Another Standard Action that goes well with Freebooter is the Vital Strike line now that it is a Standard action. Haplo has gotten over 1,000 damage on one hit with it.
I forgot I had a playthrough with a Cleavebooter MC. Not all of these MCs made it through the whole game obviously. Some were just respec tests with a late save. This is one is I played all the way to Pitax I think.
Shake It Off is a must have feat. Here is Harrim as Monster Tactician so all his summons have it too, and they last min/lvl.
Parry from Duelist 2 is another way to stop crits from hitting you:
Here Harrim Freebooter is using Combat Style Feats (only way for him to get two-weapon fighting with his low DEX) to use the Double Weapon he gets as his final Companion quest reward:
Val was Bard so Linzi went Thug4/Bard6/AD6. Octavia fighting ranged two weapons:
As Whisper said have to watch out for those archers. So do the bad guys. Slayer MC with Bow (Inspiring Command is Nobility Domain ability from Ekun)
In the process of burning down Captor and Captive. Stupidly chose the wrong one first so rest of party froze to death.
Alternatively you can duel wield shitty weapons:
Strength drain is from Crippling Strike. Now that Dispelling Strike is working imagine getting that many Dispels.
As I think Whisper mentioned, the power of ranged toons is all the full attax they get since they don't have to move. Two-weapon Slayer maximizes that with Studied Target and Sneaks.
I ended up respeccing this character as an Eldritch Scoundrel once I got the +4 Sacred DEX Bow and discovered that Dispelling Strike was bugged. That lets you add Hurricane Bow and Vitals while covering most Arcane Casting needs and Trickery. But Straight Slayer does just fine too.