Darth Slaughter
Arcane
I haven't watched the video yet, but in the article he goes on and on about 60fps being IMPOSSIBLE in the game. I guess he means at 4k or something, because at 1440p it's very possible if you turn down the settings. Medium is basically the equivalent of very high in the original for things like foliage density and draw distance, and with shadows and vegetation on medium and no ray tracing I don't think I ever saw RTSS show lower than 60fps. Any of that on high murders the framerate though. In the original turning objects down to high from very high got me a locked 60 in three levels now, the LOD thing set to 0 even.
If he's only talking 4k I wish these content creators would stop focusing on it so much. I know they have 4k monitors because they edit 4k video and have 2080tis, but 4k is literally 2% of the market according to the Steam survey.
Actually in high and very high. even in 1080p.
In medium, it's possible, and it's close to the original very high. But vegetation distance is a bit lower compared to the original.
The problem is similar to the first crysis, in which the bottleneck is CPU core usage.
EDIT: in very high, even in 720p on a core i910900k/rtx3080, no ray tracing, it dips below 60 fps
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