Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Elder Scrolls Why Morrowind is a bad RPG

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
7,658
You go through trials to prove that you're Nerevarine.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Being "overpowered" was entirely intentional, the game has a steep power curve for a reason. Again, stop detaching the gameplay from the lore.

No, you go through the trials to become him. If you were literally reincarnated you would not even need to do so.
You are Nerevar, you become the Nerevarine.
You alone, though you come again and again, can unmake him. Whether I allow it is within my wisdom.
If there is to be an end I must be removed. The ruling king must know this, and I will test him. I will murder him time and again until he knows this.
This refers to the failed incarnations. Note they are failed, not false. There are also false incarnations e.g., Elvil Vidron.

And Azura specifically states that you are Nerevar after you pick up the ring.
Nerevar Reborn, Incarnate.
Incarnation and mantling are very different things, you do not mantle Nerevar.
Mantling and incarnation are separate roads; do not mistake this. The latter is built from the cobbles of drawn-bone destiny. The former: walk like them until they must walk like you.
 

MWaser

Arbiter
Joined
Nov 22, 2015
Messages
607
Location
Where you won't find me
Being "overpowered" was entirely intentional, the game has a steep power curve for a reason. Again, stop detaching the gameplay from the lore.
No, you go through the trials to become him. If you were literally reincarnated you would not even need to do so.
With the way Azura is, it's impossible to actually tell for sure. It's entirely possible that you were, in fact, already born as Nerevar's incarnation, or that you were not actually any more significant than a person who fits the basis of the prophecy. Azura is prone to deception and opportunism to achieve her goals, in spite of the outwardly purely good and benign presentation.
Moon-and-Star itself was blessed by Azura so the enchantment's doing is entirely up to her - if she wanted you to be her Nerevarine to bring final punishment to the tribunal, it didn't really matter if you really were a reincarnated Nerevar or not. The enchantment would kill anyone that SHE did not deem to be Nerevar, since it was her enchantment.
The biggest actual clue as to the main character's special birth right and powers would probably be the fact that you survive Corprus, learning afterwards that every other experiment subject with Divyath Fyr's potion didn't survive the experiment, leaning the explanation towards you being "cured" of it not by Fyr strictly, but by your own unique birth power.

Even then, the lore behind being the "chosen one" in this case strikes better than most stories involving it, considering tehre were multiple other "chosen ones" before you that fail. They were not false, and presumably they were also all Nerevar and could wear the ring if that were the case. The prophecy was only truly fulfilled when the Nereverine took down the Heart, Dagoth Ur and the false gods.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Being "overpowered" was entirely intentional, the game has a steep power curve for a reason. Again, stop detaching the gameplay from the lore.
No, you go through the trials to become him. If you were literally reincarnated you would not even need to do so.
With the way Azura is, it's impossible to actually tell for sure. It's entirely possible that you were, in fact, already born as Nerevar's incarnation, or that you were not actually any more significant than a person who fits the basis of the prophecy. Azura is prone to deception and opportunism to achieve her goals, in spite of the outwardly purely good and benign presentation.
Moon-and-Star itself was blessed by Azura so the enchantment's doing is entirely up to her - if she wanted you to be her Nerevarine to bring final punishment to the tribunal, it didn't really matter if you really were a reincarnated Nerevar or not. The enchantment would kill anyone that SHE did not deem to be Nerevar, since it was her enchantment.
The biggest actual clue as to the main character's special birth right and powers would probably be the fact that you survive Corprus, learning afterwards that every other experiment subject with Divyath Fyr's potion didn't survive the experiment, leaning the explanation towards you being "cured" of it not by Fyr strictly, but by your own unique birth power.

Even then, the lore behind being the "chosen one" in this case strikes better than most stories involving it, considering tehre were multiple other "chosen ones" before you that fail. They were not false, and presumably they were also all Nerevar and could wear the ring if that were the case. The prophecy was only truly fulfilled when the Nereverine took down the Heart, Dagoth Ur and the false gods.

