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Fallout What's the reason for the courier to care about the main story of New Vegas?

ERYFKRAD

Barbarian
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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Can't say no to Yes Man
 

Quillon

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Why does the Vault Dweller have to care about what happens to Vault 13 after leaving it?
Same reason the average person would care if someone was going to burn down their family home and massacre their family, I'd assume

so an average person would also care if he's gonna pay high taxes to NCR or gonna be enslaved by legion or if the war will spread to his settlement when there is no preston garvey to remind someone to go help that settlement

or would you have liked if they'd done shitty early endings? reach some exit of the map and a slide appears "and the courier decided it was best to continue couriering..." or tell the doc you wanna settle in goodsprings... lmao so much fun these are, the game feels incomplete without them... said no one ever

there is a wide range of motivations that'd make sense for the courier, choose one or go play inferior RPGs where most things already decided for you
 

Roguey

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When it comes to games with blank slate protagonists, the amount of time you should spend thinking about the player character's motivation is zero.

Same reason the average person would care if someone was going to burn down their family home and massacre their family, I'd assume
There are people who wouldn't.

True; in fact you're given the option of revealing the Vault's location to the Super Mutants. You're allowed to play someone who mass murders everybody, including your fellow vault dwellers (though not the overseer until the final part).

or would you have liked if they'd done shitty early endings? reach some exit of the map and a slide appears "and the courier decided it was best to continue couriering..." or tell the doc you wanna settle in goodsprings... lmao so much fun these are, the game feels incomplete without them... said no one ever

This was actually something Sawyer wanted to do if you chose to leave the Mojave through the west where the ranger/NCR statues are. Couldn't justify the time spent setting it up though given all their other problems.
 
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Codex Year of the Donut
When it comes to games with blank slate protagonists, the amount of time you should spend thinking about the player character's motivation is zero.
What? Why?
There's no hook for the courier to be involved with what happens to the Mojave at all. The closest is
House saved the courier and offers a job. He is sort of family for him, so stick with House make sense.

In retrospect, even FO3 and FO4 had better hooks.
 

Ol' Willy

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Having a reason for the character to care at all about what's happening is fairly important.
Who said that Courier cares at all? Maybe he's only working to earn some caps? Or to get the Dam for himself?

The thing I really like about FNV is that you can stop being gofer for other people, tell them to go fuck themselves and take all the honey for yourself.
 
Joined
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Codex Year of the Donut
Having a reason for the character to care at all about what's happening is fairly important.
Who said that Courier cares at all? Maybe he's only working to earn some caps? Or to get the Dam for himself?

The thing I really like about FNV is that you can stop being gofer for other people, tell them to go fuck themselves and take all the honey for yourself.
Why even bother having a story at all if you can just imagine one?
 

Butter

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There shouldn't be any hooks or some gay family-related bullshit to keep the player interested. It's rpg, after all, you are given freedom in interpreting and setting up the needed motives.
Having a reason for the character player to care at all about what's happening is fairly important.
ftfy. A good video game story should intrigue the player. The main character does not need any personal investment, because he's not the one deciding whether to continue playing the game or not.
 
Joined
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The absolute priority for an RPG is enabling the player to uncover their own motivations based on the choices they make and not some predefined story hook
 

Cleveland Mark Blakemore

Golden Era Games
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House saved the courier and offers a job. He is sort of family for him, so stick with House make sense.
Good point that's not played up enough in the game.

House is an arrogant, godless and tyrannical sort of amoral powermonger. I played the ending with him twice and both times, it felt like I had sided with the wrong faction.

I prefer the staunch God-fearing noble men of the NCR any day of the week now. Boy scouts trying to restore the United States, men after my own heart.

I exterminated the Great Khans because they had no real loyalty to anyone else but their own, thus untrustworthy biker scum.

I exterminated the Legion because they were incredibly, breathtakingly gay fascist faggotz from a Z grade porno. The smell of sodomites permeated their camps. No better feeling than lobbing a nuke into their midst and watching them ragdoll.

The Omertas were gangsters. Wiped'em out along with the cannibals. My brave new regime with Yes Man will not tolerate such degenerates.

The best outside was the King and his greaser gang, they were honorable.

The boomers were well meaning albeit confused, therefore they were acceptable.

Brotherhood of Steel is the really difficult alliance to manage.
 

Tim the Bore

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There shouldn't be any hooks or some gay family-related bullshit to keep the player interested. It's rpg, after all, you are given freedom in interpreting and setting up the needed motives.
Having a reason for the character to care at all about what's happening is fairly important.

The game is giving you all the information you need to decide whether you character cares or not - and if so, how much - but the final decision is up to you. Fallout 3 is forcing you to care about specific things in a specific manner (you have to care about your father and his insane plans, there are no other options); F: NV on the other hand gives you tools, but allows you to create something for yourself. You can care about Mojave, but you don't have to.
 

wahrk

Learned
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Aug 13, 2019
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The reason is that I want to play the game. I don’t really see a point in spending too much time inventing motivation for the character you’re playing, it’s always going to be somewhat arbitrary. Give it a simple hook and then let the player do what they want.
 

Luckmann

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The courier doesn't have to give a shit about the politics of the Mojave. He can find some other motivation. That's the point.

It's a sandbox game and the whole point of a sandbox is that you get to build sand castles like you want to. Being led by the nose through a forced motivation is the worst thing in a sandbox game, although it works great in a story-driven game. Cautionary example: Deadfire. It would've been just overall better without the dumb Eothas hook. Just shipwreck you there and let you figure it out from there, with the main story outcome being "who, if anyone, gets to control Deadfire."
You could've had it as an investigative starter as a rationale for why you're in the Deadfire, just without the whole "go go go get Eothas for reasons".
 

Verylittlefishes

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This game is so big it gives me Agoraphobia.

And just 18 months in production, incredible.

Five hundred people were modeling just one filler museum level in The Last of Us: Part II for two years, you know?

Now and then.
 
Self-Ejected

Shitty Kitty

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556
The fuck else is he gonna do? I mean, killing Benny is probably your strongest motivation because fuck that guy, followed by finishing your damn delivery of the Platinum Chip for your payday. Everything else just kind of happens along the way. The Mojave's the closest thing you've got to a home during the timeframe of FNV, and you're probably gonna want some kind of say in how your home looks and who's in it. Or maybe you don't give a fuck. Flip a coin. Not like you can really be forced into anything.
 

Quillon

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Messages
5,233
When it comes to games with blank slate protagonists, the amount of time you should spend thinking about the player character's motivation is zero.

Benefit of not being a larper I guess, at least in my case.
 

Raghar

Arcane
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Messages
22,690
What's the motivation for a courier to care who owns a patch of desert and a dam?
A particularly vengeful character would want to pursue Benny, but it sort of falls apart after that.

Contrasting that to Fallout where you have a clear reason to continue on after delivering the waterchip as the mutants pose a serious risk to the safety of the vault.
He wants to kill person who put him into grave. And not die in wasteland and become a food for animals.

It's also quite likely when one faction will not be clear winner, they would hang him. As a scrapegoat.
 
Self-Ejected

Shitty Kitty

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Messages
556
You can explode Moira, and then when you discover she survived, become hunted person for years.
Kekwhat? You exploding Megashit and turning Goyra into zombie doesn't even break her quest.
they might be referring to getting on the Regulators' shitlist, which really has fuck-all to do with Moira
 

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