Trans-Financial-Man
Arcane
- Joined
- Feb 20, 2018
- Messages
- 999
Also, procedurally-generated shit is always shit and inferior to hand-crafted, properly designed shit.
That's why people spend one evening with "hand-crafted, properly designed shit" while racking thousands of hours in Kenshi or Mount & Blade.
All this talk about procedurally generated storylines is 99% wishful thinking
Sure. But if not for wishful thinking, we'd be still stuck playing Pong on arcade machines.
Okay my eastern european friends. Lets break it up here I will try to give perspective to this issue.
The debate on hand crafted vs procgen is irrelevant to this game. Half the point of Daggerfall was to give the player a giant landmass full of stuff to do and let the players explore it as a sandbox. This can only be done with ProcGen. Hand Crafted would take too much time and money. If you want Daggerfall you need procgen. I was on the BBS boards of the time. Daggerfall wasn't this amazing explosion of success but the people like me who played it knew it was innovative. Then we played it for more than a couple hours and realised how shallow and half baked a lot of the proc gen stuff was. We slowly came to the realisation that the tech of the time just couldn't give the giant RPG sandbox life sim that the devs wanted to make. But hey ho just wait till Elder Scrolls 3. And then 4. Wow look at this Quake thing. You had to buy this weird thing called a "graphics card" to play it but imagine Daggerfall with all this 3d stuff.
The Daggerfall team of the 90's with today's tech would absolutely be able to give us Wayward Realms. But all we have are fat, apathetic arseholes who want a discord filled with children to wank off their egos. But I tell you now, A Daggerfall successor can be made. With the giant landmass but more populated and interesting. And cheaply. How do I know this?
Kenshi exists. That's as close to a proper Daggerfall successor as anyone has made. It's not perfect of course. Kenshi is Kenshi, oddly enough. Not a Daggerfall sucessor. But give the guy who made that a budget and army of slavic peasant labour. Give him 5 to 8 years at a steady budget, tell him the graphics can be sprite based as long as they look good. If I had money or investor attention that is exactly what I would do. I know based on my conversations with (((certain men from the comically small hat club))) that moneyed people are watching both this thread and that discord with great interest. You know what to do. You can have my ideas for free. Just give us the game we want.