But that is the point. You could have been a failure too. Furthermore you can be of any sex, race and any origin hardly befitting the traditional idea of reincarnation. Also multiple "chosen ones" show that Azura just tried to chose one until someone finally managed to fulfill the prophecy, going basically by brute force. As to surviving corprus, so what? Could just as easily be random luck.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
33,136
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
And that's the beauty of Morrowind's storytelling. You don't know what's true. Even when you face Dagoth Ur and he asks you if you are truly Nerevar you get dialogue options that sound unsure, or straight up say you're just a servant of the Empire.

It's all ambiguous. There are several forces at work here, all with their own motivations, and they may not be fully truthful towards you.
 

Jugashvili

管官的官
Patron
Joined
Aug 20, 2013
Messages
2,611
Location
Georgia, Asia
Codex 2013
And that's the beauty of Morrowind's storytelling. You don't know what's true. Even when you face Dagoth Ur and he asks you if you are truly Nerevar you get dialogue options that sound unsure, or straight up say you're just a servant of the Empire.

It's all ambiguous. There are several forces at work here, all with their own motivations, and they may not be fully truthful towards you.

This is an excellent storytelling device, and I believe it was Ken Rolston's contribution. In Dune, for instance, we are left wondering if the Fremen prophecies about the Lisan Al-Gaib were actually true, or if Paul was merely playing to a fake prophecy planted by Bene Gesserit missionaries; this adds drama to the moment when he decides to drink the Water of Life, a process in which he nearly dies and is reborn as the Kwisatz Haderach. This mirrors the ambiguity created by the involvement of imperial spies, a vengeful goddess, Ashlander superstition and even the plans cryptically laid out by Vivec in his 36 lessons, working towards the moment in which the hero dons the fatal ring Moon-and-Star in the World Navel, the Cavern of the Incarnate, to be reborn as Nerevar.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,656
And that's the beauty of Morrowind's storytelling. You don't know what's true.

To draw a football comparison many a Codexer will probably not get: many Argentine players were referred to as the "new Maradona" in the past when they started out. But as time went on, they proved to be flukes. Meanwhile, Messi is the only one who actually lived up to it.
Likewise, in Morrowind many people have been "reincarnated Nerevar" until they failled. The Nerevarine isn't necessarily Nerevar reincarnate, just the only one who lived up to Nerevar's legend (united the tribes, united the Houses, etc.).

IMO Morrowind is one of the few western RPGs I've played with a genuinely great story, and funnily enough, there's hardly any "choice and consequence" in its development. Either you fail the main quest, take the backpath, or do it as intended. A stark contrast from something like New Vegas', which never really kept my attention. And that's because Morrowind's main quest has a build-up and a payoff. No such thing in New Vegas: once you join a faction you receive a random list of tasks that bear little connection with each other (and only serve a greater goal, which is to strengthen a given faction).

Truth is what kills Morrowind is that there's no hard level cap. The game should cap out at level 15 or something, with no chance to keep increasing your skills. This would also make it impossible to join that many factions, instead of the ones your character is naturally good at.
That would probably the the worst thing you can do to tackle the problem.

I'd certainly prefer it over endless leveling up and trivializing every encounter, to be honest. There's far too much content in Morrowind to experience compared to the overall difficulty. There comes a point where you have done 50% of the content there is to do in the game, and your level is sky high.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
And that's the beauty of Morrowind's storytelling. You don't know what's true. Even when you face Dagoth Ur and he asks you if you are truly Nerevar you get dialogue options that sound unsure, or straight up say you're just a servant of the Empire.

It's all ambiguous. There are several forces at work here, all with their own motivations, and they may not be fully truthful towards you.

I fear well done ambiguity is a lost art in terms of story telling these days. Almost all games now are really on the nose with what is meant leaving little room for speculation and your own imagination.
 

