Mixed bag, but I'm glad it happened.
Hard to generalise really though, so looking individually at the ones which I've played............
The Good
- Shadowrun Returns - Brilliant bite-sized appetiser to prep you for Dragonfall. love the murder-mystery plot.
- Shadowrun Dragonfall - Shit-hot all round. One of the best games of the decade. Pretty much everything is done extremely well.
- Blackguards - Could have done with some more traditional RPG explorations elements to break it up a bit, but a really fun & solid game with some great battle scenarios.
- Tyranny - My PC couldn't handle the game after around 12 hours, but I absolutely fucking loved those initial 12 hours big time.
- Underail - Does a load of things right, with superb combat & really fun exploration. Just needed more meat to the story.
The Average
- POE - Average at best. Played it around 3/4's of the way through and enjoyed it to some degree. But combat really lacked & was too repetitive, the predictable structure + lack of C&C made any later playthrough attempts redundant, and there were also crippling bugs too. Overall it felt like a half-done job.
- Shadowrun Hong Kong - Dropped the ball here. Too text heavy & loses all the tight paced-ness of dragonfall. Still Ok though.
- Banner Saga - A bit lacklustre & dull at times, but really moody & great vibe to it all. Not great, first 2 parts way better than the disappointing 3rd part, but still worth playing.
- Serpent in the Staglands - WONDERFUL vibe, awesome opening & setup, drew me in and had me enamoured. Only to then delivered a fairly bland, poorly paced game with a crap magic system & dull combat. Massive shame
The Bad & Ugly
- Wasteland 2 - Bag of fucking wank. Dull as hell, crap pointless combat with no real challenge, awkward to play in general.
- Divinity: Original Sin - A mish-mash of good CRPG & modern RPG ingredients which to me really doesn't work as a whole. Whereas Dragon Age: Origins feels like a great blend of old & new, this seems to somehow take the worst elements of both & meshes them together
- Torment: TON - Dull as fuck text bomb which drains the soul out of any creature with life still left in them.
- Age of Decadence - Noble attempt at something more realistic, which forgets that realism isn't always fun, and ends up being a real slog.
So I definitely think it's been worth it. It's just a shame that some of those titles didn't avoid falling into what seems like very obvious pitfalls. Most of the average/shit games felt like they were started with enthusiasm, but the devs didn't have the stamina to see them through fully to brilliance.
Serpent in the Staglands was the fucker. I fell in love with that game from the off, but it just didn't deliver.