When doing some rebuilding, I spotted some wood walls around the biofuel refinery, just next to the killbox, so those get replaced by new stone walls.
Then I prepare Comtesse with a drop pod to go and do some bussiness with the Empire settlements next to us. I intend to sell some clothing, sculptures, drugs and a few weapons that were lying around. The plan is to send a second pod with a donkey and supplies for the return trip.
wheeee
But those stuck-up assholes don't want to buy our perfectly fine clothing
, so now Comtesse is stuck sitting on a big pile of goods that she'll have to haul elsewhere.
The supplies pod.
With the money from the pod, I buy a pair of pulse rifle, to augment our firepower. I also sold what I could, namely the sculptures and drugs I had taken.
I then send the caravan to the second Empire settlement, even if I think the result would be the same there.
I receive a quest that's going to be fun, so of course I'm going to accept it.
I researched the flak armor to build a few pieces, to protect our colonists during raids. I then started on the fabrication tech.
Even if we already have a lot of animals, our chemfuels stores aren't that big, so I set our handler to try to tame a pair of boomalopes.
I accept the quest, with the animals arriving the next day in the morning.
The caravan I asked last time has arrived.
Regarding the animal birth, I counted and we had like 13 pregnant animals at the same time. Maybe I'll butcher some of the newborns then.
From the caravan, I bought components, plasteel, gliterworld medicine and a melee trainer, for Falski, in exchange for two of our Thrumbo horns.
At the second Empire settlement, again Comtesse can't sell anything, so she continues towards the allied settlement, where I hope to sell our goods, before continuing to the colony.
I get a bulk good trader (weirdly the screenshot function doesn't work there?): I sold a donkey, five alpalcas, a horse and some clothing against a pig (to have a breeding pair), more components, neutronamine, a flak jacket and some silver. The flak jacket went to Falski, because I intend to send him into melee against the hares.
The caravan leaves before the hares arrives, I had hoped there'd still be here to give us a hand, but no luck there.
As the hares will arrive soon, I move the animals around: the animal haulers and all bonded animals are sent to the middle of the colony, as well as the boomalopes, as I don't want them to die in the crossfire. All animals with guards will join their master once the fight has started. The colonists with exterior jobs (Tindlri and Andnjord) get confined in the colony so they aren't too far when the animals arrive.
For the rest of the animals (mostly alpalcas), I leave them outside the entrance, to slow down the hares and maybe kill a few of them. And I put the boomrats just after the entrance of the killbox, with the idea they'd kill a few hares while exploding (I mean that's what they are useful for, no?).
The hares arrives and I think I was as ready as I could be.
Well it seems to be working. The first boomrat explodes right as the first hares enter the killbox
. And as planned, the animals left outside slow down and kill a few hares.
The hares try to assault our colonists, but between our firepower and all the animals, the hares are quickly killed.
Only two colonists lightly wounded. For the animals, 11 are wounded, but most lightly. And all three boomrats did their job and died for the cause.
We receive our reward. Also not all hares start rotting right away, so I'll get some meat out of this too.
Clean-up in progress. I built that crematorium some time ago and now it's making it easier to burn away the corpses.
Comtesse is unhappy and right now I can't even send her anything, as we're out of chemfuel. But I'll deal with this next time.
Also it's at this moment I realized the weapon storage is unroofed
.