best gear possible
I don't use craftung, and I sure as hell can't buy everything from the shops, because every piece of gear is so ridiculously expensive.
best gear possible
Yes it a monthy haul and shops have prices the like you only see in tourists shops in china .Still you can afford a few hundreds K items with that leveling shit cost removed .best gear possible
I don't use craftung, and I sure as hell can't buy everything from the shops, because every piece of gear is so ridiculously expensive.
SR28 , gorgon amulet too , fighter belts.tbh most good items are drops/finds, the only thing I recall buying asap at the stores were the cloaks of SR28
The economy on itself makes no sense whatsoever though, it's like he just bashed the numpad and let that be.
Killing the hydra in two hits strongly disagrees
I don't use craftung, and I sure as hell can't buy everything from the shops, because every piece of gear is so ridiculously expensive.
Pretty much everyone who finished the game will tell you, samurai is not worth it compare to gladiator and fighters. Of course you are playing the cheat engine version of kotc 2 so with no need of gold for leveling and best gear possible i suppose everything seems to work now.
Other enemies have extremely good equipment, the best gear you have they have it by default . Just look at the editor stats . Wont rant again about it, but thats not how you design 3.5/D20 encounters.You realize you really suck when you can't manage to kill a demon but if you dominate it then the other enemies manage to kill it very easily.
You can actually click on them to see the insane shit they carry. E.G. the first cultist fight in the game when you're level 1 one of the fighters has a +1 icy sword, at a time when a masterwork weapon would be the hottest shit around. Some enemies even have their backpacks full of insane shit, e.g. the goblin king had a bunch of artifact-tier stuff, for no reason that I can discern other than to make you feel bad for looking cause you know enemies don't drop their OP loot.Other enemies have extremely good equipment, the best gear you have they have it by default . Just look at the editor stats . Wont rant again about it, but thats not how you design 3.5/D20 encounters.You realize you really suck when you can't manage to kill a demon but if you dominate it then the other enemies manage to kill it very easily.
Perhaps the roots of all this are in his diet?What happened to Pierre?
Seriously ? No , i am disapointed by the module. The strategy rely far too much on reloading till you get the right dices, or at last it was on the first versions . I wont even comment on the cheat engine version, i am absolutely not interested into that, i want a rpg with rules , balanced encounters according those rules and not straying from that. Maxing stats ,feats every levels, mountains of gold , that was his answer to the balancing , no i am not playing that and i am getting buyer remorse as i preordered the next ones...Wait, you guys seriously don't love the module ?
I understand you're pissed off because the game was released in a shameful state where winning an encounter especially would make the game crash, but come one, it's fine now and the encounter variety (including the narrative introduction) is completely amazing and easily shits over every other game out there.
Take some part in the beginning of chapter 3.
With some spell slot regaining items in the inventory but still only one way to rest on sight, so the later the better, and after some attrition fights against a group mimics and a few other small groups of monsters requiring one or two dazing spells to deal with without taking too much damage, the next path involves a fight against a bunch of bowmen especially. It's the very first fight in the game against strong bowmen.
Recruiting a former enemy, Pizzara, which I barely doubt will eventually betray my party, allows my party not get surprised by this party of enemies, in which case I feel it could be very hard. But it would not be a wall, because Joe, a fighter, can help the party swim across an alternative path. This part involves at least a couple of battles against evil eyes, which would blind but also confuse (confusion from small eyes and chaos from on bigger eyes further, which would make the party go berzerk which quickly makes your fighters kill your mages), once again a totally inedite fight. The party owns some helmets which purposely makes the user blind so he's immuned to gaze attacks, which I feel is really not a good idea rather than smashing the enemies to death but anyway, it could also help in the fight just below this one.
The party can also access some optional content. First it can fight some, very evil, gorgon witches which petrify, another completely unique fight. I just traded some fake copy of a book I own with them in order to get a artifact which allows to change from stone to flesh. I turned back the witches's personal collection, in particular a succubus paladin, which I ended up try to kill but another paladin of the same order explained me that I should not. After my character managed to figured out her wounds, I had to actively use a negative level removal scroll on it to heal herself so that she would join my party. They currently are the only avaiable shopkeepers, so keeping them alive, until they realize the book is fake and directly attack the party, is interesting especially to be able and sell unused equipment for gold for level up.
After one fight where some quicksand spell got read of a bunch of rust monsters in a place full of gemstones, there's some red trident I can't interact with or maybe it's simply a hint for something else I can't get although' the first possibility is more probable, there's ton of content in this part I've not interacted with yet.
Finally trying to open and decipher a book triggers a fight against a group of different level draining undeads each with their own strong spells and abilities, you don't play with ancient evil relics like they're child toys. An occasion to switch to the anti-undead weapons and put those to good use.
How the hell is this less than totally awesome and miles above everything else out there? At very best I can think of games which would propose similiarly interesting paths and optional content at some points, but those would not propose half as good encounters (no game at all would propose half as good encounters anyway).
For people who would have not played the game I'm not nitpicking at all, it's 100% representative of the first third?? of the game. These encounters I mentioned don't even have different starting bonuses based on your characters, which many have. Having a diverse party truly gives you some very easier encounters. Note that if for the rare case you would not get any of the options preventing a surprise attack especially you still can use one of the "bombs" (level 8 scrolls ...) you occasionnaly get (although' it never really happened to me, I can imagine some encounters would be extremely hard in that case). These bombs can also be used for optional, harder, fights, but personally I mostly skipped those after a few tries so far.
Enjoy it while it lasts. Chapter 4 only has "rape mobs of everything" scattered all around the map.I realised that each direction I could take led to rape. Rape mob of ant people, rape mob of vampires, rape mob of fire-themed stuff, rape mob of spiders...
I've grown p. fond of the game with free level-ups, but despite that I have two reflections on its general state:
1. While the encounters are quite obviously absurd, they are pretty exciting to go through (provided they aren't pants-on-head retarded like the spider queen)... but in the long run the formula is kind of tiring. It hit me today when I was in the middle of the big sewer in Ch3 and, having analysed my possible next routes, I realised that each direction I could take led to rape. Rape mob of ant people, rape mob of vampires, rape mob of fire-themed stuff, rape mob of spiders...
2. This could work as a purposely ludicrous module if it were a further installment in the series, like Wiz4. If it were preceded by two reasonable modules, and Augury of Chaos was kind of like "you think you've mastered kotc2? Think again!" then it would be okay to have it as a curiosity of sorts. But as the first module in a potential series, the entire idea is just ridiculous in the negative way.
Enjoy it while it lasts. Chapter 4 only has "rape mobs of everything" scattered all around the map.
Sounds like you haven't turned enough cheat options on.I've grown p. fond of the game with free level-ups, but despite that I have two reflections on its general state:
1. While the encounters are quite obviously absurd, they are pretty exciting to go through (provided they aren't pants-on-head retarded like the spider queen)... but in the long run the formula is kind of tiring. It hit me today when I was in the middle of the big sewer in Ch3 and, having analysed my possible next routes, I realised that each direction I could take led to rape. Rape mob of ant people, rape mob of vampires, rape mob of fire-themed stuff, rape mob of spiders...
2. This could work as a purposely ludicrous module if it were a further installment in the series, like Wiz4. If it were preceded by two reasonable modules, and Augury of Chaos was kind of like "you think you've mastered kotc2? Think again!" then it would be okay to have it as a curiosity of sorts. But as the first module in a potential series, the entire idea is just ridiculous in the negative way.