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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

hivemind

Cipher
Patron
Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
you cant make him into shit lmao he has no fatigueeeee
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,007
If he gets lucky with the fatigue rolls he could be a decent bro with lots of possibilities. You could soften the fatigue issue with brawny. And if he invests some points in HP + colossus you could make him into a decent 2hander or duelist. Not the best out there, but decent.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,007
Even a cleaver/whip duelist would be viable, although a little fatigue heavy so not sure if the best option for this bro in particular.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,063
You can make a perfectly fine maceman murderhobo with minimum fatique which is what I'd go for with him. Swordmasters arent ideal for that role obviously (they arent ideal period, it's a trick class), but still. Wont do well as a backliner if you want to go double reap route, not enough fatique unless naked.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,007
20200822134223-1.jpg


In the middle of a holy war. Should I do it just for the lulz?
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,688
What's silly about it? X-com for example rigged the RNG in favor of the player. Why is it so outrageous to discuss this? And like I said earlier, I'm well aware of how human intuition can be biased and flawed, especially with emotions flared up because the game really doesn't forgive, but I'm mostly curious about this case in particular because I don't recall seeing this much controversy about RNG in any other game before. Not that I claim it doesn't exist - just that I myself am unfamiliar with it.
I can tell you I have seen complaints about RNG in pretty much every single game using RNG (and my library of turn-based games is pretty extensive).
 
Unwanted

Sweeper

Unwanted
Zionist Agent
Joined
Jul 28, 2018
Messages
2,394
I can tell you I have seen complaints about RNG in pretty much every single game using RNG (and my library of turn-based games is pretty extensive).
People don't realize how boring deterministic systems would be once they acquire meta knowledge.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Weirdness with southern cities (since release of the DLC but also on most recent patch):

1) southern cities, even when next to water (right on it), really don't like having a harbor which makes travel a pain

2) you can spawn with only 2 southern cities
 
Last edited:

AgentFransis

Cipher
Patron
Joined
Jun 4, 2014
Messages
979
I can tell you I have seen complaints about RNG in pretty much every single game using RNG (and my library of turn-based games is pretty extensive).
People don't realize how boring deterministic systems would be once they acquire meta knowledge.
Like chess? When the system is rich enough determinism does not lead to boredom but makes more intricate planning possible.
See also Eador. It has just a tiny bit of randomness in damage rolls but is still one of the best TBS games ever made.
 
Unwanted

Sweeper

Unwanted
Zionist Agent
Joined
Jul 28, 2018
Messages
2,394
Like chess? When the system is rich enough determinism does not lead to boredom but makes more intricate planning possible.
It's a lot harder making a deterministic system as good as chess, it's easier to simply make it RNG based.
RPGs aren't chess, they're extremely static compared to it and the amount of variability is, obviously, nowhere near as close.
Battle brothers would get boring real quick if it was a deterministic system.
See also Eador
Haven't played it but from what little I've seen it's King's Bounty meets HoMM. Having RNG designed into the combat in those games would be pretty bad. Like having a deterministic system in an RPG.
RNG means that the game is going to be interesting even with a fully optimized and geared party, or at the very least that victory isn't a foregone conclusion.

RNG on skill checks on the other hand is the real problem, that should be deterministic as far as I'm concerned.
 

AgentFransis

Cipher
Patron
Joined
Jun 4, 2014
Messages
979
I wasn't arguing that Battle Brothers or RPGs in general should be deterministic, the chaotic nature of it is central to the game. You just made an unqualified statement so I responded generally.
 

Calcium

Educated
Joined
Dec 6, 2015
Messages
54
screenshots

E15EA9553C4BFE6EF11AFBC29836F679ECB06EA7

Can this guy be made into a decent nimble bro? I want to try out the new dagger for my nimble builds but I don't know if 63 starting melee is good enough. Fatigue and Initiative out the ass though.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,013
Steve gets a Kidney but I don't even get a tag.
Recruitment pools of southern cities seem pretty bad. No, I don't want your shitty slaves and daytalers. Maybe I'll start commuting and picking up stronk aryan farmers to tackle the new southern content.
 

hivemind

Cipher
Patron
Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
Can this guy be made into a decent nimble bro? I want to try out the new dagger for my nimble builds but I don't know if 63 starting melee is good enough. Fatigue and Initiative out the ass though.
no stars on mattack = trash bin
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,063
screenshots

E15EA9553C4BFE6EF11AFBC29836F679ECB06EA7

Can this guy be made into a decent nimble bro? I want to try out the new dagger for my nimble builds but I don't know if 63 starting melee is good enough. Fatigue and Initiative out the ass though.
Not enough melee, sadly. Even one star would do it, but without stars I am afraid he'll never be optimal. Decent? maybe, but not elite.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
Can this guy be made into a decent nimble bro? I want to try out the new dagger for my nimble builds but I don't know if 63 starting melee is good enough. Fatigue and Initiative out the ass though.

Not enough melee, sadly. Even one star would do it, but without stars I am afraid he'll never be optimal. Decent? maybe, but not elite.

This is horseshit, even with mods trying to make stars do what they're supposed to, there is some 0/1* stats getting a lot of 2/3 level-up bonuses.

Give him a try, he might become a fencer dodger superstar.
 

Calcium

Educated
Joined
Dec 6, 2015
Messages
54
Can this guy be made into a decent nimble bro? I want to try out the new dagger for my nimble builds but I don't know if 63 starting melee is good enough. Fatigue and Initiative out the ass though.

Not enough melee, sadly. Even one star would do it, but without stars I am afraid he'll never be optimal. Decent? maybe, but not elite.

This is horseshit, even with mods trying to make stars do what they're supposed to, there is some 0/1* stats getting a lot of 2/3 level-up bonuses.

Give him a try, he might become a fencer dodger superstar.

I passed him up. Definitely gonna roll some southern backgrounds for this dumb dagger meme.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I'm still on the fence about the firearms, but this famed handgonne has really come in handy against unarmored enemies a few times. Bersker + crossbow mastery means you can shoot, reload, shoot in one turn. I imagine with the viper's bonus you can do it a few times over, but that'd be a waste IMO.

Overwhelm seems to work with it too so it's a nice AOE debuff in some ways.
3b256e307503542fd62da86e8440f00f.png
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
A regular handgonne has been pretty good to me even through a holy war, where Ahab could regularly blast two or three Northerners' armour clean off with a single shot. Nice to be able to soften them up AOE then go in and shiv them one-hit. Only put it on a regular nothing-special soldier though.
 

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