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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Solfear

Novice
Joined
Mar 26, 2018
Messages
49
Is someone really playing it in Expert/Ironman ? Without Alt + F4 I mean.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
961
Codex Year of the Donut
I rolled a sellsword with 44 starting ranged but 3 stars and 3 stars in fatigue. With gifted he should be at 90+ ranged skill by level 11. He also has 67 starting melee, so potentially a good hybrid but I'm not really sold on the efficacy of hybrid characters. What do bros?
What's his Resolve? If he can reach over 100 (with Fortified Mind) I would turn him into a X-Bow(Handgonne) / Whip Sergeant. They can use the high defenses of Sellswords.
 

Calcium

Educated
Joined
Dec 6, 2015
Messages
54
I rolled a sellsword with 44 starting ranged but 3 stars and 3 stars in fatigue. With gifted he should be at 90+ ranged skill by level 11. He also has 67 starting melee, so potentially a good hybrid but I'm not really sold on the efficacy of hybrid characters. What do bros?

Sellswords are very expensive so either they're very good at something or they're good for nothing.
I'd try experimental hybrid builds on less expensive recruits.

True, his daily wages are the same as three of my level 7 fishermen combined. Plus I'm missing out on another retinue member for a while after dropping all this gold on him.

Well he does have a very good base Melee value, you can try something like 1Hweapons+board and throwing weapons+board. Throwing weapons can be devastating and you don't need gifted for them at all since they have a bonus to hit. With that fatigue that guy can really spam skill and take advantage of Second Wind.

I'm liking this idea, definitely going to go throwing + cleaver mastery and quick hands. Probably bags and belts as well.

I rolled a sellsword with 44 starting ranged but 3 stars and 3 stars in fatigue. With gifted he should be at 90+ ranged skill by level 11. He also has 67 starting melee, so potentially a good hybrid but I'm not really sold on the efficacy of hybrid characters. What do bros?
What's his Resolve? If he can reach over 100 (with Fortified Mind) I would turn him into a X-Bow(Handgonne) / Whip Sergeant. They can use the high defenses of Sellswords.

Only 40 starting resolve, no stars. I already have a very good whip sergeant as well.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I rolled a sellsword with 44 starting ranged but 3 stars and 3 stars in fatigue. With gifted he should be at 90+ ranged skill by level 11. He also has 67 starting melee, so potentially a good hybrid but I'm not really sold on the efficacy of hybrid characters. What do bros?

I'm a big fan of the melee/ranged hybrid, but it really is dependent on some good stats/rolls. I like to farm the heavy throwing weapons from barbarians as they are much better than stock ones, and do a nimble polearm or duelist + throwing weapon build with quick hands. Quick hands has an extra layer of benefit in that if you are in a situation where you kill an enemy with a melee hit but don't have enough AP to move+attack, you can just swap (for free) to your javelins/axes and throw those, effectively increasing how often you get an attack in. The barbarian heavy throwing weapons are decent enough against medium armor too -- you'll have some difficulty against say orc warriors, but otherwise they're very nice.

Nimble mostly because you can't afford the fatigue weigh down from heavy armor (and also I just like nimble builds with medium armor). Duelist depends on the weapon but can be very nice -- particularly if you get a good cleaver or the triple flail. Polearms are just amazing all-around now with the easy to get swordlance.

Sellswords, nomads, retired soldiers, beast slayers, militia, squires, deserters, and hunters make for good starts for these. You could also just get a really good stars/traits on a random background of course.
 
Joined
Aug 20, 2020
Messages
34
reload every fight which you dont play perfectly
Haha, this is me and I still can't quite figure out the transition from mid>late game usually

generally end up hitting a point where my upkeep is too high to save enough money to gear up, but the bigger contracts (barbarian king, orc warrior groups) will just trash me

how do you guys usually upgrade your gear, buying it or what? I tried the puncture thing a couple times but my dude was out of stamina before he even got the npc to half health, do you just build one guy specifically for that or something?

