Mr. Magniloquent
Arcane
Do you like your RPGs to reflect reality?
Which do you prefer? Are the benefits of enjoyment theoretical and yet to be done right, or a detrimental fantasy that has hampered otherwise good games? What games are good examples of either scenario?
- Provisions/supplies
- Item encumbrance
- Item degradation & maintenance
- Weather & exposure
- Travel time (no fast travel)
- Wounds, injuries, ailments
- Realistic lethality of weapons
Which do you prefer? Are the benefits of enjoyment theoretical and yet to be done right, or a detrimental fantasy that has hampered otherwise good games? What games are good examples of either scenario?