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Wasteland Wasteland 3 Pre-Release Thread [GO TO NEW THREAD]

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,076
Location
Azores Islands
What a fucking tool. All that time and effort trying to become a game developer and he's still stuck at being a glorified community manager.
 

guestposting

Educated
Joined
May 2, 2020
Messages
108
There are lots of threads like that, and I'm proud of every one.

Must be nice to genuinely like RPGs. Most posters here are the CRPG equivalent of communists who denounce every actually existing communist country. Maybe they make an exception for Black Isle/Troika or SSI—sort of “CRPGs could’ve been great if Stalin hadn’t taken over.”
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,420
I'm playing metal max 3 makes me wish fallout franchise was not technically dead. Would of been nice to see fallout tactics 2 and other fallout games interplay could of made. In metal max to fully explore dungeons you need to be in your vehicle and on foot. Imagine how cool it would be to explore a sierra army depot 2.0 making your way through with vehicle and on foot or move obstacles in caves with tank. Fallout franchise could of evolved and got more traditional crpg cool but instead became oblivion with guns lol. Sad!

At least there wasteland left to fulfill that role but inXile hasn't impressed yet.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,656
I received my box today as well. It's a big heavy thing of beauty; inXile putting that Microsoft money to good use. I'm still seething that they dropped the physical copy of the game "to put that cost into things like the Scorpitron statue, USB cassette, and upgrades we made to the materials, box, and packaging." As nice as this all is, I wouldn't have bought a box if they didn't promise one. Lyin' Fargo. :argh:

As for the USB cassette, the design is terrible. I had to do some rearranging to get it to fit. The soundtrack itself is good though.

Got a preview of the manual; it's light on details of course. The thing was last modified November 2019.

One of the things I find puzzling about the art book is that it includes pre-apocalypse advertising art that looks like it wouldn't be out of place in The Outer Worlds, but Wasteland's apocalypse happened in the 90s..? You had those punk rockers talking about Ratt in the original FFS.

Also
Angela Deth's made it back to Arizona alive and then went missing again in Colorado

"Flab the inhaler" :lol:
 

AArmanFV

Arbiter
Joined
Aug 28, 2015
Messages
631
Location
Arauco
Codex 2016 - The Age of Grimoire
What's the excuse for Faran Brygo to appear again in Colorado, did Fat Freddy or Charmaine took over Vegas? He opened a casino there?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,656
What's the excuse for Faran Brygo to appear again in Colorado, did Fat Freddy or Charmaine took over Vegas? He opened a casino there?
All it says about Brygo is that he's in Las Vegas which is still inaccessible. Also, Marie Brygo (who replaced his ex-wife Ashley) is confirmed to be his (stripper) daughter.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
3,682
Location
Nantucket
I just got the delivery notice on my collector's edition but it was addressed to my brother instead of me for some reason so it's two states away. Fuck.
He opened it up for me to make sure it's undamaged and said it's cool as hell though.
 

Zombra

An iron rock in the river of blood and evil
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Wait, they sent out the boxes before the game is done? Does that seem weird to anyone else? Am I
rating_oldman.png
?
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
3,682
Location
Nantucket
Wait, they sent out the boxes before the game is done? Does that seem weird to anyone else? Am I
rating_oldman.png
?
That's the new thing to do but it's usually not this early. Ship the physical items out before the game releases. Might as well since it's all just a Steam/GOG code that they can unlock for play whenever they want.
 

Retcon Raider

Literate
Joined
Apr 9, 2020
Messages
17
"Long story short, we're not taking any gambles in the COVID era. Ports and shipping lines in general have been impacted in ways that are more difficult for companies to reasonably estimate delivery times. My understanding is that we wanted to err on the side of being earlier, than later."

"It looks like the additional physical rewards some backers plunked down on are a little behind schedule - playing cards, the plush, etc. Hopefully won't be that much of a delay, though - we're currently doing what we can to keep on those elements as well."

"The novellas will be coming as part of our distribution through Crowd Ox."

From Mattonomicon, via Discord on August 5th.
 

Infinitron

I post news
Staff Member
Joined
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Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Brian Fargo said:
We already have plans for some free systems-focused additions along with big story DLC.

https://www.postapocalypticmedia.co...alks-beta-feedback-dlc-plans-and-wasteland-4/

Wasteland 3’s Brian Fargo Talks Beta Feedback, DLC Plans, and Wasteland 4

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The Wasteland franchise runs strong in my blood. The original game was my entire life in 1988 and as I look forward to Wasteland 3’s launch on August 28th, I can’t help but get a major case of nostalgia fever.

So I took this opportunity to reach out to original Wasteland game director, developer, and co-founder of Interplay Entertainment, Brian Fargo, to talk about how Wasteland 3 will advance the series and what we can expect from the future of Wasteland.

It’s important to note that one thing I really enjoyed about 2014’s sequel, Wasteland 2, was the way it catered so heavily to fans of the original game. I took this as one big inside joke at first — one that I was giddy to be in on, but Fargo points out that this was never really the intention. “We take the same philosophy to any sequels, prequels, or games set in the same world. We never demand knowledge of the prior games, so any new player can jump in and fully enjoy and appreciate the world. However, we want to reward players by making nods to the older games, delivering inside jokes, and giving more detail on characters and places they’re familiar with. Players who are familiar with Wasteland 1 and 2 will appreciate the throwbacks, and it’s a reminder of the heritage.”

