Kainan
Learned
- Joined
- Jul 24, 2020
- Messages
- 191
Actually only snipers on towers can see and hit you from afar, which makes sense?The AI is braindead. If by good you mean it can aimbot you from miles away once they spot you, then that's not good AI. On the other hand they have no clue how to react if you are the one doing the sniping, and will just stand in place or run to you in a straight line. So the game is about positioning yourself just so that you can sit there and mow down the enemies. Crysis AI isn't brilliant either but at least the enemies could take cover and flank to where it encouraged the player to move around.
And when you snipe they actually do take cover, which even the press praised at the time. They even lie down.
Crysis AI cant even lie down. I cant be 100% sure as i did saw it once but it looked like a glitch. FC AI lies down in tall grass which is the most effective tactic i saw in a game. THere is even a mod that makes them do it more often. Of course Crysis doesnt even have grass tall enough for that to be effective which is lame.
As for flanking they do it in FC and more importantly they never group together, like they have that coded. What you must have seen in Crysis is when two soldiers collide and fall down which is just retarded and would be better if they were coded like in FC to never be closer than a couple of meters to one another.
Level design? No. People seem to forget how much time you spend in boring interiors, peeking around corners to shoot enemies before they can snap around and lock onto you. Or baiting them around a corner to shoot them. In the exterior environments it's mostly about just sniping enemies from far away before they can react. It's basically pop a mole, to where it encourages the player to do nothing but peak and abuse the dumb AI. The way the exterior locations in Crysis were set up encouraged the player to start from far away then close the distance etc, lots of moving around so combat felt pretty energetic. FC1 is combat is dull as shit.
Level design in FC supports both stealth and action with not just randomly sprinkled bushes but thoughtfully placed around. Crysis isnt bad but its worse as its stealth is just invisibility so there is no need to think about placement in a level.
FC has better implemented aim down that gradually zooms in and to the side, like in FEAR. Crysis has instant CoD style center zoom. Which is more popamole? To be fair Crysis at least has an option to turn off crosshair and on Delta difficulty its default.
They maybe look goofy but they have actual abilities ingame, like higher jumping and strength which combined with the environment can fuck you up in unexpected ways thus making them scary. There are several types of them and even invisible ones that can only be seen with heat vision.The mutants look stupid and most of them are super easy to kill, running blindly towards you like canon fodder. But then you get the giant mutants who snipe you with rocket launchers, so again it's back to peeking and trying to shoot them before they are aware of you. The aliens in Crysis are dramatically different to the human enemies, so it forces you to change play-style instead of just being human enemies with a different skin.
Crysis has two types of aliens: the small flying squids and big ones, which is basically just one type the entire game. This is the most disappointing thing! They shoot some kind of pathetic rays that freeze you(?) which is supposed to be better than bullets but is just lame. Yes it would be goofy if they had grenade launchers like in FC but then they would pose some challenge at least.