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Microsoft acquires Bethesda/Zenimax

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
https://news.xbox.com/en-us/2020/09/21/welcoming-bethesda-to-the-xbox-family/

Welcoming the Talented Teams and Beloved Game Franchises of Bethesda to Xbox

Critically acclaimed creators of The Elder Scrolls, Fallout, Wolfenstein, DOOM, Dishonored, Quake, Starfield and more join Team Xbox

Today is a special day, as we welcome some of the most accomplished studios in the games industry to Xbox. We are thrilled to announce Microsoft has entered into an agreement to acquire ZeniMax Media, parent company of Bethesda Softworks.

As one of the largest, most critically acclaimed, privately held game developers and publishers in the world, Bethesda is an incredibly talented group of 2,300 people worldwide who make up some of the most accomplished creative studios in our industry across Bethesda Softworks, Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios. These are the teams responsible for franchises like The Elder Scrolls, Fallout, Wolfenstein, DOOM, Dishonored, Prey, Quake, Starfield and many more.

Bethesda’s games have always had a special place on Xbox and in the hearts of millions of gamers around the world. Our teams have a close and storied history working together, from the amazing first DOOM, and its id Tech engine, innovating games on PCs to Bethesda bringing their first console game to the original Xbox, the groundbreaking The Elder Scrolls III: Morrowind. Over the years I’ve had many deep conversations with the creative leaders at Bethesda on the future of gaming and we’ve long shared similar visions for the opportunities for creators and their games to reach more players in more ways.

Just as they took the bold first steps to bring The Elder Scrolls franchise to the original Xbox, Bethesda were early supporters of Xbox Game Pass, bringing their games to new audiences across devices and have been actively investing in new gaming technology like cloud streaming of games. We will be adding Bethesda’s iconic franchises to Xbox Game Pass for console and PC. One of the things that has me most excited is seeing the roadmap with Bethesda’s future games, some announced and many unannounced, to Xbox console and PC including Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios.

Like us, Bethesda are passionate believers in building a diverse array of creative experiences, in exploring new game franchises, and in telling stories in bold ways. All of their great work will of course continue and grow and we look forward to empowering them with the resources and support of Microsoft to scale their creative visions to more players in new ways for you.

All of our work, and the foundation of our relationship with you, starts with a commitment to deliver a breadth of amazing games to discover and play on Xbox. Over the last few weeks, we’ve been excited to share more detail on important elements of a plan we’ve been building towards for years. A plan that is the fulfilment of a promise, to you the Xbox player, to deliver the most performant, immersive and compatible next-generation gaming experiences, and the freedom to play blockbuster games with your friends, anytime, anywhere. Today is a landmark step in our journey together and I’m incredibly energized by what this step means for Xbox.

Please join me in welcoming all of our friends at Bethesda to Team Xbox.

How many RPG studios MS needs?

https://bethesda.net/en/article/1iLtcvwY6Nb1GeKADyDUEX/why-microsoft-is-the-perfect-fit

WHY MICROSOFT IS THE PERFECT FIT
Today we announced we’re joining the Microsoft family...

Today we announced we’re joining the Microsoft family (press release below).
And if you haven’t had a chance to read what Phil Spencer and Todd Howard shared in their posts this morning, be sure to check them both out.

When you work at a place as long as I’ve worked at Bethesda – just a month short of 21 years – you see some things. Chief amongst them is change. When I started, Bethesda was not much more than a handful of people. The team working on Morrowind fit in a couple of offices, and there were probably six or seven of us spread across everything else.

Bethesda Softworks, our parent company ZeniMax Media, and our many internal studios, now employ thousands of talented people working in publishing offices and development studios around the world. We’ve gone from one internal studio to many; from a focus on single-player fantasy RPGS to developing massive MMOs, first person shooters, and everything in between. The world, our industry, and our company has changed a lot in the 34 years since Bethesda Softworks was first founded. Today, it changed again. And I know that brings up questions.

But the key point is we’re still Bethesda. We’re still working on the same games we were yesterday, made by the same studios we’ve worked with for years, and those games will be published by us.

So why the change? Because it allows us to make even better games going forward. Microsoft is an incredible partner and offers access to resources that will make us a better publisher and developer. We believe that means better games for you to play. Simply put - we believe that change is an important part of getting better. We believe in pushing ourselves to be better. To innovate. To grow.

