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Wasteland Wasteland 3 + Battle of Steeltown and Cult of the Holy Detonation Expansions Thread

SoupNazi

Guest
Robots are weird because it feels like if you do 1 major thing wrong you fail even though lead robot recites 99 other things he likes you for.
My biggest problem was the lack of benefit for later. I was hoping they'd be another faction and come up in the endgame to help out... all I got was a robot merchant.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,394
On topic of synergies, i didn't go indepth but I feel like INT is best combat stat at least for highest hp bloat difficulty :Myou want to do steady, reliable damage, both single target and aoe. Luck also looks fun tho. My favorite gun is just a pistol with +max range scope, favorite stat INT, and does it make sense to give Sneak Shit to everyone including level 10 perk? well I guess it does if you have Explosives, it's just that a sneak specialist with giant missile launcher (and 1 point of strength) didn't feel logical to me :lol: then again rambo did it, and sabouteurs with explosives do exist eh.

Well, not everyone. Just 1 character can open. But I do think that works well with a Rocket Launcher and Explosives. Although later in the game, an OP shotty with doubled range could work wonders also.
Good for a Leader btw, with the multikill crit bonus for the entire party.
Yeah, sneak is useless on more than the rocket guy or the shoty guy, a shoty/rocket launcher dude is pretty great, a saved Strike attack sneak hit when you can get close and the rocket launcher when you cant also, you can shoot rockets with 2AP instead of 6AP .

Sniper, small weapons, leadership, assault weapons, animal whisperer , weird science and repair are good on more than one. Structural Weakness perk grants something like 29% extra damage to robots and vehicles (Repair 3) and allow you to throw a decoy for some distraction, animal whisperer 5 perk( doubles the passive bonus from animals), that means Major Tomcat giving +12% crit chance to your sniper or the parrot giving +10% evasion to your tank or you having a massive 3k hp tank beast to spread terror, Sniper 3 for Marking targets(yes, you dont need a sniper to mark targets), small arms for the no AP after reload perk, weird science for bonus damage to fire/energy, leadership 3 for rally, assault weapon 3 perk to debuff cover bonus.
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,155
Location
Germany
Why are people surprised about her she literally kills a merchant because he ran away after watching Ace get killed by a Synth instead of sying with him in W2. The game warns you about her multiple times so it's not like the writers believe that her option is the best choice.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,042
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Not read the last couple of pages since I'm trying to avoid spoilers, so it's possible this could have been answered.

Is the enemy supposed to crit with every single attack they do? It just seems armor, health etc is totally meaningless when the crits just goes through it like butter. Still the game isn't exactly hard on 'ranger', but it gets a bit frustrating seeing your men drop to every attack. How do you mitigate this except just spamming str- and armor on your characters?
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,488
How do you mitigate this except just spamming str- and armor on your characters?
Just kill them first, unironically. But if you're really wanna stack some defense - pump into evasion and luck. Also mech deploys are very helpful with that by shifting enemy fire.
 
Joined
Mar 3, 2018
Messages
5,486
It just seems armor, health etc is totally meaningless
I found armor to be largely useless on Ranger difficulty for the latter half of the game.
How do you mitigate this except just spamming str- and armor on your characters?
The safest way is to just alpha strike everything before it kills you obviously but I just started putting animal tamer on all of my characters when they had spare points later on since the animal companions scale really well.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,042
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Okay, basically been doing what you guys suggest, but guess I'm not alone in this at least. Just get tired of seeing my max armor and strength guy go down to random hobo #5467 with a knife critting him for 7 billion damage.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,955
Location
Russia
You can tank with character inside smoke. I found rest to be innefective even with max armor max evasion max everything. Leave it to your armored car, mechanical decoys, turrets and kittens.

also it's even normal attacks that easily kill you. crits is something like -5544

Wow mutant girl grown over summer huh. and learned to do makeup. and remade her nose. and has assault rifles and tons of int.


heh Deth even has her own Sarevok-style party including some assassin with asian name. I like it.
 
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DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,394
There is a perk that increases crit resistance, dunno how useful crit resistance is. Besides, if there are three enemies with smgs and one with a LMG, that is 21 bullets a turn and I've seen enemies hitting for 30 - 50 damage a bullet, this without crits, if you wanna send a melee guy facing enemies off, you need to have a evasion build to fight enemies on the open and even that, having a really high health for when the evasion fails AND having someone with good first aid to cure each turn with darts, dunno if it is worthy, going high charisma brawling for stun AoE abuse seems better.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,488
Alienman forgot about smoke grenades, they're very effective, actually. But one must use them carefully because AI "knows" about them and can run into the cloud. And there're also useful thc debuffs: supressive fire and demoralising.

Regarding crit resistance: it works strangely. With high luck I saw sometimes pop-up messages "lucky crit resistance" the moment attack occurs but I picked almost by everyone that crit resistance perk just in case + some armor tweaks and yet cannot recall any common "crit resistance" messages. Hard to say w/o the logs...
 
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Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,955
Location
Russia
Well yeah plot obviously. I mean like, actually interesting side content lol. and here I finally got a reasonably fast tractor

also for some reason my scorpitron doesnt die seems he is infinitely farmable. not that he drops anything.

hmm seems at least 1-2 extra locations are present. nice.

judging by objects on the map feels like there is a lot of cut content (it's a bit funny how big pretty glass domes ala Command and Conquer have nothing near them and they look JUST LIKE in Elex). but I am not too bothered by it. game already overstaying its welcome for me and as is, it's better it be smaller but tightly packed instead of usual Inxile too small or too big for its own good. It makes game feel like it's now made by more experienced team honestly.

