Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Journals in CRPGs

Stormcrowfleet

Aeon & Star Interactive
Developer
Joined
Sep 23, 2009
Messages
1,027
They should let you -the player- write in it

Exile had a nice touch on this where you could just "save" a conversation in your journal. That way you only put in there what you think is important and you can edit it later.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody

Stormcrowfleet

Aeon & Star Interactive
Developer
Joined
Sep 23, 2009
Messages
1,027
They should let you -the player- write in it

Exile had a nice touch on this where you could just "save" a conversation in your journal. That way you only put in there what you think is important and you can edit it later.
Morrowind saves all the conversations by default.
The ultimate autistic archivist simulator. :obviously:
Indeed. But saving your own has some advantages, notably that you can more easily find what you what, especially if it's not your first playthrough and you don't save the "obvious" or already-known 'quests'.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
8,752
Location
São Paulo - Brasil
They should let you -the player- write in it

Exile had a nice touch on this where you could just "save" a conversation in your journal. That way you only put in there what you think is important and you can edit it later.

I have to admit that a nice text editor that allows you to save any dialog would be pretty good. You avoid the decline of having the game tell you what to do, but you still give the player the ability to keep a journal without going outside of the game, and giving him good quality of life tools. That would indeed be better than no journal.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
They should let you -the player- write in it

Exile had a nice touch on this where you could just "save" a conversation in your journal. That way you only put in there what you think is important and you can edit it later.
Morrowind saves all the conversations by default.
The ultimate autistic archivist simulator. :obviously:
Indeed. But saving your own has some advantages, notably that you can more easily find what you what, especially if it's not your first playthrough and you don't save the "obvious" or already-known 'quests'.
I don't see advantages. It's just busywork. Exactly automated enough to not have to pay attention to it and then bitch once you forget to hit the magic button.
If player is to decide what is important in dialogue, have them write their own entries (with automatic time and location stamps), this way they will have to pay attention rather than hitting the awesome button. If it is to be automated just record all the dialogues.
Best option: have both and allow the latter to be disabled in options. Add a filter to the existing entries too.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
2,566
Location
Mosqueow
Morrowind journal was ok, but kinda messy. The journal in Gothic 1-2 is way better with the list of every teacher and all quests.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,589
Location
Nottingham
Treatment_quest_objective_shown_on_Pip-Boy.jpg
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
2,566
Location
Mosqueow
That shitty pipboy is a hindrance, especially when it comes to inventory. And my armor was always clipping through the wrist.
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,603
That pipboy is "immersive" on principle, but it was designed in order to be navigable with a console controller and therefore on PC it's the worst UI in the history of UIs, maybe ever.
 

visions

Arcane
Joined
Jun 10, 2007
Messages
1,801
Location
here
Morrowind's journal.
Apart from chronological entries it features hyperlinked topic/keyword system that allows you to revisit any dialogue on a specific subject and navigate to other subjects mentioned in that dialogue.

Expansions added filtering by quests, but I'm a bit ambivalent towards quest filters because they convey meta information - maybe allow "fake" completion status, where seemingly completed quest becomes active again, or just use follow ups liberally.

Finding things from under popular keywords (like "latest rumours") is annoying af in Morrowind though. Would be better if they were categorized by the location of NPC-s, so that I can quickly go over all rumours I've heard in one settlement. Also the fact that the journal in Morrowind records identical answers for the same topic by different NPC-s as separate entries is annoying as well.

I like how Arcanum handled rumors. You get told each rumor once, then it's written in your journal under rumours and you never have to hear it again when you ask for rumours from NPC-s. Beats every NPC in a location telling you one of the same 3 rumors over and over again and your char writing it down separately every fucking time.
 

Filthy Sauce

Arbiter
Joined
Jan 26, 2016
Messages
617
Ultima Underworld... Well it was actually the map screen, but I had the entire map covered in notes. It's the only game where I actually used the 'type your own shit in' feature.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom