Nifft Batuff
Prophet
- Joined
- Nov 14, 2018
- Messages
- 3,197
Which typically just means it's too long and badly written.I always start skimming over dialogue instead of really taking it
It's pretty straightforward. There is a 100 hour RPG which has a loooot of dialogue. Now how much from this is actually engaging, interesting dialogue? 10%? The rest is just exposisoin, chit-chating with the nth NPC etc. Now imagine that you have to listen to this not particularly engaging dialogue for dozens of hours. I'd rather read it, which I can do much faster, and I can probably remember it much better. And if they have a few voiced lines like in the IE games, I still get the feel of the character and the atmosphere. Best of both worlds.I still don't understand this opinion, the advantage of voice acting is that you don't need to read the text and just listen casually. In games that lack full voice acting, I always start skimming over dialogue instead of really taking it in about it. I don't know how many times I had no idea what I was supposed to do because I didn't read carefully enough. Of course, the biggest advantage is the added atmosphere so the world feels more alive.
How rusty sees reality:
He needs total VO to tie it all together
If have text boxes you can also read them using VO with nice and joyful voices.Yes, I also yell at people IRL for talking to me instead of bringing up a text box or subtitles with an option to quickly advance the dialogue.
I prefer to read while listening to good muzak, thank you.If have text boxes you can also read them using VO with nice and joyful voices.Yes, I also yell at people IRL for talking to me instead of bringing up a text box or subtitles with an option to quickly advance the dialogue.
I don't mind voice-acting but I do tend to read text very quickly so I skip over a lot of it. My issues with VO are not its existence, but rather when it is bad. Xoti has terrible VO for example, and I also hate the narrator's VO in this game. Thankfully there is a mod to remove the narrator's VO, and Xoti can be ignored in favour of companions with good VO, like Serafen.As I was churning over my huge backlog, finally I got to Pillars of Eternity 2. I was curious about the game, since it got such a mixed reception. And I have to tell you the truth, I uninstalled if after 2 hours of playing. But not for the reason many Codexers would think.
The graphics were awesome, I very much liked the music, and I have to be honest, I even liked the gameplay changes compared to the first game.
But there is one thing which ruined the game for me. Full voicovers. They are just annoying. Not because of their quality, they were typical fantasy voiceovers (not particularly good or bad), but there is so much text in this game, that listening all those lines fully voiced just bored me to death. It is so much faster to read them.
Now you might say that I could just skip the voiced dialogue when I finished reading the line. That's true, but maybe because english is not my native language, it is distracting for me to read while listening some other spoken dialogue.
I rememberretardsgamers being all over fully voiced RPGs, but I just don't get it. It's OK with cinematic, first person or third person RPGs, but these oldschool, text heavy RPGs suffer a lot IMO. There is just too much text, that listening them all fully voiced is getting boring really fast. Now Divinity OS2 and Wasteland 3 are still in my backlog, but I'm already dreading to play them. I want to play them, but there is a chance that their full VO will ruin them for me.
I always was on the opinion that the IE games did it best. Voice the more important lines, or just the first sentence of a character and let the player read the rest. It's sad that game developers force the VO for games which are not suited for it.
So devs, if your game is text heavy, just don't use full VO, please don't. If you want VO, use an editor who cuts the text to a managable length.
Anyone else experienced similar thing?
Complaining about this is literally retarded when you can just turn off the voiced audio. For me, I heavily prefer games to be fully voiced, minus the player-character, it's more engrossing and less tiring than having to read pages upon pages of dialog when I'm just trying to play a fucking game. It's way more immersive as well; I mean, you don't read conversations when you chat with someone in real life, you hear them.
I still don't understand this opinion, the advantage of voice acting is that you don't need to read the text and just listen casually. In games that lack full voice acting, I always start skimming over dialogue instead of really taking it in about it. I don't know how many times I had no idea what I was supposed to do because I didn't read carefully enough. Of course, the biggest advantage is the added atmosphere so the world feels more alive.
Yes, I also yell at people IRL for talking to me instead of bringing up a text box or subtitles with an option to quickly advance the dialogue.
Would you prefer ADHD, hearing loss or good old autism?Yes, I also yell at people IRL for talking to me instead of bringing up a text box or subtitles with an option to quickly advance the dialogue.
Guilty, although I yell in my mind. It's amazing how, in my life, 90% of the dialogues are filler. People take 5 minutes to describe something that could be said in 30 seconds, it's infuriating. When they launch LIFE 2.0, I sincerely hope they take away the option of forced voice acting and allow me to skip dialogues, it would be a monumental improvement.
Do you have a positive example of text heavy RPGs having full VO?Bunch of old men yelling at clouds, the thread
Full VO is fine so long the quality is acceptable. Now the fact that not every game that do full VO has acceptable quality is its own problem, but there is nothing inherently wrong with full VO.
Do you have a positive example of a text heavy RPG?Do you have a positive example of text heavy RPGs having full VO?Bunch of old men yelling at clouds, the thread
Full VO is fine so long the quality is acceptable. Now the fact that not every game that do full VO has acceptable quality is its own problem, but there is nothing inherently wrong with full VO.
This is the curse of becoming older and more experienced... Often I would like people to answer to my inquires directly with a single word: yes or no, I don't need anything else because I already know it.Yes, I also yell at people IRL for talking to me instead of bringing up a text box or subtitles with an option to quickly advance the dialogue.
Guilty, although I yell in my mind. It's amazing how, in my life, 90% of the dialogues are filler. People take 5 minutes to describe something that could be said in 30 seconds, it's infuriating. When they launch LIFE 2.0, I sincerely hope they take away the option of forced voice acting and allow me to skip dialogues, it would be a monumental improvement.
Do you have a positive example of text heavy RPGs having full VO?Bunch of old men yelling at clouds, the thread
Full VO is fine so long the quality is acceptable. Now the fact that not every game that do full VO has acceptable quality is its own problem, but there is nothing inherently wrong with full VO.