Overboard

Arcane
Joined
Mar 21, 2009
Messages
719
To draw a football comparison many a Codexer will probably not get: many Argentine players were referred to as the "new Maradona" in the past when they started out. But as time went on, they proved to be flukes. Meanwhile, Messi is the only one who actually lived up to it.

diego-maradona-1986-world-cup_s9s60nmjt6se16kti4ewwew89.jpg

lionel-messi-argentina-croatia-world-cup-2018_1xbsnis7fqulj17niyx2bl5kga.jpg


One of these things is not like the other...
 

madhouse

Guest
Being "overpowered" was entirely intentional, the game has a steep power curve for a reason. Again, stop detaching the gameplay from the lore.
Lore doesn't say that you are overpowered. Only that you are a reincarnation of a great hero and that Azura herself has some interest in doing in the Triumvirate for taking the piss out of her. Either way it is no justification for poor design choices.
Being "overpowered" was entirely intentional, the game has a steep power curve for a reason. Again, stop detaching the gameplay from the lore.

No, you go through the trials to become him. If you were literally reincarnated you would not even need to do so.
Very much this. The way TES works with it's strange paralel timelines could have you both as the underpowered and overpowered Nerevarine; also both the Nerevarine that died and failed and the one that succeeded. Of all the Nerevarines, vast majority died and that is entirely through the agency of PC.
 

madhouse

Guest
Also; who the fuck cares if lore says "ur mary sue, tis fine", it doesn't make it less boring.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Being "overpowered" was entirely intentional, the game has a steep power curve for a reason. Again, stop detaching the gameplay from the lore.
No, you go through the trials to become him. If you were literally reincarnated you would not even need to do so.
With the way Azura is, it's impossible to actually tell for sure. It's entirely possible that you were, in fact, already born as Nerevar's incarnation, or that you were not actually any more significant than a person who fits the basis of the prophecy. Azura is prone to deception and opportunism to achieve her goals, in spite of the outwardly purely good and benign presentation.
Moon-and-Star itself was blessed by Azura so the enchantment's doing is entirely up to her - if she wanted you to be her Nerevarine to bring final punishment to the tribunal, it didn't really matter if you really were a reincarnated Nerevar or not. The enchantment would kill anyone that SHE did not deem to be Nerevar, since it was her enchantment.
The biggest actual clue as to the main character's special birth right and powers would probably be the fact that you survive Corprus, learning afterwards that every other experiment subject with Divyath Fyr's potion didn't survive the experiment, leaning the explanation towards you being "cured" of it not by Fyr strictly, but by your own unique birth power.

Even then, the lore behind being the "chosen one" in this case strikes better than most stories involving it, considering tehre were multiple other "chosen ones" before you that fail. They were not false, and presumably they were also all Nerevar and could wear the ring if that were the case. The prophecy was only truly fulfilled when the Nereverine took down the Heart, Dagoth Ur and the false gods.
Dagoth Ur also specifically refers to you as Nerevar
Dagoth Ur welcomes you, Nerevar, my old friend.

Now you might point out Dagoth Ur's question to you when you encounter him
My first question is: Are you really Nerevar reborn?
But if you look at all four answers, none of them contradict each other.
By the grace of gods and fate, I am Nerevar reborn.
I'm a loyal servant of the Emperor.
I am a self-willed hero, and I make my own fate.
I know no more than you do.
There is no way to state to Dagoth Ur that you are not Nerevar.


You can argue whether it's ambiguous, sure. I do not see an argument for you not being Nerevar but many convincing arguments for you definitely being Nerevar: Azura, Almalexia, Dagoth Ur, the ring, Vivec's lessons, ...
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Also; who the fuck cares if lore says "ur mary sue, tis fine", it doesn't make it less boring.
Because it's a game about the Godkiller killing gods.
If you want to play a game where you're a random schmuck, Morrowind is not it. The denial of you being Nerevar incarnate seems to stem from people refusing to accept the premise of the game itself.
 

Flying Dutchman

Learned
Joined
Aug 19, 2020
Messages
475
While the OP is a 4 year old post whose headline I would disagree with at first reaction, the point about factions/builds is a good one.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
how about god killer that isn't aware of what he is and is only aware that he's naturally talented at everything he does?

True, however the Dovahkiin is also not aware, at least at the start that he is not random schmuck and therefor he can join whatever he wants because he can master every skill easily (But also taking note that Skyrim is retarded when it comes down to skills requirements to join guilds since there are none).

Lore-wise Morrowind and Skyrim main characters are on par with how they can join any guild and do whatever they want, the only random schmuck is from Daggerfall.

