FreeKaner
Prophet of the Dumpsterfire
Turn-based mode of this game would likely require an entire year if not more to complete. Any person playing this game on console will have a herculean task ahead of them.
If you really want to play a more stable versione of the game, I guess you can try this: https://steamcommunity.com/sharedfiles/filedetails/?id=1086279994If I'm not mistaken, the last pre-TB patch was in January. This leads me to believe that most (if not all) of the problems addressed with recent patches were introduced with the TB update.Jesus Christ, they're still releasing patches. Tell me, people who are currently playing, are those patches for old bugs, or new ones introduced by the Turn-Based Update?
Great, another six months of patching await. Just as I was about to begin my playthrough.
Only character creation.I forget is this the game where if you have a ton of custom portraits it slows things down?
Technically, only portrait selection during the character creation. This is the only time the game scans the whole directory.Only character creation.
That's a problem with most editions of D&D in my experience, RPG designers tend to be weak nerds, so they make Strength less useful than it should be because they don't understand it.It is pretty much what is in PnP. Most foot sloggers can move less than 100 feet a turn but medium range+ spells and long range weapons can hit longer than that.
Melee sucks by the rules as it is written.
I disagree. Pathfinder: Kingmaker turn based works beautifully. Well, I guess the AI could be improved.I think we can extrapolate a rule from PoE2 and Kingmaker's TB modes - TB modes in games designed for RTwP are a compromise at best, just don't.
Kingmaker’s TB mode has been very stable as a mod before the official release, and at least up to this point Owlcat does patch their game. Unlike PoE 2, it’s rule system is meant to be played that way. You can also switch freely between modes, which PoE 2 could not do... There’s not much of a downside as far as I can see other than the new version will break old mod compatibility for awhile and there will be a wait for them to patch the official release. True for any complex cRPG. The company has at least been PC focused while the game has matured and didn’t immediately go for a cross-platform release.I hypothesize that TB modes for RTwP games won't be good because there isn't a very clear motivation to spend more than the minimum amount of time and/or resources on them. PoE2's TB mode didn't lead to a buying frenzy and Kingmaker's was done for consoles. Kingmaker's TB mode allegedly brought a ridiculous amount of bugs with it, including a game-breaking crash in the big battle at the beginning keep. It also stopped DLCs in GOG's edition from working, I can personally confirm that. That means they didn't even spend the time to play through the opening section with TB mode on. Why do you think others will?
I mean if you feel that playing a game with lobotomized enemy is fun then its fun. But please don't pretend it is the "muh tactical experience" because it is not. It is like saying "I am strong because I can take candy from 3 years old"I haven't tested the official P:K one yet either. Yet I've played the modded one and absolutely loved every piece of it. For me its the only way to play P:K now.
Everything I know about the official mode points at it actually being an improvement, so...
Aren't they just as lobotomized in the original mode, though? The AI is the same, it's just less noticeable because everything is faster and more hectic. Sure, in RTwP you have more constraints on how efficient you can be with your spells, but that's basically a "difficulty" adjustment, the AI is just as dumb.I mean if you feel that playing a game with lobotomized enemy is fun then its fun. But please don't pretend it is the "muh tactical experience" because it is not. It is like saying "I am strong because I can take candy from 3 years old"I haven't tested the official P:K one yet either. Yet I've played the modded one and absolutely loved every piece of it. For me its the only way to play P:K now.
Everything I know about the official mode points at it actually being an improvement, so...
Aren't they just as lobotomized in the original mode, though? The AI is the same, it's just less noticeable because everything is faster and more hectic. Sure, in RTwP you have more constraints on how efficient you can be with your spells, but that's basically a "difficulty" adjustment, the AI is just as dumb.I mean if you feel that playing a game with lobotomized enemy is fun then its fun. But please don't pretend it is the "muh tactical experience" because it is not. It is like saying "I am strong because I can take candy from 3 years old"I haven't tested the official P:K one yet either. Yet I've played the modded one and absolutely loved every piece of it. For me its the only way to play P:K now.
Everything I know about the official mode points at it actually being an improvement, so...
