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NWN Baldur's Gate 2: Reloaded - remake in NWN2 engine from creators of Baldur's Gate: Reloaded

Jermu

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Trailer for BG2 reloaded


K6aMyjg.png
 
Last edited:

Gargaune

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Well, that's something. I've played their first BGR conversion around halfway through recently and it was an interesting affair. Had its ups and downs, but I couldn't fault them on the effort.
 

octavius

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But why? But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why? But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why? But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why? But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why? But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why? But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why? But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why?But why? 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Such a waste of time and energy.
 
Joined
May 31, 2018
Messages
2,539
Location
The Present
Such a waste of time and energy.

From a visual standpoint, perhaps. There is some value in having an more immersive perspective, but it's all about getting the BG saga to use the 3.5E rule-set. That's what we all want. BG1 Reloaded was done competently. With that as practice, I look forward to seeing what they can do with BG2. It still seems incredibly ambitious, but that preview of Suldanesselar is better than I would have predicted. It'll be curious about how they will pull of locations like The Temple of Lathander or the Planar Sphere.

Enticing as this might be, I wish someone would revive the Icewind Gate project. Too bad the source code was lost. That's one that actually deserved an EE, which would have made it ripe for Icewind gate.
 

octavius

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Such a waste of time and energy.

From a visual standpoint, perhaps. There is some value in having an more immersive perspective, but it's all about getting the BG saga to use the 3.5E rule-set. That's what we all want.

We do???
And why would you have a perspective that's a constant fight against the camera (at least that was my experience with the NWN games) instead of an isometric game where you can focus on the important things?

The BG saga is perfectly fine as it is; BG2 is even quite playable without mods.
Such a momumental task (as I imagine it must have been) should have been spent on original content instead.
I can only hope the modders really enjoyed the process.
 

Tacgnol

Shitlord
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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I must admit, it would be interesting to play BG2 with 3.5 rules, if only for curiosity sake. The NWN2 engine is probably the worst possible way of doing it though.
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
This is the most useless waste of talent I have ever seen in the modding community. I weep, comrades, for a giant piece of shit is about to be born.

If any developer will ever read this - we need MORE hand-crafted backgrounds, not LESS. And LESS generic 3D-modelled garbage. There still isn't a single 3D RPG that came close to emulating the beauty and atmosphere of the Icewind Dale games; the surreal world of Planescape: Torment; or the fable-like feel of Disco Elysium.
 

d1r

Busin 0 Wizardry Alternative Neo fanatic
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This is the most useless waste of talent I have ever seen in the modding community. I weep, comrades, for a giant piece of shit is about to be born.

If any developer will ever read this - we need MORE hand-crafted backgrounds, not LESS. And LESS generic 3D-modelled garbage. There still isn't a single 3D RPG that came close to emulating the beauty and atmosphere of the Icewind Dale games; the surreal world of Planescape: Torment; or the fable-like feel of Disco Elysium.

Bloodlines does.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
So the BG series still runs perfectly on modern systems. There's mods to get them to run well. There's even Beamdog's official re-releases which run out of the box. They're available for rather cheap on Steam and GoG.

Why on earth would anyone want to play them in an inferior engine then??
 

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
This is the most useless waste of talent I have ever seen in the modding community. I weep, comrades, for a giant piece of shit is about to be born.

If any developer will ever read this - we need MORE hand-crafted backgrounds, not LESS. And LESS generic 3D-modelled garbage. There still isn't a single 3D RPG that came close to emulating the beauty and atmosphere of the Icewind Dale games; the surreal world of Planescape: Torment; or the fable-like feel of Disco Elysium.

Yes this is a huge waste of talent but not because of the ugly graphics.

It's a huge waste of talent because BG is one of the most popular game series ever and everyone here has already played through the games at least seven times. What's the point of this? Why not make a new original game instead? Why put all this effort into porting a still perfectly playable game into a worse engine?
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
This is the most useless waste of talent I have ever seen in the modding community. I weep, comrades, for a giant piece of shit is about to be born.

If any developer will ever read this - we need MORE hand-crafted backgrounds, not LESS. And LESS generic 3D-modelled garbage. There still isn't a single 3D RPG that came close to emulating the beauty and atmosphere of the Icewind Dale games; the surreal world of Planescape: Torment; or the fable-like feel of Disco Elysium.

Yes this is a huge waste of talent but not because of the ugly graphics.

It's a huge waste of talent because BG is one of the most popular game series ever and everyone here has already played through the games at least seven times. What's the point of this? Why not make a new original game instead? Why put all this effort into porting a still perfectly playable game into a worse engine?

And I've just pointed out in a different thread that there's an entire, perfectly good, adventure module that could be converted. Instead we get this turd.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,172
Ah, at last we have an answer to the question of what an RPG is - a game with Good Graphics™! Well done, Codex!

The main appeal might've been trying out Baldur's Gate in 3.5E but, unfortunately, I have to agree that the drawbacks tend to outweigh the perks on the first one and it will probably be the case with SoA too. There are ruleset transition issues (e.g. companions on standard point-buy, XP makes Ankhegs not worth farming, conversation skills aren't used) as well as problems with the technical platform (no formations, compressed maps, parachute spawnpoints etc.) which make BGR a less compelling experience than its source (though still better than the NWN2 OC, mind...). For what it's worth, the visuals are actually okay on the first game's port - let's not pretend that BG1 was Icewind Dale here. But yeah, it's more of a novelty, and that's a lot of effort that went into it.
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
Just out of curiosity - how much does it cost to actually do those hand-crafted, pre-rendered backgrounds a'la Icewind Dale/Baldur's Gate etc.? People are paying thousands of dollars monthly for absolutely trashy porn games on Patreon, so I refuse to believe it would be this expensive.
 

Chippy

Arcane
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Joined
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Messages
6,065
Steve gets a Kidney but I don't even get a tag.
Such a waste of time and energy.

From a visual standpoint, perhaps. There is some value in having an more immersive perspective, but it's all about getting the BG saga to use the 3.5E rule-set. That's what we all want. BG1 Reloaded was done competently. With that as practice, I look forward to seeing what they can do with BG2. It still seems incredibly ambitious, but that preview of Suldanesselar is better than I would have predicted. It'll be curious about how they will pull of locations like The Temple of Lathander or the Planar Sphere.

Enticing as this might be, I wish someone would revive the Icewind Gate project. Too bad the source code was lost. That's one that actually deserved an EE, which would have made it ripe for Icewind gate.

Would have been interesting. But they would have had to fix stealth, since it was broken in IWD2. :D
 

d1r

Busin 0 Wizardry Alternative Neo fanatic
Patron
Joined
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Messages
3,614
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Germany
Ah, at last we have an answer to the question of what an RPG is - a game with Good Graphics™! Well done, Codex!
.

Doesn't need to have good graphics, but at least a good art style. Sadly, both things were missing in NWN1 and 2.
 

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