I'll generally try to get like 8-10 guys on the field before worrying about equipment as much, is this backwards? Should I be gearing dudes up as I hire them 1 at a time?

Pls Halp

about to try a barbarian run to hopefully mitigate my incompetence
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
reload every fight which you dont play perfectly
Haha, this is me and I still can't quite figure out the transition from mid>late game usually

generally end up hitting a point where my upkeep is too high to save enough money to gear up, but the bigger contracts (barbarian king, orc warrior groups) will just trash me

how do you guys usually upgrade your gear, buying it or what? I tried the puncture thing a couple times but my dude was out of stamina before he even got the npc to half health, do you just build one guy specifically for that or something?

I'll generally try to get like 8-10 guys on the field before worrying about equipment as much, is this backwards? Should I be gearing dudes up as I hire them 1 at a time?

Pls Halp

about to try a barbarian run to hopefully mitigate my incompetence

If you can, staying at a lower quantity of bros and incrementally upgrading them via looting+cheap purchases (caravan missions are great for the well supplied perk which makes new pieces available and lowers cost).

I think 6-8 is good until you have them "geared well" before you branch out. Other thing is to find a good trade route (buy at 2-3 towns; sell at another -- ideally one that is under supplied). The southern cities are decent to sell at in general, and northern goods seem to get a price bonus there (and vice versa).

Also do easy missions at towns you buy trade goods at cuz the higher reputation = better prices.
 

AgentFransis

Cipher
Patron
Joined
Jun 4, 2014
Messages
979
how do you guys usually upgrade your gear, buying it or what? I tried the puncture thing a couple times but my dude was out of stamina before he even got the npc to half health, do you just build one guy specifically for that or something?
Every bro should have a dagger. Surround the prey and Caesar the shit out of him. That's how you should acquire basic armor from raiders.

Regarding money:
- Trade when possible.
- Get a city to max relations and offload all your loot there.
- Make sure to repair any decent weapon before selling (alt+click in the inventory).
- Cultivate relations with places with armor and weapon smiths to buy cheaper.
- Start raiding locations once you feel comfortable. You can make a lot of money of loot.
- Then buy high quality armor and weapons whenever you can to incrementally upgrade your bros.
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
What do you consider mid-lategame transition? How much upkeep is too high?
I get my early mid game weaps and armor from dead raiders... roaming enemies do not scale strongly of nr of bros, get 12 bros, hunt robbers on your trade route -> tier2 weaps galore and some 150 armor. Brigand leaders sport up to 210 armor.
Puncture needs a couple (all?) of hands, daggers are fat free. You need to plan that shit from the first turn.
Get a town (preferably a small one) with an armorer into friendly or allied territory for all your gear needs...
Contract pay is tied to your Reputation, raise it as fast as you can.
Play easy econ, you aint missing much but grind.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Orc weapons (not the wooden ones or crappy javelins, the real ones) are great sources of cash too.
 
Joined
Aug 20, 2020
Messages
34
What do you consider mid-lategame transition? How much upkeep is too high?

Depends on the run but usually around day 60-70ish when you start seeing the 3 skull contracts for like 3k and shit, I feel like I need to take them to make any gains but half the time I just get brutalized

Once I am paying like 4-500/day in upkeep I feel like I'm scrambling around the map just to find contracts that will do more than break even
I have definitely been neglecting trade, how much of a markup do you guys look for before you sell? Or just dump it anytime there's a profit?

And I hadn't thought to do the multiple dagger thing, seems obvious in retrospect but never occurred to me

thanks for the tips dudes
 

hivemind

Cipher
Patron
Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
ok im done with my 50 hours per expansion I'm now happy to confirm again that this game is absolute garbage and anyone playing it is mentally deficient and probably belongs in an institution
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,232
I have definitely been neglecting trade, how much of a markup do you guys look for before you sell? Or just dump it anytime there's a profit?
Allied big town with ambushed trade roads. Saving all wood for allied+ambushed+rebuilding - you can get really crazy profit.
If you can get "fair" event on top of all that you'll never need to work again in your life.
Just circle the map and buy stuff for ~base value or lower and then wait until allied city get ambushed trade roads status.
Do combat quests that let you buy cheaper. Return stolen item usually easy and fast, hunt beasts removes bad status. That's your exp.
 