I never really considered that, but it makes perfect sense. Wasteland fans are hardcore about that original game, and Fargo’s inXile Entertainment has proven this with the inclusion of a remastered version of that 1988 classic just released in February of this year. The remaster features overhauled graphics with 3D models, brand new audio and voice-overs, and most importantly, seems to be well-received by players of all experience levels.

“The old fans loved to revisit the game that started it all; it brings back great memories for them,” Fargo said. “It also reminds people how wonderfully UI has progressed since then; it is not for amateurs! I think it’s a great history lesson on how far the medium has come and it’s a chance for new fans to understand where Wasteland and Fallout were born.”



But immediately after the release of that remastered original game, a little something called COVID-19 rocked the entire world. Wasteland 3 was originally supposed to launch around that time, but the team at inXile had to further postpone release until August 28th. Fargo reassures me that precautions were immediate and the overall effect on development was minimal.

“We were technologically set up quite well due to us having offices in both Orange County (California) and New Orleans (Louisiana), as our infrastructure was already set up for not being in the same office together. However it was a very abrupt move that we made. I started reading the scientific reports and we decided within 48 hours to immediately send folks home on March 12th. Lots of packing up needed to be done, we needed to make sure the computers were set up properly, and we needed to establish new ways to communicate.

“Everyone at inXile was a real champ and took a great attitude about it,” he continued. “We do miss the comradery, the casual conversations that bond us, and the impromptu discussions that generate discovery on the game. We are not as efficient as we are when we are together but this is the way it is for now and I’m proud of the team for wrapping up a very complex game like Wasteland 3 from their homes.”


So now let’s take a long, hard look at this third game in the series. Launch is later this month, beta players have been given the green light to stream the game, and people are genuinely excited about what’s to come. I asked Brian what the general consensus has been from beta players so far and what, if anything, has surprised the dev team about the feedback.

“What surprised us was how people loved the beta so much! But seriously, we made a lot of quality-of-life improvements directly from player feedback, and there were legacy options such as crouching during combat that the fans really wanted us to put back in. We huddled up and found ways to get options like that back into the game.”

With Wasteland 2 continuing the story in the same desert area as Wasteland 1, this third installment of the game sees a move to Colorado. I asked Fargo what the reasoning was, from the devs’ perspective, to make that geographical shift.

“Ranger Citadel was wiped out in Wasteland 2, it was time for the Rangers to rebuild, and they needed outside assistance. It didn’t feel right to have a local group in Arizona have the resources so we started to look around at neighboring states. Colorado became interesting as we know NORAD is there (and that is “the place to be” during a nuclear war) and it became more interesting as we dug into the strange rumors of Denver airport. We also liked the change of scenery from an arid desert to the cold mountains of Colorado; it was visually quite different and it was a place that no one knew who the Rangers are, which opens up a lot of possibilities narratively.”

One major new aspect of Wasteland 3 that caught my eye is the addition of vehicles. And when I say vehicles, I don’t mean like Ace’s Jeep that broke down in Wasteland 1. I’m talking about real upgradeable vehicles that play a major role as a part of your team, like the monstrous Kodiak shown in teaser trailers.



“The Kodiak is like having another member in your party, but a party member that can run people over and shoot mortar rounds. Traveling a world map has always been a big part of the series, and vehicles have always been a big part of post-apoc, so it was time to dial it up. The players will spend time upgrading their vehicles with better chassis to deal with radiation, and to outfit it with better weaponry and armor to deal with the encounters on the world map.”

But that’s not even the half of it. Fargo reveals that the good guys won’t be the only ones having all the fun: “The enemies will have some badass vehicles themselves; you are going to need yours at times to deal with certain fights.”

But what could possibly beat the idea of a Mad-Max-style road battle? Listen up, Knight Rider fans: “If you play it right, you can install a fancy AI into the car to increase its conversation abilities.” Oh yes, Michael.

I know this game hasn’t even launched yet, but I can’t help but think about where we can possibly go from here. Can we expect a Wasteland movie or TV series? I know I would binge the heck out of a Wasteland Netflix series, if there was one.

“There is a big production company that introduced me to a pair of strong writers that really understand the Wasteland tone,” Fargo revealed. “We’ve been working on some scripts but nothing to announce. If anything does move forward it will be because we love the treatment of the story that is being written. It’s the only reason to do a movie or streaming series.”

Or streaming series, you say? Interesting. OK, what about some sort of add-on DLC? Fargo says they absolutely have plans for Wasteland 3 DLC. “The game is already massive but we still have more ideas we wanted to see get in. We already have plans for some free systems-focused additions along with big story DLC. There are more tales to tell.”

OK, so at this point in the interview I get a little greedy because I want to know more, more, more! What if Wasteland 3 is a huge hit and fans are begging for a Wasteland 4. What then? What would Brian Fargo’s ultimate Wasteland 4 look like?

“It’s way too early for me to talk about what Wasteland 4 might be, but we fully plan to continue the series and give the fans the dark humor, bleak world, and interesting characters that they’ve grown to love.”

Oh well, I tried.

You can check out Wasteland 3 for yourself when it releases on August 28th for PC (GOG and Steam), Xbox One, and Playstation 4.
 
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