Going by comments on sites like RPS, even SJW types seem pissed about Brian being fired.
It just came to my mind that they used Brian to promote this game because he worked on Bloodlines and he is well known to the fans of the original game, they don't just used his work and ideas, but also his name to sell this game to the fans, and after he contributed to all this (although he acknowledged that marketing was very hard for him to do because he is not a people's person), they just got rid of him.
I am not sure about cancelling my pre-order, because I think there still would be work by Brian and other good people in the game, and I want to see it.
Paradox said:Remove all MCA stuff, the PR God demands it!
Brian said:Over my dead body, maybe, kinda.
Paradox said:Kinda it is then.
Wait. I wasn't paying much attention to the devment outside watching the noclip shillmentary and trailers being released at major conventions, so I didn't even know MCA was involved, but after some quick search I see this:
June 2020: After the MCA kerfuffle, Paradox announced all MCA written content will be removed from the game.
July 2020: Mitsoda goes bye bye.
Smells like
Paradox said:Remove all MCA stuff, the PR God demands it!Brian said:Over my dead body, maybe, kinda.Paradox said:Kinda it is then.
It just came to my mind that they used Brian to promote this game because he worked on Bloodlines and he is well known to the fans of the original game, they don't just used his work and ideas, but also his name to sell this game to the fans, and after he contributed to all this (although he acknowledged that marketing was very hard for him to do because he is not a people's person), they just got rid of him.
I am not sure about cancelling my pre-order, because I think there still would be work by Brian and other good people in the game, and I want to see it.
Wait. I wasn't paying much attention to the devment outside watching the noclip shillmentary and trailers being released at major conventions, so I didn't even know MCA was involved, but after some quick search I see this:
June 2020: After the MCA kerfuffle, Paradox announced all MCA written content will be removed from the game.
July 2020: Mitsoda goes bye bye.
Smells like
Paradox said:Remove all MCA stuff, the PR God demands it!Brian said:Over my dead body, maybe, kinda.Paradox said:Kinda it is then.
Some wishful thinking ITT right now re: Mitsoda. He is one of them, folks.
Alright, any chance of this being good just completely evaporated.
Oh, believe me, unless you are making a simple tiny game, devs always see their past games as a deeply distorted and broken image of their original vision. Cut content, changed content, unrealized scope, unreached design goals, shit that worked better on paper, plethora of minute inconsistencies you see but players miss, underdeveloped shit you had to rush through.There's always been this tensions between the "old guard" and the new developers, who more than once have mentioned how they would like to "correct" the mistakes the first game made, something that I expect Mitsoda, as one of its creators, probably didn't enjoy at all.
Some wishful thinking ITT right now re: Mitsoda. He is one of them, folks.
It cannot be that the game is in development hell because, as he himself has said, he is not in charge of programming or anything of the sort, he is just a narrative guy, so his firing has to have something to do with the narrative, the theme and the story of the game.
I was not part of the conversations that led to the decision to delay production, and to my knowledge, there were no delays caused by the Bloodlines 2 narrative development.
When that work will be seen and what form it will take is unknown to me.
Not necessarily. It's quite possible he stood up for the art and the process, not for Chris as a person.It's a distinct possibility. My respect for Brian would increase dramatically if turns out he had stood up for MCA.
It cannot be that the game is in development hell because, as he himself has said, he is not in charge of programming or anything of the sort, he is just a narrative guy, so his firing has to have something to do with the narrative, the theme and the story of the game.
Here's another way of looking at it. Game is behind schedule. Content needs to be cut. So what Brian might have been implying there is, "Our narrative team was doing just fine, it's these other guys who failed to support our vision!"
In other words he and Cluney might have been seen as unlikely to cooperate with what needs to be done to ship the game. And he hints at that near the end of his statement:
When that work will be seen and what form it will take is unknown to me.
Something similar happened to Kevin Saunders on Torment: Tides of Numenera.
Or the incompetent managers of the studio (still "evil wokies" though!) have fucked up so royally that they are now forced to bring the guy with the chainsaw to start cutting, and the only ones who actually said that this was not ok have now been sacked. And they are now going to turn the game into shit.
Yours sounds more reasonable, especially seeing how the industry works, but I'm not letting go of my pet theory, dammit.
The development of the game was fucked, it was decided something could be salvaged from the wreck so development will continue at the cheapest possible level, the game will later be dumped without much fanfare and support in order to recoup some losses, without wasting more money on marketing for a failed project.
Does anyone actually think Dead State is bad? I thought it was OK, just repetitive.I like Bloodlines 1 as much as the next guy, but after Alpha Protocol and Dead State -edit: and let us not forget TToN!- (both of which I also actually like!) I'm pretty confused as to how the prevailing theory here is basically "BRIAN MITSODA DID NOTHING WRONG! IT'S A DEEP STATE CONSPIRACY!". Dude is a dumpsterfire fire, albeit a talented one.