Aren't they just as lobotomized in the original mode, though? The AI is the same, it's just less noticeable because everything is faster and more hectic. Sure, in RTwP you have more constraints on how efficient you can be with your spells, but that's basically a "difficulty" adjustment, the AI is just as dumb.I mean if you feel that playing a game with lobotomized enemy is fun then its fun. But please don't pretend it is the "muh tactical experience" because it is not. It is like saying "I am strong because I can take candy from 3 years old"I haven't tested the official P:K one yet either. Yet I've played the modded one and absolutely loved every piece of it. For me its the only way to play P:K now.
Everything I know about the official mode points at it actually being an improvement, so...
I hypothesize that TB modes for RTwP games won't be good because there isn't a very clear motivation to spend more than the minimum amount of time and/or resources on them. PoE2's TB mode didn't lead to a buying frenzy and Kingmaker's was done for consoles. Kingmaker's TB mode allegedly brought a ridiculous amount of bugs with it, including a game-breaking crash in the big battle at the beginning keep. It also stopped DLCs in GOG's edition from working, I can personally confirm that. That means they didn't even spend the time to play through the opening section with TB mode on. Why do you think others will?
To the best of my knowledge, this also happens in RTwP.Because the AI still thinks they are playing RtwP. They still come to you one by one walking right into CC spells you set up in front of them just to die one by one.
Perhaps I'm a bit rusty since I haven't played the game in a while, but I can't picture a single encounter where this actually happens.Any melee enemies that require Sneak Attack are literally useless because they will come to you first due to high initiatives to die while the "tank" walks last and slowly to you. This is no issue in RtwP as positioning and real-time makes it that they arrive mostly at the same time.
You can avoid these options while using the TB mode. I still like using the Delay option, but it's not that different from actively delaying your action in RTwP simply by keeping the character still.The AI can't use 5-foot step to use full attack as the player does. They can't use Delay (which is available for the player for tactical reason, at least in the mod).
You can exploit this behavior just as much in RTwP, simply by waiting for the enemy to come to you and then destroying them with a full-attack: even if they see that you are waiting for them to reach you, they still move towards you.The AI doesn't understand the concept of action economy, movement range, attack range which is crucial in TB, less so in RtwP because, well every movement happens at the same time. Even if they see that they will stop 20 feet from you and they can't attack.. they will still move there regardless like an idiot.
Again, that's true (to a lesser extent) for the RTwP mode as well. You can throw your spell and circumnavigate it, while the AI can't. Obviously in TB you can aim your spells A LOT better and that lowers the overall difficulty of the game, but the AI problems remain the same.While the player can use TB to navigate CC and plan movement, the Ai can't.
"Doubled AI!"Better AI should've been a stretch goal in the WotR kickstarter.
They're waiting for you to make a mod they can steal.Better AI should've been a stretch goal in the WotR kickstarter.
A) Build a villageHow do you get an Artisan? Do I not get one if KM is auto?
B) Go there
C) Talk to the named guy
D) Do his quests
E) Wait until he makes stuff.
Only exception is Bokken the alchemist that stays at Oleg's before you recruit him.
He said he has it on auto, I don't know what happens then.A) Build a villageHow do you get an Artisan? Do I not get one if KM is auto?
B) Go there
C) Talk to the named guy
D) Do his quests
E) Wait until he makes stuff.
Only exception is Bokken the alchemist that stays at Oleg's before you recruit him.
Also build his workshop at the village management screen.
That's how I've lost the Dog about 3 hours ago. He failed the initiative roll, I did not notice it - and 2 rogues with falchions ate him alive by sneak attacks against flat-footed. He managed to take half HP of one of them, but did not survive the encounter. And that was on pityful Challenging.Any melee enemies that require Sneak Attack are literally useless because they will come to you first due to high initiatives to die while the "tank" walks last and slowly to you.
He said he has it on auto, I don't know what happens then.A) Build a villageHow do you get an Artisan? Do I not get one if KM is auto?
B) Go there
C) Talk to the named guy
D) Do his quests
E) Wait until he makes stuff.
Only exception is Bokken the alchemist that stays at Oleg's before you recruit him.
Also build his workshop at the village management screen.