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Catacombs

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Ehs4iAfUcAAaTzN
Who is this clown?
 

Catacombs

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the objective is to eliminate your opponents and survive, people employing a viable tactic of maximising their ability to eliminate an enemy with as little risk to themselves is wrong.

If one didn't do a 360 no-scope trickshot kill, in a game built by and made for brainlet toddlers, does it even count?
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


Acclaimed developers FuturLab, Runner Duck and Alter Games take you through their latest creations and discuss their approach to designing games that challenge players' minds rather than their trigger fingers. This will feature new information about both Space Crew and Partisans 1941 prior to their launch later this year, as well as insights into the development of the multi-format strategy hit, Peaky Blinders: Mastermind.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think many pre-digital era games have this problem: https://www.pcgamer.com/nobody-know...f-the-triad-released-including-its-developer/

Nobody knows when Extreme Rise of the Triad released, including its developer
Joe Siegler did level design for the 1995 game, but isn't sure when it actually came out.

Back in 1995 there was this FPS called Rise of the Triad, right? People liked it. So then it got an expansion, Extreme Rise of the Triad, that added 40-some new levels to blast through. These expansion levels were designed by Joe Siegler and Tom Hall, who worked for Apogee, a company that you might now know as 3D Realms.

Extreme Rise of the Triad released some time in mid or late 1995, or maybe early 1996? It's not clear... because nobody seems to know. Not even Joe Siegler, who co-designed it. "Does anyone have any true, verifiable info as to the PRECISE release date for Extreme @RiseOfTheTriad?," tweeted Siegler a few days ago. "It's *NOT* 17 Feb 95," he followed up, "that's what Google says."



A few days later, he followed up to say that the previous date he thought it might have been, 1st Nov 1995, wasn't the release date either. A few folks have chimed in with ideas, but none of those have panned out, and there's not a lot of evidence at hand. It'll clearly take some game historian work to find out.



While the confusion about a precise release date might surprise you, it's not uncommon. There aren't even dates for the precise release of very famous games, like with Super Mario Bros, let alone the small beans gaming business that was the niche PC market. It was the era before the internet, when everything happened whenever it happened instead of simultaneously through interconnected digital systems. Games simply released when a retailer got them in stock and put them on the shelves—street date be damned, often enough. As for Siegler not knowing, well, that's pretty reasonable. He was a level designer, and per his bio on the vintage 3D Realms website had about a billion other jobs at the company to boot.

I'm just impressed that he's still wearing those black sunglasses all these years later. Anyway, let Joe know if you have some proof.

 

Unkillable Cat

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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I think many pre-digital era games have this problem:

You have no idea. It was hard enough three years ago to find the original release date for Star Control 2, but fortunately Brad and Co. had the date, while the rest of the internet was only in the ballpark area.

Some communities know many such dates, but choose to rather keep them to themselves rather than share them on sites such as MobyGames or Wikipedia.
 

lightbane

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Most of the reanimated content severely lack in both creativity and skill compared to the original...
Minecraft, Cal-fucking Arts, shitty 3D... The video looks truly horrendous and way worse than the original, which is quite a feat.
Especially the Cal Arts style, which is horrid, dry and lame no matter where it is used, by design.
 

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