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Gaming quality has degraded every since focus was put on players rather than gamers

Unwanted

a Goat

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Dumbfuck Edgy Vatnik
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Gamers are low in intellect and thus games developed for them are good, the oppression of GAMERS as started by modern gaming companies caters them to players, higher in intellect, which leads to the most oppressed group in the universe - GAMERS - to be even more oppressed. GAMERS rise up!
 

Sykar

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Fascinating. So according to you the smarter the person the more likely the so called AAA industry caters to you via such "smart" solutions like quest compass, QTEs, etc.
You are truly a deserving member of the
dumbfuck.gif
club. Well done.


 

Serious_Business

Best Poster on the Codex
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Truly a profound critique of postmodern subjective philosophical thought, as the narcissistic GAMER is completely self-absorbed, incapable of resisting any kind of frustration for any period of time, he must be confined to a very controlled environment where satisfaction is immediately possible and nothing else, and so the GAMER develops a LOW INTELLECT which surely has something to do with an ignorance of higher faculties and the work of GOD, DEUS VULT!
 

Falksi

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Gamers are low in intellect and thus games developed for them are good, the oppression of GAMERS as started by modern gaming companies caters them to players, higher in intellect, which leads to the most oppressed group in the universe - GAMERS - to be even more oppressed. GAMERS rise up!

You're a gay-mer.
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Fascinating. So according to you the smarter the person the more likely the so called AAA industry caters to you via such "smart" solutions like quest compass, QTEs, etc.
You are truly a deserving member of the
dumbfuck.gif
club. Well done.

Who'd have anything against Quties?

Except warpig, I mean.
 

RobotSquirrel

Arcane
Developer
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Adelaide
The reduction in quality is down to complacency. Unwilling to hold studios accountable for their actions. Creating double standards and exemptions. This is often attributed to the silent majority.
You know somethings gone wrong with marketing makes up the majority of expenses. Actual developer wages are (sometimes illegally) very low hence the reduction in quality the industry has a belief that its better to hire a large team versus a specialised team this is why games in the Dos/Win95/Win98 era could be made by teams of within 10-20 people max whereas today it takes a team of 200-300 people with many management departments. This decentralisation and design by committee results in bad games I've had controversial discussions on that subject where I've sided with the fact that I think for the games industry Delegation might not be a good thing rather the opposite a centralised vision with an authority at the helm may be better for games though at the risk of Cult of Personality (I mean there's a reason why people idolise 90s developers for some rather silly reason).

You also have issues with career go getter attitudes within AAA who stab each other in the back at the slight chance of a pay raise or new cushy position at a studio. They spend more time sucking up than doing their actual jobs. And is the case with most employers its likely that bad people are promoted to move them out of the way which is overall a really really bad idea. Studios also have become complacent as they refuse to take chances on anything. If something in the past has generated a profit they will nearly always stick to what they know is profitable until it stops being profitable which because of the above complacency from the customer results in a never end cycle of mediocrity. Many people that consume games only do so as social proof or social credit they don't have interest in the game but rather want to be seen as having consumed a popular product as a validation in social circles. This extends to the phenomena of FOMO and further to the social bullying we see associated with things like lootbox skins I've seen that first hand the way kids would pick on each other over fortnite skins of all things.

On the indie end of things its all Cliquey and frankly my experience is that it operates more like an activist group where if you don't "fit in" then you basically get shunned and your ideas discarded.

There is a cultural problem in the industry but it also extends to the market as well. We stay on this path and the mediocrity will only continue to get worse.
 
Repressed Homosexual
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When a computer cost $3000, of course the audience was more limited and consisted of more dedicated people who had more patience to try something new and who appreciated quality.

Now everyone can buy one. So of course they target the lowest common denominator.
 

DalekFlay

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When a computer cost $3000, of course the audience was more limited and consisted of more dedicated people who had more patience to try something new and who appreciated quality.

Now everyone can buy one. So of course they target the lowest common denominator.

Nintendos were affordable and everywhere back then. The reason stuff we play got more mainstream, which is what you really mean, is because traditionally PC focused genres went multiplatform in a big way once the Xbox hit with games like Halo and Morrowind.
 
Unwanted

a Goat

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Dumbfuck Edgy Vatnik
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Non of this matters, yuo have yo understand what they don't tell yuo...
 

Curratum

Guest
Oh god, those are so good, my head is starting to hurt!

Keep them coming, boys!
 

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