And, we have a long history of working with Microsoft. Our companies share many of the same basic principles. We believe in a culture that values passion, quality, collaboration, and innovation. When I think back to the first time we decided to shift from being a PC-only developer and make Morrowind for the original Xbox, it was a move that countless people said would never work…nobody on consoles wanted a game that big and complex. But Microsoft believed in us and so did you. And now RPGs of all shapes and sizes are hugely successful on consoles.

Yes, it’s a big change for us, but after taking a minute to absorb the magnitude of this acquisition, we’re going to continue doing what we know and love: making great games. We’re going to keep trying new things. We’re going to take the same passion we’ve poured into what we do, and the passion that our community brings to the things we make, and do even better.

And soon the conversation will move on from this deal to talking about our games again. And I can get back to answering the questions that get us all excited. Tell me more about Deathloop. When can I see more Ghostwire? What’s coming in Q4 for The Elder Scrolls Online? I want to see more of the DOOM Eternal DLC. WHEN THE HELL WILL YOU TELL ME ABOUT STARFIELD? I’m excited for those conversations and look forward to talking to you about all of that – and much, much more – in the weeks, months, and years ahead.

I believe in the people I work with. I believe in the company we have created together. I believe in the communities that have formed around the games we make. And I believe today’s announcement is just the next in a long line of changes in our history that will lead to bigger and better games for all of us.

Pete Hines
SVP, Global Marketing and Communications


PRESS RELEASE
Microsoft to Acquire ZeniMax Media and Its Game Publisher Bethesda Softworks
Iconic games portfolio, publishing expertise, and world-class talent accelerates growth in Microsoft’s Gaming business
REDMOND, Wash. September 21, 2020 – More than three billion people on the planet play games for fun, escape, and human connection. Unlike any other medium, games empower people to engage in creativity, strategic thinking and teamwork, immersing them into interactive stories and worlds created by some of the world’s most amazing creators. The cultural phenomenon of gaming has made it the largest and fastest-growing form of entertainment in the world—an industry that is expected to be more than $200 billion in annual revenue in 2021.
As the gaming industry transforms from a device-centric era to a player-centric era powered by new technology that provides the freedom to play with friends anywhere on any device, Microsoft (Nasdaq: MSFT) on Monday announced plans to acquire ZeniMax Media, the parent company of Bethesda Softworks, one of the largest, privately held game developers and publishers in the world. Creators of critically acclaimed and best-selling gaming franchises including The Elder Scrolls and Fallout among many others, Bethesda brings an impressive portfolio of games, technology, talent, as well as a track record of blockbuster commercial success, to Xbox. Under the terms of the agreement, Microsoft will acquire ZeniMax Media for $7.5 billion in cash.
With unique investments in content, community, and the cloud, Microsoft’s gaming strategy differs from others by empowering people to play the games they want, with the people they want, anywhere they want. Games are the primary growth engine in gaming, and games are fueling new cloud-gaming services like Xbox Game Pass, which has reached a new milestone of over 15 million subscribers. With the addition of Bethesda, Microsoft will grow from 15 to 23 creative studio teams and will be adding Bethesda’s iconic franchises to Xbox Game Pass. This includes Microsoft’s intent to bring Bethesda’s future games into Xbox Game Pass the same day they launch on Xbox or PC, like Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios.
“Gaming is the most expansive category in the entertainment industry, as people everywhere turn to gaming to connect, socialize and play with their friends,” said Satya Nadella, CEO, Microsoft. “Quality differentiated content is the engine behind the growth and value of Xbox Game Pass—from Minecraft to Flight Simulator. As a proven game developer and publisher, Bethesda has seen success across every category of games, and together, we will further our ambition to empower the more than three billion gamers worldwide.”
“This is an awesome time to be an Xbox fan. In the last 10 days alone, we’ve released details on our two new consoles which go on pre-order tomorrow, launched cloud gaming in Xbox Game Pass Ultimate, and now we’re making another investment in the most critical part of our strategy: the games,” said Phil Spencer, executive vice president, Gaming at Microsoft. “Generations of gamers have been captivated by the renowned franchises in the Bethesda portfolio and will continue to be so for years to come as part of Xbox.”
The planned acquisition includes publishing offices and development studios spanning the globe with over 2,300 employees, including Bethesda Softworks, Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios. Bethesda’s critically acclaimed and best-selling franchises include The Elder Scrolls, Fallout, DOOM, Quake, Wolfenstein, and Dishonored, among others.
Bethesda parent company ZeniMax Media was founded in 1999 by Chairman and CEO Robert A. Altman; Bethesda’s structure and leadership will remain in place.
“This is a thrilling day for this company, our employees, and our fans. We have enjoyed a close partnership with Microsoft for decades, and this deal is a natural progression of those years working together,” said Altman. “The big winners today are our fans. We are continuing to develop our slate of AAA games, but now with Microsoft’s scale and entire Game Stack, our games can only get better.”
The transaction is subject to customary closing conditions and completion of regulatory review. Microsoft expects the acquisition to close in the second half of fiscal year 2021 and to have minimal impact to non-GAAP operating income in fiscal years 2021 and 2022. Non-GAAP excludes the expected impact of purchase accounting adjustments, as well as integration and transaction-related expenses. For more information, please visit the blog post from Phil Spencer, EVP Gaming at Microsoft.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,817
That's a bad news imo.

