NJClaw
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This is not true, a Sword Saint simply has one less slot per level:You need to actually CHECK. Sword Saint suffers a two level delay in its spell progression compared to magus
This is not true, a Sword Saint simply has one less slot per level:You need to actually CHECK. Sword Saint suffers a two level delay in its spell progression compared to magus
Haplo can't be smarter than you, because he likes the Slayer class, and that's a very low IQ class. I'm sorry, Haplo, that's the truth and you have to deal with it. Someone had to open your eyes.Look man, your life will be a lot easier if you'd just except that Hap is smarter than me, I'm smarter than you, and you're smarter than InEffect.
I beat the troll dungeon with no rests. And I'm willing to bet that with the Kameberry Pie going, I can beat V's dungeon with no rests as well.As clunky and buggy as the turnbased mode is in its current state, man is it great to fight the bigger battles in tb mode.
Please be aware of plot spoilers in the description below!
Areas
- Fixed the issues with the characters’ movement in Ravaged Capital — Entrance.
- Fixed the issue when it was impossible to exit the Abandoned Keep after you completed the Betrayer's Flight quest.
- Fixed the issue when Tristian was stuck at Candlemere Tower during the Betrayer's Flight quest.
- The algorithm that determines the point to switch between locations has been changed and should now fix the error with exiting some zones.
Quests
- Fixed the issue when it was impossible to complete the Nok-Nok and the Great Mother quest if you entered the Goblin Clearing without Nok-Nok.
- Fredero Sinnet could die during the duel with Valerie. Resolution: fixed.
- After the duel of Valerie and Fredero, Ekundayo’s wolf became uncontrollable. Resolution: fixed.
- When talking to Ivar at the Lake Silverstep Village the second time, he could attack your character. Resolution: fixed.
Classes & Mechanics
- When the character wielded nothing in the main hand and a weapon (or a shield with the Shield Bash feat) in the off-hand, the iterative attacks with the off-hand weapon didn’t occur. Resolution: fixed.
- Resurrection and Raise Dead sometimes failed to work. Resolution: fixed.
- Locket of Magic Missile Mastery didn’t work on the Force Missile ability. Resolution: fixed.
- Confusion didn’t have any effect on enemies. Resolution: fixed.
- Bardic Performance failed to switch to a new song as fast as it should. Resolution: fixed.
- Lingering Performance allowed the character to gain benefits from multiple songs at the same time. Resolution: fixed.
- Sensei Advice: Diamond Soul didn’t work. Resolution: fixed.
- Draconic Mettle, which belongs to the monk's Scaled Fist archetype, had no bonuses against fear effects. Resolution: fixed.
- Some Blindness effects lacked descriptions. Resolution: fixed.
- Weapon enhancements of magi and paladins had no visual effect on characters. Resolution: fixed. Now the weapon enhancement duration is shown with a special effect.
- The Wild Energies spell failure chance was affecting potions. Resolution: fixed. Potions are now safe to use.
- Nereids' Beguiling Aura failed to provide immunity for 24 hours after a successful save. Resolution: fixed.
- Charges from quivers were spent at a double rate. Resolution: fixed.
Turn-Based Mode
- In the Stag Lord’s Fort, if the enemy ran to ring the bell, the enemy’s turn couldn’t end in turn-based mode.
- In the PC version, you couldn’t switch actions in turn-based mode when you hovered your mouse over an enemy with an unused touch spell.
- Full-round spells weren’t applied during the current turn if they were targeted outside their range, within a 5-foot step.
Miscellaneous
- The character’s movement stopped before it should when the camera was centered on the active character and in some other cases.
- Irrelevant messages were displayed in the log on mouse-hover over a trap by a character with a low Trickery skill level.
- Fixed the character’s movement in the throne room when seated.
- An animal companion wouldn’t get up after it fell in combat. Resolution: fixed.
- An error during an attempt to save the game could corrupt the previous save. Resolution: fixed. Now the saving error does not affect the previous game save.
This is not true, a Sword Saint simply has one less slot per level:You need to actually CHECK. Sword Saint suffers a two level delay in its spell progression compared to magus
Normally, a level 4 Magus has 3 level 1 slots and 1 level 2 slot, so a level 4 Sword Saint has 2 level 1 slots and 0 level 2 slots. However, both benefit from the bonus spell slots from their Intelligence score: if they have at least Int 14, the Magus will have 4 level 1 slots and 2 level 2 slots, while the SS will have 3 level 1 slots and 1 level 2 slot.
It could still be intended as a deliberate nerf.It is a bug, IMO. It never happens for other spell levels AFAIK.
Joke's on you, I have literally nothing to do!Let me elaborate at great length because I have nothing better to do.
Conclusion: a Sword Saint is TWO LEVELS behind a Magus in terms of spell progression.
I'm listening, Yosh. It's just that a Sword Saint isn't two levels behind a Magus in terms of spell progression. As I showed you, a level 9 Sword Saint has 2 level 3 base slots, and that's not "two levels behind a Magus in terms of spell progression".You're not listening, so I give up.
You need to examine the spell progression table more closely
Thank you for testing, Yosharian. So the behavior at level 5 is probably the bug I've read about.
As far as I know, one spell slot is missing only then.
I'm examining it as close as I can:You need to examine the spell progression table more closely
One last try:
Obviously I meant with regard to 2nd-level slots since they are what Haplo's build is focused aroundI'm examining it as close as I can:You need to examine the spell progression table more closely
A level 7 Magus has 1 level 3 slot.
A level 9 Magus has 3 level 3 slots.
A level 9 Sword Saint has 2 level 3 slots. That's not "two levels behind a Magus", it's one slot less.
You are only considering level 2 slots. Look at level 1 and 3 too, they are not coherent with the "two level behind" thing.
Haplo can't be smarter than you, because he likes the Slayer class, and that's a very low IQ class. I'm sorry, Haplo, that's the truth and you have to deal with it. Someone had to open your eyes.Look man, your life will be a lot easier if you'd just except that Hap is smarter than me, I'm smarter than you, and you're smarter than InEffect.
I beat the troll dungeon with no rests. And I'm willing to bet that with the Kameberry Pie going, I can beat V's dungeon with no rests as well.As clunky and buggy as the turnbased mode is in its current state, man is it great to fight the bigger battles in tb mode.
I'm loving this new Arcanum spin on things.
My bad then, didn't want to bother you for nothing. In my defense, you literally never said that you were only talking about level 2 slots:Obviously I meant with regard to 2nd-level slots since they are what Haplo's build is focused around
You need to actually CHECK. Sword Saint suffers a two level delay in its spell progression compared to magus
I thought you were talking about the entire spell progression of the class.Conclusion: a Sword Saint is TWO LEVELS behind a Magus in terms of spell progression.