Verylittlefishes
Sacro Bosco
Wtf is this "new quest system"
Didn't realize Viktor Antonov was involved with it but that makes sense. Kingpin's visual designs are underrated, since at an outside glance it looks like a fairly standard modern gangster setting, but then you get the exaggerated art deco and industrial architecture. Can see bits of Dishonored and HL2 in it.It's probably because of Viktor Antonov's involvement as one of the main artists on the game. The games he worked on before, the Redneck Rampage series, also have a very distinctive quality to their texture work and over-all ambience. Then of course there's his work as the lead artist on Half-Life 2 and Dishonored.
It's probably because of Viktor Antonov's involvement as one of the main artists on the game. The games he worked on before, the Redneck Rampage series, also have a very distinctive quality to their texture work and over-all ambience. Then of course there's his work as the lead artist on Half-Life 2 and Dishonored.
It doesn't seem like it. The only other game he worked on before Half-Life 2 was the first mission pack for Quake II, The Reckoning. Since moving to Arkane, he's been helping with various big titles published by Bethesda, like Wolfenstein: The New Order, Doom (2016), and Prey (2017).It's probably because of Viktor Antonov's involvement as one of the main artists on the game. The games he worked on before, the Redneck Rampage series, also have a very distinctive quality to their texture work and over-all ambience. Then of course there's his work as the lead artist on Half-Life 2 and Dishonored.
I had no idea, explains a lot though. Did he work RTCW with gray matter? Because that game had epic texture work as well.
Kingpin: Reloaded Delayed until 2021
But it's for the better
Hey everyone!
I want to give you all an update on KP Reloaded, and why it's taking so long.
Early this year we revealed the game, with the goal of releasing the game this summer.
However, some major changes have happened during development, which is why we've decided to delay the game.
We decided earlier this year to change our approach to the Remaster. As you all know, the original source code for Kingpin no longer exists, so our original plan was to "Recreate" the game in a modern engine (The same approach Nightdive uses for their KexEngine games).
However, during this, we quickly realized that in order to get the game to Feel 100% like the original (Including the fantastic path-finding for AI, etc.), a better approach would be to reverse engineer the original game and engine completely, essentially re-creating the missing sources from scratch.
We've been hard at work on this for the majority of 2020, and are finally at a stage where we're almost done.
Alongside the programming side of things, we're also close to being done with re-creating every texture in the game from scratch, in high-resolution. No AI Upscaling here!
In January we're entering the next stage of development - Putting it all together, which is at the point where we'll finally be able to share more videos, gameplay, screenshots, and open up the closed-beta.
Stay tuned everyone! Kingpin is coming!
Sincerely,
The Kingpin: Reloaded Team!
Didn't Kingpin use the Quake 2 engine?
From Discord they say they asked (Bethesda and id, presumably) to get a license for it but to no avail.
maybe 3Drealms can't use that specific fork Kingpin was built on?From Discord they say they asked (Bethesda and id, presumably) to get a license for it but to no avail.
That's weird, surely they could have used the GPL source release without any problems?
I have somewhat fond memories of the original Kingpin when it first came out though I played a ripped version with no Cypress Hill soundtrack. It had a weird polygon bug in all its models that reminded me of the PS1's lack of Z-buffer. I remember one part where you were outside a druglord's bar or something and there was this half-insane thug either tweaking or having a psychotic fugue wildly pacing back and forth, loudly muttering unintelligible stuff to himself. I walked up to him wondering what his story was and he pulls out a high-powered handgun and screams, "Take this, motherfucker!" and caps my ass. It's just one of those moments in a game that sticks with you forever and I didn't find anything similar until the first Manhunt (where the WHOLE experience was like that). I'm sure any Kingpin remaster/remake will be significantly worse than the original. You'd probably have to be as insane as that tweaking thug to think otherwise.
That's weird, surely they could have used the GPL source release without any problems?
that's not a polygon bug. the quake 2 engine uses a vertex animation system that produces that bizarre visual effect
Aww, the memories of being raped by those GODDAMNED RATS in that section the first time I've played the thing.One other thing I remember about Kingpin was that practically every fucking encounter, even with small groups of low-level foes, was like a boss fight. I recall being stuck in a sewer early on and rather than try to clear the area out like I typically did in FPSs, I just tried to get to the exit as fast as could just to survive, so I missed a lot of stuff I'm sure. I don't think I had played a FPS like that up to that time. Man, was that sucker hard.
this song is DOPE
Wait a second - so the game is set in some alternate history 1930s and the soundtrack is "yo bitch-ass nigga" hip hop? OK, I guess.
Is there a mod for Kingpin where you play as a cop delivering justice to this bunch of dirty perps, instead of being just another thug?