And it would be nice if you could tell me how many there are on hard so that i can make myself a better picture.
I told you: on Dominating there's 49 bladelings coming in waves. Each wave is bigger than the previous one.
And while maybe it is true that fighting 6 vs 100 is not too much fun, I have never encountered such situation. Where can I get some?
Mea culpa for not being very explicit. It is obvious that you do not come from the engineering or science department, because if someone asks you for the numbers then you should try to answer as precise AND necessary as it is possible. What in this case would be:
1) 3 waves and each wave with 16 Bladelings and plus the beast in the last wave ((2x16)+(16+1) = 49). (Assumption from A=(3 waves) AND B=(49 enemies)).
2) Or it could be also with progressively increased enemy numbers, like 1x8 + 1x16 + 1x25, which wields a different result from the previous equal distribution.
Now the old Gauss comes in with a formula that he has developed as he was a 9 year old child: (n/2)*(n+1), n is element of N={0,1,2....}.
This formula allows us to calculate a sum of natural numbers from 0 to n with an increment of 1. Since we need also a modification for the killed enemies per round we have to change the formula to introduce a second variable. Let's call it shin for "Omae wa mou shinde iru". And naturally by killing an higher number than one the enemies we reduces the result of enemy turns by dividing the rounds count by this shin number. So this formula looks like: ceiling(rounding up)((n/(shin*2))*(n+shin)) for shin <= n. This formula works with a +- 1 error for the sum of enemy turns on many of the occasions that do not wield a rest of 0 on a "n mod shin" operation. And while we could make a exact formula in all cases, we would make it more complex, therefore let us stay with it for the sake of simplicity since the error is not really significant and shin value of 2 delivers always the right sum.
Now let us do some counting of the enemy turns:
16 enemies with a shin rate of 2 (per round) equals 72 enemy turns till the wave is resolved. 17 enemies with a shin rate of 2 are 81 enemy turns. 2x16 (2x72) + 17 (81) enemies make 225 enemy turns for the entire combat.
49 enemies (in one wave) with shin(2) result in 625 enemy turns which are 400 enemy turns more than 49 enemies divided in three waves. (Now you should recognise why i asked you for the explicit numbers and you should understand why the attack follows in 3 waves instead of just one.)
100 enemies with a shin rate of 2 result in 2550 enemy turns and that is over 4 times as many enemy turns as 49 enemies in one wave and over 11 times as long as 49 enemies in 3 waves.
So by doubling the amount of enemies that are concurrent in one wave you are quadrupling the amount of enemies turns in that wave, due the n^2 in ceiling(((n^2)+(n*shin))/2+shin).
If an single enemy turn lasts for 3 seconds, due to camera movement and etc, than the first round lasts in a 3 wave encounter around 48 seconds, while a in a one wave encounter it lasts 147 seconds. 100 enemies in one wave encounter result in an 300 second enounter or plainly said 5 minutes player inactivit followed by 1 minute player decisions which are followed again by 294 seconds of player inactivity. And now think what happens if you lose 1 of your important characters in the last third of a 100 enemy one wave battle. Naturally what here is excluded are other factors that can prolong or shorten the amount of enemy turns, like initiative or approach duration of the combatant groups.
Think carefully about it, because what i have given here to you is the start to understand TB combat and its organisation on an very abstract level. And the developer (have forgotten his codex name) of Underrail understands this also, at least in this given case.
Large enemy groups with TB combat are in Goldbox games, like in Pool of Radiance( Sokal Keep 31+15+4 enemies ), Secrete of the Silver Blades (a Rakshasa battle) or Dark Sun: Shattered Lands (the last battle but it is also ordered in waves).
This combat encounters are naturally manageable due to mass killing with spells and etc.
Fun with the normal (Gauss) distribution follows in a subsequent lecture so tune in again.
For a retard with a hammer everything looks like a fucking nail and nothing like a screw. Therefore always remember: love with your heart, but use your head for everything else!
So you could use your forehead to drive nails into concrete walls or defend yourself against attacking goats. But i discourage it!