You can join the mage guild without knowing a single spell. Skyrim is a complete joke.
 

madhouse

Guest
Also; who the fuck cares if lore says "ur mary sue, tis fine", it doesn't make it less boring.
Because it's a game about the Godkiller killing gods.
If you want to play a game where you're a random schmuck, Morrowind is not it. The denial of you being Nerevar incarnate seems to stem from people refusing to accept the premise of the game itself.
Game says you're an OP god = shit design choices are actually good.
And I disagree with your premise.
 

madhouse

Guest
And I disagree with your premise.
Yes, I know that's the entire argument against me. "I dislike it therefore UR RONG"
No, you smug retard, your whole argument why Morrowind can't do no wrong is because internal lore says you're a reincarnation of an ancient Dunmer hero and you are working at the behest of Azura, ergo you're Mary Sue and can lead 7 guilds and destroy the entire Mundus and there is no fault at all in the design whatsoever. Even though there is nothing in lore saying you're particularly special besides being the true reincarnation, thus being able to go through the trials, which, by the way include you being able to be "cured" of Corpus and not dying upon wearing a ring. Even to destroy to the Heart of Lorkhan you still need some powerful toys and you're not necessarily killing any gods. Arguably none of the Tribunal are true Gods and if you had paid any attention, you'd also realize that they are significantly diminished and slowly losing their divinity as they can't reach the Heart of Lorkhan. ALSO: I never played the expansion, but you can go through the game without killing Vivec. Lorewise Vivec doesn't die from Nerevarine, he leaves after the destruction of Dagoth Ur IIRC.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,878
I'd certainly prefer it over endless leveling up and trivializing every encounter, to be honest. There's far too much content in Morrowind to experience compared to the overall difficulty. There comes a point where you have done 50% of the content there is to do in the game, and your level is sky high.
Morrowind was never intended to have half, or even a third, of its entire content completed in a single playthrough, but unfortunately has become the recipient of unfounded criticism from a few Codexers who seem to think that an RPG must force them to stop playing (or to continue with the main quest rather than explore further side content), thereby deluding themselves into claiming they have discovered a flaw in the game when the fault lies in themselves. Rather than complain about being overleveled and overpowered, they should have completed the main quest with their first character and then started a second (and eventually third) playthrough. :M
 

madhouse

Guest
I'd certainly prefer it over endless leveling up and trivializing every encounter, to be honest. There's far too much content in Morrowind to experience compared to the overall difficulty. There comes a point where you have done 50% of the content there is to do in the game, and your level is sky high.
Morrowind was never intended to have half, or even a third, of its entire content completed in a single playthrough, but unfortunately has become the recipient of unfounded criticism from a few Codexers who seem to think that an RPG must force them to stop playing (or to continue with the main quest rather than explore further side content), thereby deluding themselves into claiming they have discovered a flaw in the game when the fault lies in themselves. Rather than complain about being overleveled and overpowered, they should have completed the main quest with their first character and then started a second (and eventually third) playthrough. :M
There isn't much replay value to the game. That is why.
What do you do? Replay the same main quest that has no different endings or paths? Only notable change is to whack Vivec, get told I am fucked by the game itself and that I need to reload, and then go to the last Dwemer to finish the game. Which has no real bearing on the game, but I do appreciate that this was put in. If you played as a pure wizard do you replay as a warrior? Combat is so shit it is still going to be a massive slog and the same repetitive mess it was before. Thief? Stealth is too broken and doesn't work in any sense that isn't pure abstraction. Quests? Almost all have the same linear solutions i.e. fighter flavour fetch quest vs mage flavour fetch quest ( functionally and gameplay wise the same ). LARP? Explore some pretty generic cave n.29? I have tried so many times to replay and I always give up on reaching level 5 and realizing I am doing the same exact thing as I did before and there is nothing different besides superficial changes. And I am the type to not give a shit about powerplaying and meta strategy.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,320
Location
Eastern block
And that's the beauty of Morrowind's storytelling. You don't know what's true.

Morrowind had educated people on board, Rolston wrote SF, Kirkbride studied art and comparative religion in college (back when video game design degrees didn't exist). Best creative duo Bethesda ever had.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom