Gargaune
Magister
- Joined
- Mar 12, 2020
- Messages
- 3,179
Back in the day? Shitloads, given that BioWare staff would reportedly leave graphics workstation rendering overnight to get 'em done. In Black Isle's case, they'd then also touch them up by hand, which is part of the reason Icewind Dale is so much prettier than Baldur's Gate. It'd obviously be much quicker today, what with the better tools and hardware, but you've also got added bells and whistles to consider, like dynamic lights, parallax effects and fluid simulations in Deadfire.Just out of curiosity - how much does it cost to actually do those hand-crafted, pre-rendered backgrounds a'la Icewind Dale/Baldur's Gate etc.? People are paying thousands of dollars monthly for absolutely trashy porn games on Patreon, so I refuse to believe it would be this expensive.
You also have to factor in the significant impact on the development pipeline - a 3D scene is very easy to change, but with 2D backdrops you have a very rigid relationship between the level designer and the environment artist. Change one doorway and you've got to render the whole thing all over again, which would've been a bit of a pain in '99.
Bottom line, these days full 3D is much more cost effective, though proper 2D art will still piss on it running.