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Fallout 76 - online Fallout spinoff from Bethesda - now on Steam with Wastelanders NPC expansion

AW8

Arcane
Joined
Mar 1, 2013
Messages
1,852
Location
North of Poland
Pillars of Eternity 2: Deadfire
Reading that roleplay list felt like reading my modlist when i went full autistic with Skyrim mods, so if you add mechanics to the game to support that "roleplay", then is not longer LARPing?
Yes. For example, putting on fur before heading into an ice cave in Skyrim is LARPing since you're just pretending there is a freezing cold that the fur helps against.
However, if you install the Frostfall mod (haven't played it myself, so my description may be off) and head into a cold area, you need to dress in fur to stay alive. That's not LARPing since you're not pretending it's cold, there actually is a cold mechanic in the game now that you have to overcome.

Again, this is Codex slang and I don't think the term is used this way anywhere else.
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,582
The game was only missing one key component in order to become the greatest game of all time: Level Scaling.

https://bethesda.net/en/article/4pf...eland-season-2-daily-ops-and-more-in-patch-22


EXPLORE ONE WASTELAND

The biggest update coming in Patch 22 is a complete game-changer. The One Wasteland system adds a brand-new level of freedom to how you explore Appalachia. With this new system you can traverse the wasteland however you want, whenever you want and with whomever you want, even if you’re a newcomer to the game. Previously, new or low-lever players might have faced serious difficulty if they ventured too far away from the early game area, encountering creatures way too difficult for them to handle. But with One Wasteland, those creatures will level set to each individual player.

“One Wasteland is our name for re-balancing the game to make is so that low level players have a less difficult experience at the beginning of their Fallout 76 adventure, and so that higher level players continue to be challenged,” explains Project Lead Jeff Gardiner. “New players will now be able to explore the wasteland of West Virginia without the difficulty spikes that they would previously encounter. For Veterans, they’ll be able to go back to several previous areas of the game and find new challenges. And both types of player will be able to group together to build, quest, and tackle events, as monsters are leveled in real-time to compensate for any level differences. A low-level player will be fighting a low-level monster, while a high-level player a high-level monster.”
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
3,682
Location
Nantucket
Said this in the FFXIV thread and I'll say it again here
Same I dropped it at level 20 because I couldn't take any more of it even though a friend of mine gave me Shadowbringers for free.
Even if your friends play it, it's one of those "play through 300+ hours of story content, complete all the dungeons and a couple raids to gear yourself up and you can play with me and my group" kind of games. Fuck that shit. Leave that trash back in the early 2000s where it fucking belongs.
Level scaling is
incline.png
for MMOs and MMO-lites
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
The game was only missing one key component in order to become the greatest game of all time: Level Scaling.

https://bethesda.net/en/article/4pf...eland-season-2-daily-ops-and-more-in-patch-22


EXPLORE ONE WASTELAND

The biggest update coming in Patch 22 is a complete game-changer. The One Wasteland system adds a brand-new level of freedom to how you explore Appalachia. With this new system you can traverse the wasteland however you want, whenever you want and with whomever you want, even if you’re a newcomer to the game. Previously, new or low-lever players might have faced serious difficulty if they ventured too far away from the early game area, encountering creatures way too difficult for them to handle. But with One Wasteland, those creatures will level set to each individual player.

“One Wasteland is our name for re-balancing the game to make is so that low level players have a less difficult experience at the beginning of their Fallout 76 adventure, and so that higher level players continue to be challenged,” explains Project Lead Jeff Gardiner. “New players will now be able to explore the wasteland of West Virginia without the difficulty spikes that they would previously encounter. For Veterans, they’ll be able to go back to several previous areas of the game and find new challenges. And both types of player will be able to group together to build, quest, and tackle events, as monsters are leveled in real-time to compensate for any level differences. A low-level player will be fighting a low-level monster, while a high-level player a high-level monster.”
Absolutely nobody asked for this. The wasteland being dangerous is an important part of the game(and a part of the damn story), you're supposed to follow the Overseer's footsteps to retrace her journey.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
Reading that roleplay list felt like reading my modlist when i went full autistic with Skyrim mods, so if you add mechanics to the game to support that "roleplay", then is not longer LARPing?
Yes. For example, putting on fur before heading into an ice cave in Skyrim is LARPing since you're just pretending there is a freezing cold that the fur helps against.
However, if you install the Frostfall mod (haven't played it myself, so my description may be off) and head into a cold area, you need to dress in fur to stay alive. That's not LARPing since you're not pretending it's cold, there actually is a cold mechanic in the game now that you have to overcome.

Again, this is Codex slang and I don't think the term is used this way anywhere else.