Now that there is no fear of going under, those devs under Zenimax will start making even more mediocre games just to fuel gamepass. It was okay when MS bought up studios that were on the verge of bankruptcy, but Bethesda were relatively successful and at least tried their own thing.
 

NullFlow

Savant
Joined
Nov 18, 2015
Messages
203
Yeah what the fuck. Microsoft scored a huge coup when they looked dead in the water in terms of games a few days ago. Now they can hold TES, Fallout, Doom, Dishonored, Wolfenstein, Prey and Starfield as exclusives.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
maybe someone at microsoft really liked wasteland 3 and decided to buy bethesda just so inxile can make fallout 5
s420.gif
 

Cool name

Arcane
Joined
Oct 14, 2012
Messages
2,147
2012/13: "fuk publishers crowfundinf will free us devs!"

2018-2020: p much every dev at the forefront of that wave except Larian is either dead, faded into irrelevance, or sold themselves to the publisheriest publishers short of EA.

lmao just lmao@ crowdfunding

by 2023 Obsidian is going to be closed for failure to perform, with only the best staff retained as a new arm of the Bethesda label, under command of Todd.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
6,910
Location
Devlet-i ʿAlīye-i ʿErdogānīye
2012/13: "fuk publishers crowfundinf will free us devs!"

2018-2020: p much every dev at the forefront of that wave except Larian is either dead, faded into irrelevance, or sold themselves to the publisheriest publishers short of EA.

lmao just lmao@ crowdfunding

by 2023 Obsidian is going to be closed for failure to perform, with only the best staff retained as a new arm of the Bethesda label, under command of Todd.

Zenimax/Bethesda the famous crowdfunded indie studio beholden to publishers.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
$7.5 billion
https://www.eurogamer.net/articles/...mpany-of-bethesda-id-software-and-more-report
This has to be one of the most expensive video game company acquisitions ever, right?

For comparison in the mobile space:

Activision bought King for 5.9B, Tencent bought 85% of Supercell for 8.6B.

7.5B feels cheap in this day and age of money printer go brrrr.
Mobile market is absolutely massive(but dominated by only a few companies,) it's not even a fair comparison at this point.
 

Cool name

Arcane
Joined
Oct 14, 2012
Messages
2,147
2012/13: "fuk publishers crowfundinf will free us devs!"

2018-2020: p much every dev at the forefront of that wave except Larian is either dead, faded into irrelevance, or sold themselves to the publisheriest publishers short of EA.

lmao just lmao@ crowdfunding

by 2023 Obsidian is going to be closed for failure to perform, with only the best staff retained as a new arm of the Bethesda label, under command of Todd.

Zenimax/Bethesda the famous crowdfunded indie studio beholden to publishers.
I wasn't talking about them, but the prior acquisitions who they have been brought in to eventually absorb as Microsoft's new RPG studio.
 

Diablo169

Arcane
Joined
Oct 20, 2012
Messages
1,270
Location
Grim Midlands
Well that's somewhat of a surprise. Amounts to little more then a change in paint color unless Microsoft destroy large portions of Zenimax's upper management though.
 

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