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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
Whats the best tictacs to fight serpents at about level 5, 110 armor?
2h is not good.
In the arena, the best I found is giving them 4 tiles distance. Wait and they stop at 2 tiles, so you get 2 attacks on 1 of them.
But then you have to tank 3 attacks. They bite for 50-70 once and it hurts... There is a good chance they try to focus one guy too.
2 of their attacks land and thats easy at 40% and your guy is just praying for miracle.
High acc weaps work best, at least boar spear, scimitar, arming sword.

Any tricks?

The fencer does a marvelous job and then your 2H swordman with adrenaline to finish them off...
Of course, if the fencer misses, better hope he has a high enough defense...
 

Andronovo

Learned
Joined
Aug 7, 2019
Messages
408
I think you're severely downplaying rotation/footwork. Rotation in particular is widely considered top tier. In the current system, being able to make specific changes to an already engaged fight can make all the difference (though yes footwork cost is high).

You can save a bro from certain death by having rotation or footwork. You might have a dude surrounded on one flank, only for him to rotate in a two-hander who wide swings three of them dead. You can use footwork to reach that necromancer/witch in the back despite enemies getting in your way. And so on. Using rotation/footwork solely for a Full Retreat seems a very narrow use case.

Going to a single-AOO model should also mean modding in new skills, like a perk to let you AOO more often. I think it'd be a fun mod to have around, but I wouldn't champion it as the vanilla setting.

I didn't say footwork or rotation are useless, but they're mostly useless if you're trying to completely flee the battlefield. Obviously if you're in a fight and frontliner takes a bad hit, you can swap him how for a different guy and save his life. My point is that fleeing the battle isn't even an option if things go bad unless you're willing to give the enemy sacrifices.

On a related note, there should be a lot more fights that involve one side realizing they're outmatched a few turns in, and engaging in a controlled withdrawl. The AI's desire to fight to the death over a couple mule carts doesn't make any fucking sense. So much of the game isn't actually fighting to win, it's minimizing casualties while you mop up insane retards that don't understand that they've already lost. The AI in this game is reasonably smart, they should have a basic idea of when a fight is unwinnable for them. But at the same time I can't always blame them, because fleeing 95% of the time in this game is suicide. Because of the opportunity attacks you might as well fight to the death.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Would the gameplay actually be improved if a lot more battles were about one side making a controlled retreat? Would it be fun to chase down a 12-enemy band that lost three units, and started retreating, and you were chasing them with the single-AOO rule? I'm not sure.

You're also describing a status quo that I don't recognise. When it comes to human enemies, kill over half of them, more or less, and you'll often see a cascading loss of morale and eventually a full shatter. I certainly don't find myself spending 30 or 40% of my battle time pounding away on a foregone conclusion. Especially if I'm willing to press "It's Over".
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,688
On a related note, there should be a lot more fights that involve one side realizing they're outmatched a few turns in, and engaging in a controlled withdrawl. The AI's desire to fight to the death over a couple mule carts doesn't make any fucking sense.
Everything in game is an excuse for combat to happen. It'd be pretty stupid of a combat game to have enemies who constantly avoid fighting you. Retreat happens when morale of one side is completely broken or when enemies see you have crushing numerical advantage (save for the undead, of course), which is a good compromise.
 

Andronovo

Learned
Joined
Aug 7, 2019
Messages
408
Everything in game is an excuse for combat to happen. It'd be pretty stupid of a combat game to have enemies who constantly avoid fighting you. Retreat happens when morale of one side is completely broken or when enemies see you have crushing numerical advantage (save for the undead, of course), which is a good compromise.

What I want Battle Brothers to be, is something more holistic, an overall mercenary company simulator. But the only thing it does particularly well is the combat when things are even. When you win there's just tedium, as opposed to being able to automatically run the enemy down like in say Mount & Blade, and when you lose there's no escape because opportunity attacks.

And the economics... fuck the economics. Why do krauts always make such grindy games. I've played vanilla World of Warcraft, and that was a less painful grind than this game is. The rewards for a hard won fight are generally small, but the consequences of the smallest mistakes are catastrophic. Why would anyone want to become a mercenary in game world when it pays this badly?

I like permadeath games, like roguelikes for example, but roguelikes tend to have good pacing and replayability that Battle Brothers lacks. At this point I feel like I'm only playing because I have a massive medieval warfare fetish. Also I'm addicted. Help.
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
Since this thread is currently awash in faggotry, I'll add mine too
VVz1jEn.jpeg

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK YOOOOOOOOOOOOOOOOOOO
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK YOOOOOOOOOOOOOOOOOOO
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK YOOOOOOOOOOOOOOOOOOO
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
i just realized after reading last 20 comments that i don't know how to play this game
no one knows, its an rng masturbator
you can fight an arena fight and lose 2 bros, reload, fight again exactly the same and get scratched once

exempli gratia, i do everything right, nomad with polemace steps in 2tile range, WHAM, 30% cth, my tanky dudebro is basically naked and dead in next turn... cant do shit about it
t25PTQ4.png
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
Also, who ever from the devs decided to make the 'Wait' command drop Initiative by 25% is an imbecilic moron. 100% sure they dont actually play their game...

