Maxie
Guest
Clean the genre from pseudo-steampunkese Ancient/Dwarven automata
Speaking of monster manuals, I really hate how useless the bestiary in Kingmaker was. Full of useless fluff about monsters, but nothing on their strengths, weaknesses, stats or general behavior.
Was fighting a Linnorm the other day and was wondering why I could not kill it. Had to google that they are weak to cold iron.
I think bestiaries should contain vital information that helps you overcome these monsters. I really like how the first Witcher did it. You could buy books about monsters and then prepare according to their weaknesses.
Speaking of monster manuals, I really hate how useless the bestiary in Kingmaker was. Full of useless fluff about monsters, but nothing on their strengths, weaknesses, stats or general behavior.
Was fighting a Linnorm the other day and was wondering why I could not kill it. Had to google that they are weak to cold iron.
I think bestiaries should contain vital information that helps you overcome these monsters. I really like how the first Witcher did it. You could buy books about monsters and then prepare according to their weaknesses.
In Kingmaker you need to use the inspect button instead to going to the bestiary button to see the information you want. If you passed enough knowledge checks you'll get every information you would need: HP, saving throws, weaknesses etc.
As for Linnorm itself you got super-unlucky since a common loading screen tip tells you that it's valuable to cold iron.
Yes! That way you could go through the foes you already defeated when leveling up. You know "hmmm, the hardest monsters so far have pretty weak will saving throws so I'll get some spells that exploit it". Or something like that.Speaking of monster manuals, I really hate how useless the bestiary in Kingmaker was. Full of useless fluff about monsters, but nothing on their strengths, weaknesses, stats or general behavior.
Was fighting a Linnorm the other day and was wondering why I could not kill it. Had to google that they are weak to cold iron.
I think bestiaries should contain vital information that helps you overcome these monsters. I really like how the first Witcher did it. You could buy books about monsters and then prepare according to their weaknesses.
In Kingmaker you need to use the inspect button instead to going to the bestiary button to see the information you want. If you passed enough knowledge checks you'll get every information you would need: HP, saving throws, weaknesses etc.
As for Linnorm itself you got super-unlucky since a common loading screen tip tells you that it's valuable to cold iron.
Curious, I actually did not know that. Would be cool if the information you get from those inspects would be written into your bestiary then.
Humans
No matter the setting, human enemies is where it's at. They can wield the same weapons as you, use the same skills as you, have diverse classes just like your party. Melee fighters? Yup. Archers? Yup. Gun-slinging special forces? Yup. Wizards? Yup.
Hot chicks in chainmail bikinis? Yup.
Corporeal undead are just based on the living stuff, so they are a template rather than their own type, but few games do anything interesting with them - off the top of my head I can only name Draugr with Requiem where they really feel like you're fighting a bunch of dead guys - they are not as fluid or adaptive in combat (though not necessarily slow), hard to kill and outright ignore arrows.Humans can be anything you want them to be and they'll always offer a good challenge, but they're never overpowered. They're not slow and dumb like boring zombies
but neither are they 10 meter tall flying creatures immune to half your spell pool.
Hey!They're the most flexible enemy type you can imagine.
Neither do I.I can never get bored of fighting humans.
Gelatinous Cubes and Owlbears are the two greatest RPG monsters ever invented.
Gelatinous cubes in DDO fuck my shit up. Never really thought about them before.Gelatinous Cubes and Owlbears are the two greatest RPG monsters ever invented.
Combat against aGiant Icecube?Gelatinous Cube in Grimoire: Heralds of the Winged Exemplar
The Owlbear Menace treasure art from Dragon's Crown
Jim Holloway artwork of a Gelatinous Cube for the AD&D 2nd edition Monstrous Compendium
Tony DiTerlizzi artwork of an Owlbear for the AD&D 2nd edition Monstrous Manual
And of real life as well:The lich is the quintessential monster of any RPG.
Speaking of monster manuals, I really hate how useless the bestiary in Kingmaker was. Full of useless fluff about monsters, but nothing on their strengths, weaknesses, stats or general behavior.
Was fighting a Linnorm the other day and was wondering why I could not kill it. Had to google that they are weak to cold iron.
I think bestiaries should contain vital information that helps you overcome these monsters. I really like how the first Witcher did it. You could buy books about monsters and then prepare according to their weaknesses.