JoonaAhonen
Prospernaut
Okay, idk if people here generally prefer turn-based, real-time or whatever... I just know that turn-based combat is the best way to make a boring RPG, especially when most RPGs are already quite tedious with their constant backtracking, grinding and such. The only instance of a fun turn-based RPG I can think of, is the Mario and Luigi series. In these video games published by Nintendo, you can actually affect the damage you deal with fun little minigames, and you can dodge attacks if you are skilled enough. It takes skill, unlike a book or a movie. However well the developers executed turn-based combat, the best way to execute it is by hanging it from the tree of failed gimmicks.
Turn-based combat originates from hardware limitations, but mere nostalgia keeps it around. What - are you supposed to roleplay someretard Chosen One that is given some extra time by every NPC to plan his next punch? It breaks immersion, and we all know it when we take off our rose-tinted glasses.
What are your thoughts on turn-based combat, and if you have positive thoughts about it, are you sure your thinking is not clouded by your emotions? Thank you for reading!
Turn-based combat originates from hardware limitations, but mere nostalgia keeps it around. What - are you supposed to roleplay some
What are your thoughts on turn-based combat, and if you have positive thoughts about it, are you sure your thinking is not clouded by your emotions? Thank you for reading!