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Can RPGs ever be as intelligent and engrossing as they used to be?

King Crispy

Too bad I have no queen.
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Strap Yourselves In
Let's face it. All new, non-independent RPGs created going forward are going to continue eliminating the written word in favor of the spoken, are going to eschew non-visually-oriented complexity and depth in favor of higher quality graphics and appearance, and they're generally never going to resemble some of the classics that we here at Codex all -- or almost all -- know about and love.

That may not bother some of you, since you may figure that the high budget AAA titles aren't worth your time or money. But that indisputably limits your potential library of new RPGs going into the future, and that can't be considered a good thing. Variety and choice are always desirable with any kind of creative consumable content.

My question is, if one accepts that the approach towards RPG design will never again veer off the visual and more "immersive" track, will or can RPGs ever be intellectually stimulating how they use to be? Would you ever be willing to sit there and listen to every sentence present in, for example, PS:T if it were fully voiced? That's just not practical from a budget standpoint, I believe.

I'm not necessarily advocating for going back to all text-based dialog. I like new things, including quality VO and graphics. They add the eye candy that provides the initial stimulus and that's not a bad thing. But at the expense of my noodle and its health? Can I accept that the mental capacity needed to digest most RPGs made today is that of a child? No. I cannot. All sugar and no meat makes Crispy a dull boy.

So what can be done? Is there any hope for the RPGs of the future?
 

King Crispy

Too bad I have no queen.
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MotB is a fairly thought-provoking and, in general, "smart" RPG (for an expansion). It wasn't 100% voiced, though.

If we get more RPGs in the future of MotB's quality, I'd be happy.
 

Zed Duke of Banville

Dungeon Master
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Although CRPGs will never return to the heights attained during their Golden Age, they have substantially recovered from the decline wrought by Baldur's Gate and its successors, via a new generation of CRPGs that have eschewed narrative in favor of gameplay and that have reached into the past, for classics such as Dungeon Master, in order to generate inspiration for the future.

elh7az.jpg
 

octavius

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It's funny how Zed is always blaming BG for the decline and Dungeon Master as a classic, while Mondblut blames DM for the decline.

Personally I blame the X-Box for the decline.

Sometimes I wonder if I'm the only one who enjoy as different games as Wizardry 1-4, Dungeon Master, Diablo, Baldur's Gate and <gasp!> even (modded) Oblivion.
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Personally I blame the X-Box for the decline.
But not Clash of Clans? Or the fact that a lot of people are trying to cater to the Chinese market as well when they release anything? Must be nice to have your head stuck in a box.
So what can be done? Is there any hope for the RPGs of the future?
There is always hope. You just need to put the effort and know-how to look for it.
 
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Get off my lawn!

Nostalgia aside, the trifecta of existential threats are not going anywhere:
  • Consoles
  • Lack of literary influence
  • Business considerations
The same thing happened to film when computerized graphics became more practical than practical effects. The market bifurcated between Marvel & else for awhile, but as the technology matures we now have Indies who can use it as a tool, rather than as a substitute for plot.

We can see that now in games with the fruits of kickstarters and their follow ups. Technology will continually lower barriers to entry in this field, at which point we'll have such a broad selection, that every taste will be accounted for.
 

Vlajdermen

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Let's face it. All new, non-independent RPGs created going forward are going to continue eliminating the written word in favor of the spoken, are going to eschew non-visually-oriented complexity and depth in favor of higher quality graphics and appearance, and they're generally never going to resemble some of the classics that we here at Codex all -- or almost all -- know about and love.

That may not bother some of you, since you may figure that the high budget AAA titles aren't worth your time or money. But that indisputably limits your potential library of new RPGs going into the future, and that can't be considered a good thing. Variety and choice are always desirable with any kind of creative consumable content.

My question is, if one accepts that the approach towards RPG design will never again veer off the visual and more "immersive" track, will or can RPGs ever be intellectually stimulating how they use to be? Would you ever be willing to sit there and listen to every sentence present in, for example, PS:T if it were fully voiced? That's just not practical from a budget standpoint, I believe.

I'm not necessarily advocating for going back to all text-based dialog. I like new things, including quality VO and graphics. They add the eye candy that provides the initial stimulus and that's not a bad thing. But at the expense of my noodle and its health? Can I accept that the mental capacity needed to digest most RPGs made today is that of a child? No. I cannot. All sugar and no meat makes Crispy a dull boy.

So what can be done? Is there any hope for the RPGs of the future?
Trip the Ark Fantastic is right around the corner, you retard.
 
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Face it, the ship has sailed. The happy days are over. Everything that was good has been corrupted, all joy and innocence sucked out of the world long ago.

A life of loneliness and despair remains.
 

luj1

You're all shills
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Let's face it. All new, non-independent RPGs created going forward are going to continue eliminating the written word in favor of the spoken, are going to eschew non-visually-oriented complexity and depth in favor of higher quality graphics

This is like 2007 news you latent potato head
 

luj1

You're all shills
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There is Hope. She's also called: Underrail 2, Colony Ship, Encased, Vagrus, Trudograd, P:WotR, Cleve's next game. There, depression cured

Underrail 2 - sure but when
Colony Ship - sure
Encased - turd
Vagrus - 4X bloatware
Trudograd - mediocre sterile russian bootleg
P:WotR - they'll ruin it with the crusade system
Cleve's next game - yeah we will play it in our astral bodies


So, no, most likely we will get 1 modern classic per year for the next xx years (just like it has been since 2011/2012)
 

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