Andronovo

Learned
Joined
Aug 7, 2019
Messages
408
Are there any mods y'all consider essential? I'm getting back into Battle Brothers, but I remember things being kind of tedious and not that user friendly. I'll probably be playing on expert, but maybe with the economic difficulty turned down, because of how much of a grind I remember it being.
 

AgentFransis

Cipher
Patron
Joined
Jun 4, 2014
Messages
979
Are there any mods y'all consider essential? I'm getting back into Battle Brothers, but I remember things being kind of tedious and not that user friendly. I'll probably be playing on expert, but maybe with the economic difficulty turned down, because of how much of a grind I remember it being.
Faster https://www.nexusmods.com/battlebrothers/mods/48
Pause (when encountering an enemy) https://www.nexusmods.com/battlebrothers/mods/54
Pause (when reaching destination) https://www.nexusmods.com/battlebrothers/mods/55
Increased sight range https://www.nexusmods.com/battlebrothers/mods/78
Settlement situation tooltips list exactly what they do https://www.nexusmods.com/battlebrothers/mods/100

Matter of taste:
See recruit stats upfront (I hate this stupid blind buy) https://www.nexusmods.com/battlebrothers/mods/172
Increased event frequency https://www.nexusmods.com/battlebrothers/mods/82
 

Ironmonk

Augur
Joined
Sep 29, 2014
Messages
463
Location
Mordor
Are there any mods y'all consider essential? I'm getting back into Battle Brothers, but I remember things being kind of tedious and not that user friendly. I'll probably be playing on expert, but maybe with the economic difficulty turned down, because of how much of a grind I remember it being.

Check the mods updated recently up to the release date of the blazing deserts dlc, the most popular ones are already updated.

There are a few mods that weren't updated but still works, but you can figure that out by checking the posts of each mod.

https://www.nexusmods.com/battlebrothers/mods/updated/?nav=1&page_size=15
 

Ironmonk

Augur
Joined
Sep 29, 2014
Messages
463
Location
Mordor
Are there any mods y'all consider essential? I'm getting back into Battle Brothers, but I remember things being kind of tedious and not that user friendly. I'll probably be playing on expert, but maybe with the economic difficulty turned down, because of how much of a grind I remember it being.
Faster https://www.nexusmods.com/battlebrothers/mods/48
Pause (when encountering an enemy) https://www.nexusmods.com/battlebrothers/mods/54
Pause (when reaching destination) https://www.nexusmods.com/battlebrothers/mods/55
Increased sight range https://www.nexusmods.com/battlebrothers/mods/78
Settlement situation tooltips list exactly what they do https://www.nexusmods.com/battlebrothers/mods/100

Matter of taste:
See recruit stats upfront (I hate this stupid blind buy) https://www.nexusmods.com/battlebrothers/mods/172
Increased event frequency https://www.nexusmods.com/battlebrothers/mods/82

I don't recomend the "increased event frequency", I saw many people saying it stopped firing events after a few weeks.. and this happened with me as well, it probably stopped around day 60, but I only took notice around day 90 and thats basically a wasted playthrough, since I carefully selected backgrounds to maximize the amount of events.
 

Andronovo

Learned
Joined
Aug 7, 2019
Messages
408
Thanks guys. Any tips for getting through the early game on expert? I was doing well enough last time I started out by picking my battles, except that I kept on getting ambushed an annihilated by overpowered brigand death squads.
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
Use trash bros with nets and javelins. Mostly nets. Names your company Spidermen.
 

Andronovo

Learned
Joined
Aug 7, 2019
Messages
408
Yeah, I'm starting to the think my biggest weakness early game was my unwillingness to sacrifice men. Of course early game, you don't have a good way to fight morale damage that comes from losses. How do you manage morale early game? Tons of alcohol?
 

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