Its not like the game had many tictacs to offer but now you cant even shuffle your dudes combat order without getting fucked. Cant get proper surrounds and step a tile when/where it matters without fugging your Initiative.

And its not like this bullshit applies to the AI, they dont care.

And its not like the game already has a trash UI where you can only see 5 next people and cant plan absolutely fucking nothing. Next turn? LOOOOL

And of course ingame you cant rebind Space to Endturn and F to Wait because... morons.
 

34scell

Augur
Joined
Apr 6, 2014
Messages
384
The correct method is to get a brigand seed and farm brigands until you have three tanks and everyone else has nimble.
 

Alpharius

Scholar
Joined
Mar 1, 2018
Messages
585
Something's up with eastern gunners ammo. The AI have gone defensive so i decided to tank the gunners with shield bros until they run out of ammo. Well, my shield bros ran out of armor first. :despair:

They definitely fired more than 10 shots each and there are only 5 shots worth of ammo in one powder bag. :argh:
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,432
Any decent map seeds to recommend?

Something's up with eastern gunners ammo. The AI have gone defensive so i decided to tank the gunners with shield bros until they run out of ammo. Well, my shield bros ran out of armor first. :despair:

They definitely fired more than 10 shots each and there are only 5 shots worth of ammo in one powder bag. :argh:

AI just flat out ignores ammo, gobos and brigands will shoot indefinitely too.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
961
Codex Year of the Donut
Any decent map seeds to recommend?

Something's up with eastern gunners ammo. The AI have gone defensive so i decided to tank the gunners with shield bros until they run out of ammo. Well, my shield bros ran out of armor first. :despair:

They definitely fired more than 10 shots each and there are only 5 shots worth of ammo in one powder bag. :argh:

AI just flat out ignores ammo, gobos and brigands will shoot indefinitely too.
UALUQJKYMS
has Supergladiators, a nice southern trade loop and decent mobility.
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,465
Location
Dragodol
i just kiled a nomad king and got Nomad Banger. now im stuck vs 14+aux and a lot of necros. any viable tactic with necrosavants?
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
i just kiled a nomad king and got Nomad Banger. now im stuck vs 14+aux and a lot of necros. any viable tactic with necrosavants?

Blob formation with your archers inside, rotation, high damage bros and ranged + halberdiers to finish them off after they "resurrect", they're not that difficult to handle.

Being ambushed by a lot of necrosavants and necrosavants lords while escorting a caravan really sucks though.
 

oasis789

Arcane
Joined
Oct 9, 2012
Messages
391
Also, who ever from the devs decided to make the 'Wait' command drop Initiative by 25% is an imbecilic moron.
if you want, you can mod this out with one line edit. but i think most people understand that there needs to be some kind of tradeoff to waiting otherwise both sides will just wait each other out to the last phase, like in hbs battletech.
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
backgrounds for ironmemers
Bag7Ze9.png

will up as table tomorrow

ah yea, weighted stats is eg:
(mel+mel2)/2 to get the average bonus
and then /2 for melee offense, cause you get 2 on average per level up
it would be /4 for initiative for example
and all that summed up
so its kinda, how many level ups the background is above baseline
so, 15 in weighted stats is about 5 levelup since you get 3 stat picks per level

also no ranged defense xD
 
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Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
My barbarian group has now spent 30+ days in the South, raided four caravans for an ambition but otherwise not touching the filthy Northerners. 2/3 factions still entirely hostile to me. Really crimping my style as I can't seem to get to any webknechts, bowyers, or even most of the big cities with proper armourers, etc. It's an interesting penalty at the moment.

Entered an arena tournament but had to bail midway - do you just get to try again when it tourney day returns?
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
All the backgrounds, now you can filter sort them etc.
https://1drv.ms/x/s!Ah6XzBZsxJlXcr1rnsuhld8_5po?e=rxy8U5

Thief is a great cheap bg for a shield tank.
If he rolls max mdef of 5, adds his 8 bonus, thats 13. Plus 'sure footed' perk - 18. 38 at level 10. Add 3 stars. 53! Shield+20 -> 73. AND Mastery. Almost 80 MDEF. t a n k y .
edit
Oh and Shieldwall lel

Ratcatchers are pretty nice for very cheap +15 ini, -5 hp is nothing.

Farmhands very fat +20 for 10 aday but -3 resolve, worth it.

Messenger, Graverobber are nice

Daytaler is closest to baseline. +3 fat, everything else 0.

Gambler for cheap Sarge.
 
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Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
normie
This actually works. Bros are ~lvl5. Frontliner had 63 mdef with shieldwall (had mastery), does nothing but shieldwall. Got some lucky rolls on the backliners to kill the ifrits that land nearby but I killed 6 of them and took a single hit on the frontliner. Of course it was an injury for 2 days at least...
qJCLgzX.png
 

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