fighters have better raw physical power and ability to use heavy weapons at their disposal.
~Ninjas are "fighter / thief" hybrids of sorts with skills related to ranged weaponry and can develop unusual abilities.
~Wizards are usual "arcane" spellcasters.
~Priests are usual "divine" spellcasters.
--Both wizards and priests can create potions of *helpful* properies, if i remember correctly and everyon can learn how to cast spells, but with waried effects--
Player also given choice to Ressurect (skills and attributtes are intact along with memories) or Reincarnate (wipes memory along with skills, allows to select new name and grants greater attributes).
Most of game going to consist of long dungeon floors (wider and bigger, compared to 16x16 maps Might & Magic 1 for sure), solving puzzles and riddles, managing different items (from food and weapons - to containers and potions) and - of course - fighting monsters. All in real time, but i can pause game at any time i want (in DOS Box it is Alt + PB keys).
~What kind of Let's Play it is?
Hopefully informative LP with screenshots and information related to Dungeon Master, but beware - my experience with ~DM~ is somewhat limited, so i will be surprized a lot just as reader : >
While big part of Dungeon Master is mapping and taking "notes", still not sure about posting maps. I will write some notes in "notepad" or on piece of paper, anyway.
~Are readers allowed to provide hints and help you if they want this all along Let's Play?
Yes, of course! But if it is possible - subtle hints and suggestions are better. I still want weird and slightly *menacing* experience, heh.
In next part i will create my full party, provide more overview on in-game stats and complete First and Second Floors, hopefully.
P.S. [After reading manual and thinking about who i will select for delwing into dungeon complex, actually will select ready characters for resurrection]
Also, if anybody have personal preferences toward Champ's - i'm interested to hear who is preferred and why.
Cheers 0/
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