This game finally feels like an RPG where most parts fit together well enough. Sadly it also feels like it lost the whole hardcore part, at times it almost feels like isometric bethesda game - all the massive xp gain, shitton of stats for you that your char building doesn't even matter because of how overpowered you end up, shitton of loot with levels, shitton of raiders of all kinds to slaughter (Victory level was a lot worse than previous level imo, it's just a straightforward combat level).
 
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jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,488
I'm not sure about the last resort of Dorseys - was it 2 or 3 lvl rad (probably 2)? Apart from that - nothing worthy, really. I explored the whole map and was rather dissapointed. For any barely notable location the game turns megaphon radio on and yells at you that you won't miss it. Also there's the toaster shrine and the cave for Provost but it's all quite meh.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,653
It's only been nearly two weeks, but interesting achievement stats https://steamcommunity.com/stats/719040/achievements:

New Colorado Order (side with Angela) 5.2%
Dead Red (side with Patriarch) 4.6%
November Reigns (the golden path) .2%

A slim majority of the people who complete this are small-brained Angela-supporters with only the tiniest of fractions being galaxy-brained enough to do it properly. :lol:

Interesting difficulty stats:

Rookie
You beat the game on the easiest difficulty. 9.4%
Wastelander
You beat the game on the normal difficulty. 8.2%
Ranger
You beat the game on the hard difficulty. 2.8%
Supreme Jerk
You beat the game on the hardest difficulty. 0.06%

I'm wondering if beating the game on one difficulty unlocks the achievements for getting the lower difficulties, because I'm surprised to see easy that high. No surprise that most people aren't interested in higher difficulties though.
 

Kitchen Utensil

Guest
In most games I know, finishing unlocks achievements for lower difficulties.
Less than 10% completion rate is pretty bad btw.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,955
Location
Russia
my tractor is ready. surely, storming palace of Deidrana the princess of mononokes would be the best part of the game

game: prepare to engage into indepth politics of all the raider honkers youve met during the game!

oh no.

well, time to put all my hoarded missiles to good use. by shooting them at every NPC pack I see.
 

Smerlus

Educated
Joined
Mar 29, 2020
Messages
133
I finished on medium and got the easy achievement also.

I was decently surprised by this game. It was easier than W2, shorter but overall better i think.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,653
In most games I know, finishing unlocks achievements for lower difficulties.
Less than 10% completion rate is pretty bad btw.

Most people aren't going to complete a 40 hour game in two weeks, that requires playing three hours a day every day. It's also in the range of what's typical for RPGs.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
It might just be me but the pace of the game does feel weirdly lopsided. Feels like there was supposed to be another few hours of content between capturing Victory and confronting Liberty, because as it stands the story feels like it misses a beat.
 

Smerlus

Educated
Joined
Mar 29, 2020
Messages
133
there are a few things that feel a bit off. Deth's part of the story, the map feels tiny with a lot less side locations to find, some of the choices in the game feel to cut and dry for the amount of morality they're supposed to have.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,559
Location
Denmark
All good and valid points, gentlemen. Brygo mentioned that DLC is on the way, so hopefully that'll expand the main world nicely, flesh out some more locations, perhaps add to the story with more C&C
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,214
November Reigns (the golden path) .2%

A slim majority of the people who complete this are small-brained Angela-supporters with only the tiniest of fractions being galaxy-brained enough to do it properly. :lol:

the ultimate ending is siding with angela and doing everything she says + sucking up to marshalls and hundred families?... this is a joke lmao
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,138
Pillars of Eternity 2: Deadfire
There is a perk that increases crit resistance, dunno how useful crit resistance is. Besides, if there are three enemies with smgs and one with a LMG, that is 21 bullets a turn and I've seen enemies hitting for 30 - 50 damage a bullet, this without crits, if you wanna send a melee guy facing enemies off, you need to have a evasion build to fight enemies on the open and even that, having a really high health for when the evasion fails AND having someone with good first aid to cure each turn with darts, dunno if it is worthy, going high charisma brawling for stun AoE abuse seems better.

There's also a background with 10% Crit Resist (Paladin).
Plus armor mods with this property.

If you care about this, probably the best solution it to instal a cybernetic upgrade that provides 100% crit resist in 1 slot.


Anyway, I guess enemy crits are fair game. Since my main char sniper at level 12 already managed to amass 101% passive crit rate (without consumables, Combat Shooting or weapon active abilities).

The rocket tag is a bit much honestly, though.

Btw. the Mega Scope early game sniper railgun (from Bizzare Museum) is pretty crazy. I mean it does rather paltry base single target damage, but it ignores all cover, pretty much always boasts 95% hit rate, has crazy high crit chance right of the bat and can hit multiple enemies in 1 shot, while also destroying their cover. AND costs only 4 AP to fire.
 
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yes plz

Arcane
Patron
Joined
Jul 14, 2008
Messages
2,158
Pathfinder: Wrath
It might just be me but the pace of the game does feel weirdly lopsided. Feels like there was supposed to be another few hours of content between capturing Victory and confronting Liberty, because as it stands the story feels like it misses a beat.

The game's last fourth or so feels like it's missing a huge chunk. Throughout the game the story constantly brings up the question of who will succeed the Patriarch but then doesn't really do anything with it. Instead you only really get a lukewarm shrug of an ending slide about it. It'd be like if New Vegas ended right as you give the Platinum Chip to your chosen faction and the battle for the Hoover Dam just gets a mention in an ending slide, like "A great battle looms on the horizon" or something like that.

It reminds me of Deadfire, wherein the game constantly hypes up Ukaizo... but then the credits roll just as you find it.
 

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