It's not and when I recently pointed that out one of the fags that uses that description all the time (and his friends) got really butthurt for some reason. The ego of certain Codex posters is insulted when it turns out you can mod a shitty Bethesda game to have deeper RPG mechanics (SIMULATION) than some treasured classics that are relatively feature sparse in comparison. It doesn't mean Skyrim is a good game but it means "features" make a good RPG. The more simulation elements you add into the mix the more "real" the world becomes. So yeah making your character drink soda every so often even though there is no mechanic for it is sorta like LARPing, but adding a mod that adds a thirst function is certainly not.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Bethesda fell into the same trap many other MMOs fell, by listening to the usual vocal minority. "OMG THIS GAME IS SO EASY I NEVER DIE PLAYING WITH ONE HAND EATING A SAMMICH LOL! MOM BATHROOM!"
Now their fancy bloodied builds get 1-hit-killed by mudcrabs everywhere, of course their reaction is "you just have to adapt your playstyle!". IT'S FINE!
They certainly won't get many new customers this way judging by the internets. New chars running around naked and out of ammo after 10 levels... First test showing a hillarious HP bloat, while weapon damage grows to approximately double value from lvl 1 to 70, enemy HP is at increased least 7 times as high. Also sneak attack is not working most of the times.
#SawyerApproves

Considering how people complain about having to repair everything so often now, despite having no "cost efficient way" of getting the resources, basically entering a downward spiral, I wouldn't even put it past Bethesda having done that in the hopes of players buying more repair kits now. None of the new events drop any. I am curious if they have removed them from the queen as well....:?

But it's entertaining. When I read posts like "PSA! For all of you struggling now, get the plasma flamer!!!", I can't help but laugh. People complain about going through ammo fast, spending far too much time farming that, and his solution is to use the one weapon in the game that goes through ammo faster than his mum through boyfriends. With expensive ammo.
That's like telling a bum under the bridge he should only carry 100$ bills with him, because they are worth more. :hahano:

Welp, if that guy is a representative of FO76's remaining core population, they deserve whatever tricks Todd plays on them.


I couldn't even try it myself, because changing 50 MB worth of leveled lists apparently require me to download a 20 GB patch, since they could not be arsed to write a patcher. :argh:
 
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Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,356
"Other MMOs"? Fallout 76 aint an MMO.

Wasn't there a group of fans working on private dedicated servers thought? I remember reading smt about it, but can't find it anymore.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
At least the texture looks like it's come straight outa FO3. I know Todd told them to reuse every asset they can find, but come on... :hahano:
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Steel be with you!



Steel Dawn is the first chapter in the new Brotherhood of Steel questline, free for Fallout 76 players. Paladin Leila Rahmani and her troops have arrived from California to establish a new Appalachian chapter. Work with or against the other Factions to achieve success. Visit settlements populated with new NPCs and unlock powerful weapons and armor from the Brotherhood arsenal. Join in their mission to rebuild society and aid in securing valuable technology – but only you can determine how it will be used. Coming December 2020
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
681
How many times can Bethesda milk the BrotherHood of Steal until their fans get tired of seeing their stupid faces?

Trust me, the BOS is going to be milked out for many Fallout games and expansions to come. Even if the IP should ever change hands this will continue.
This is how big the damage is Bethesda's people have done to the IP, giving its audience the idea that Fallout is constantly about recycled ideas.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
3,682
Location
Nantucket
When it comes to Fallout, Bethesda is creatively bankrupt and the whole world revolves around Nuka Cola, VaultTec and sugar bombs. If you haven't already, prepare yourselves for Bethesda to run Fallout harder into the ground than Disney did when they bought Star Wars.

At least with Microsoft in the picture, there's a sliver of a chance that they'll hand it off to Obsidian or inXile for spin-off titles once in a while.
 

Eli_Havelock

Learned
Joined
Dec 22, 2019
Messages
669
How many times can Bethesda milk the BrotherHood of Steal until their fans get tired of seeing their stupid faces?

Toddler Howard: "Fallout 86d: Still Decline explores all new horizons of lore rape using traditional development methods, with 16x the fuckery to see whether or not you care about a map of bullshit."

IGN (as stolen from a YouTuber): "INNOVATIVE OLD-SCHOOL!"
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
How many times can Bethesda milk the BrotherHood of Steal until their fans get tired of seeing their stupid faces?

Toddler Howard: "Fallout 86d: Still Decline explores all new horizons of lore rape using traditional development methods, with 16x the fuckery to see whether or not you care about a map of bullshit."

IGN (as stolen from a YouTuber): "INNOVATIVE OLD-SCHOOL!"
Still would be better than anything Cain or Boyarsky are capable of creating now.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,624
What possibly bothers me the most about the Brotherhood of Steel under the hands of Bethesda is not the radical change of the faction's goals or the way they are portrayed (from isolationists to paladins of justice), but the overwhelmingly retarded "AD VICTORIAM" motto that wasn't anywhere to be seen in the first three games, both classic Fallout and their own Fallout 3. It's like they thought "how do we make them act like paladins of justice even more? I know, let's add a latin motto!"

Thankfully this is the Codex, else there would be many retards ready to jump at me with the "you don't decide what the factions are like" argument.
 
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